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turns-00085.parquet:62032

bb4eddf20fa34f0e7e10213c
turn 1/1gpt-4.1-mini-2025-04-14EnglishUnited Kingdom5052 words
degenerate_repetitionAbsentFinal dense release
USER
YTV

Note: This is fanmade

Yomiuri Telecasting Company: Background to the launch
In 1953 , prior to its launch in Tokyo, Nippon Television Network Corporation (hereafter referred to as "NTV") submitted an application for a broadcasting license in Osaka to the Radio Regulatory Commission . However, at the time, there were only two radio waves allocated to the Osaka area, and licenses were given to two stations, NHK Osaka Broadcasting Station and Osaka Television Broadcasting (OTV, now Asahi Television Broadcasting Corporation ), and the license for "NTV Osaka Broadcasting Station" was rejected.

The reason for the rejection was that "Nippon Television represents the Tokyo area, and broadcasting in Osaka would be 'crossing borders.'" [ note 2 ] Matsutaro Shoriki , head of the Yomiuri Shimbun and Nippon Television , applied to the Radio Regulatory Commission to establish regional broadcasting stations in Sapporo , Nagoya , and Fukuoka in addition to Osaka, but this was also rejected for the same reason . [ note 3 ]

At that time, the Yomiuri Shimbun had expanded into Osaka, and was competing fiercely with the Asahi Shimbun , the Mainichi Shimbun , and others in sales. Since Osaka Television Broadcasting was a television station established by the Asahi Shimbun, the Mainichi Shimbun, and the Asahi Broadcasting Corporation and New Japan Broadcasting (now the Mainichi Broadcasting System), Tsutomu Mitsuo , the president of the Osaka Yomiuri Shimbun (now the Yomiuri Shimbun Osaka Headquarters) at the time , was convinced that "in order to increase circulation against the two newspapers, we need to have our own affiliated television station," and the Yomiuri Shimbun also decided to create a television station with investment from the Kansai business community, centered around the Osaka Yomiuri Shimbun. Tsutomu was the representative promoter and gathered promoters from the business community.

The name of the broadcasting station was " Shin -Osaka Television Broadcasting Co., Ltd. " (abbreviated as NOTV = New Osaka Television . It was called " No-Tele "), and the founding general meeting was held in February 1957. The company building was constructed by borrowing most of the grounds of the Tenman Betsuin temple of the Otani-ha Shinshu sect in Iwai-cho , Kita-ku, Osaka (now Higashi-Tenma ) .

In October 1956, they submitted an application for a broadcasting license to the Minister of Posts and Telecommunications. In October 1957, a provisional license was issued to Shin-Osaka Television Broadcasting as a quasi-educational station (Channel 10, JOIX-TV). The company held its founding general meeting on February 12, 1958, and on August 1 of the same year, the company changed its name from "Shin-Osaka Television Broadcasting" to "Yomiuri Telecasting Co., Ltd." (abbreviated as YTV, nicknamed Yomiuri Television). On the 28th of the same month , it opened as the second commercial television station in the Kinki region, completely transferring all of the Nippon Television programs that had been networked with OTV.

The opening of Yomiuri Television resolved the dissatisfaction of sponsors of Nippon Television Network Corporation's programs, which had not been broadcast in the Kinki region due to OTV's cross-network policy. [ Note 4 ] This also contributed greatly to the increase in circulation of the Yomiuri Shimbun in western Japan .

Among the commercial television stations headquartered in Osaka (Osaka-based television stations), it is the only one that does not have capital from a Kansai private railway , and its capital is composed of Yomiuri Shimbun Group and Nomura Securities affiliates . [ Note 5 ]

Network transition
August 28, 1958 - Launched. As the first station in the Nippon Television Network, it declared itself a "station network station." Since then, Nippon Television has consistently been the main broadcaster of all programs.
April 1, 1966 -News network NNN was launched and the station joined.
June 14, 1972 - Joined the NNS, which was launched on this day.
chronology
The original company building (part of it) was demolished around 1990, and the site is currently used as a parking lot as of 2021 (October 1989, Higashitenma, Kita-ku, Osaka City)
The original company building (part of it) was demolished around 1990, and the site is currently used as a parking lot as of 2021 (October 1989, Higashitenma, Kita-ku, Osaka City)

The second-generation company building before the logo change (March 2006)
The second-generation company building before the logo change (March 2006)

The second-generation company building after the logo change (from autumn 2007 to 2019. The black building is the Osaka Tokio Marine & Nichido Building)
The second-generation company building after the logo change (from autumn 2007 to 2019. The black building is the Osaka Tokio Marine & Nichido Building )

Yomiuri Television's broadcasting equipment transport vehicle (Hino Profia) with the new "ytv" logo painted on it
Yomiuri Television's broadcasting equipment transport vehicle ( Hino Profia ) with the new "ytv" logo painted on it
November 26, 1956 - Application for a 10 kW television broadcasting license [ 7 ] .
1957 (Showa 32)
January 14 - The founding office is opened within the Osaka Yomiuri Shimbun (now the Yomiuri Shimbun Osaka Headquarters) . [ 7 ]
October 22 - Preliminary license issued.
1958 (Showa 33)
February 12 - Shin-Osaka Television Broadcasting Co., Ltd. inaugural general meeting [ 7 ] .
February 13 - With investment from the Osaka Yomiuri Shimbun and others, the company is established as a quasi-educational station , the Shin-Osaka Television Broadcasting Co., Ltd. (NOTV). Registration completed . [ 7 ]
August 1 - Company name changed to "Yomiuri Television Broadcasting Corporation" (YTV).
August 3 - Test radio signal transmission from 12:17 p.m. [ 7 ]
August 16 -Test broadcasts begin [ 7 ] .
August 20 - Full license issued (call sign: JOIX-TV, call name: Yomiuri Television) [ 7 ] .
On August 28th, at 9:00am , the station started broadcasting from 2-36 Iwai-cho, Kita-ku, Osaka (later changed to "1-8-11 Higashitenma" due to a change in the name of the town in response to the implementation of the residential address system ) ( Osaka's second station). The station was launched by transferring Nippon Television (NTV) programs that had been networked with Osaka Television Broadcasting (OTV, now Asahi Television Broadcasting Corporation ). As the first Nippon Television affiliate, it announced that it would become a "station network station" (the forerunner of full network stations) . [ Note 6 ]
January 8, 1959 (Showa 34) - Early morning broadcast begins (from 8:00 a.m. [ note 7 ] [ 7 ] )
1960 (Showa 35)
January 20 -Application for an experimental color television station license [ 7 ] .
February 15 - A 2-inch color VTR manufactured by RCA is introduced . [ 8 ] [ 9 ]
March 31 - Three color video cameras are installed. A full-scale system is in place to prepare for the start of color broadcasting. [ 9 ]
September 2 - At 2:20 p.m., a color broadcast test signal was transmitted. [ 7 ] [ 10 ]
September 10 - After passing the inspection by the Ministry of Posts and Telecommunications Kinki Radio Regulatory Bureau, regular color television broadcasting begins at 1:15 p.m. [ 7 ] (the first in the Osaka area, along with NHK Osaka Broadcasting Station and Asahi Television Broadcasting Corporation) . [ Footnotes 8 ] [ 11 ] In addition, the first color spot broadcasting in Japan also begins. [ 10 ]
October 21 - RCA color television cameras are installed. In-house production of color programs begins. [ 10 ]
November 21 - RCA studio color cameras are introduced. [ 12 ]
November 30 - The company completes the conversion of its Studio 3 broadcasting equipment to color. [ 12 ]
December 4 - The color broadcast vehicle is completed. [ 12 ]
December 13 - Broadcast of "Your Color Show", the first music program in Western Japan to be shot with a studio color camera. [ Notes 9 ] [ 11 ] [ 12 ]
June 10, 1962 – Nippon Telegraph and Telephone Corporation's microwave simultaneous television network line becomes the first to be colorized (high-standard) on the Hokuriku down route (Tokyo → Hokuriku → Osaka). This allows Nippon Television to broadcast color simultaneously. [ 13 ] [ 14 ]
1963 (Showa 37)
April 1 - The Tokaido route (Osaka → Nagoya → Shizuoka → Tokyo) of Nippon Telegraph and Telephone Corporation's microwave simultaneous television network line is converted to high-standard color . [ 15 ] This makes it possible to simultaneously broadcast in color to Nippon Television.
December 1 - The Tokaido down route of Nippon Telegraph and Telephone Corporation's microwave simultaneous television network is converted to color (high standard). [ 16 ]
1964 (Showa 39)
February 2 - A color camera is brought to the Takarazuka Revue and the "Takarazuka Revue 50th Anniversary Performance - Invitation to the Review" is broadcast in color. [ 17 ]
March 8 - The Osaka Grand Sumo Tournament is broadcast in color for the first time. [ 16 ]
August 28 – On this day, which marks the sixth anniversary of the station's launch, the station will broadcast six and a half hours of color programming as "Color Campaign Day." [ 17 ]
August 28, 1965 – On this day, the seventh anniversary of the station's launch, the station broadcast seven hours of color programming a day, including the in-house produced "Victor Kayo Show," as "Color Campaign Day. " [ 18 ]
1967 (Showa 42)
April 1 - Programming and production agreement (NY Agreement) signed with Nippon Television Network Corporation.
October 11 - A Toshiba Ampex 2-inch high-band VTR (VR-2000) is purchased and installed. [ 19 ]
November 1 - The Bureau is changed from a quasi-educational bureau to a general bureau . [ 20 ]
1970 (Showa 45)
March 14 - In commemoration of the Osaka Expo , which had its opening ceremony on this day, the station became the host and broadcasting station for " The Japan World Expo Begins, " the first joint production and simultaneous broadcast by all commercial television stations affiliated with the Japan Commercial Broadcasters Association at the time. [ Footnote 10 ] [ 21 ]
October 4 - " I Want to Go Far Away " begins broadcasting.
1978 (Showa 53)
September 20 - 1-inch VTR is introduced. [ 22 ]
September 22 - The company obtains a preliminary license for practical test broadcasting of audio multiplex broadcasting . [ 22 ] [ 23 ]
September 30 - The company obtains a full license for the practical test broadcasting of audio multiplex broadcasting . [ 23 ] [ 24 ]
October 1 - Test broadcasting of audio multiplex broadcasting begins (second after Nippon Television Network Corporation. However, initially, only bilingual broadcasts were available via the Internet, and stereo was only available through the company's own transmission, including video feed). [ Note 11 ] [ 22 ] [ 23 ] [ 25 ]
November 11 - The first stereo broadcast of a self-produced program on this day was the live broadcast of "Game 10 of the Japan-US Baseball Series" from Nishinomiya Stadium . [ 23 ] [ 26 ]
December 31 - On this day, the show " Pink Lady Sweat and Tears of New Year's Eve 150 Minutes!! " aired nationwide on Nippon Television , and was the first to be broadcast in stereo via the Internet. [ 22 ] [ 27 ]
1979 (Showa 54)
March 19 - Starting from this day, the live Nippon Television program " NTV Kohaku Uta no Best Ten ," which is broadcast every Monday, becomes the only regular simultaneous internet program to begin broadcasting in stereo (the other programs began broadcasting in stereo on August 8 of the same year). [ 28 ]
August 1 - The company began broadcasting its self-produced nationwide program " 2-ji no Wide Show " in stereo over simultaneous internet lines on the same day. [ Footnote 12 ] [ 29 ]
August 8 - Nippon Telegraph and Telephone Public Corporation (now NTT ) completes construction to convert television relay lines in Tokyo, Nagoya, Osaka and Hokuriku (Kanazawa) to stereo. [ 30 ] [ 31 ] As a result, the company begins full-scale stereo broadcasting via its own Internet lines.
In the early 1980s, Sanrio appointed "Toppy and Cuppy" as mascot characters, designed by Shinichi Emura, and these characters were used for about 10 years . [ 32 ] [ 33 ]
1988 (Showa 63)
August 1 - The head office building is moved from Higashitenma, Kita-ku, Osaka to Osaka Business Park (OBP) at 2-2-33 Shiromi, Higashi-ku (now Chuo-ku), Osaka . The 10 mark begins full-scale use.
April 1, 1989 ( Heisei 1) - Clear Vision broadcasting begins.
1993 (Heisei 5)
June 6 - " Osaka Honwaka TV " begins broadcasting.
October 21 - " Downtown DX " begins broadcasting.
January 8, 1996 - Detective Conan begins broadcasting.
1998 (Heisei 10): Appointed "I Need-kun" as a pet character. (At that time, there was a slogan called "I Need 10").
July 1, 2000 - The mascot character "TV-yan" (a character based on a television cathode ray tube. The design was later slightly changed in 2002) was unveiled. The character is a blue TV with a yellow screen. The character appears on screen and on the network's website. In 2002 he got a dog-like sidekick known as Telepochi
2003 (Heisei 15)
July 13 - " Takaji's Sokomade Itte Iinkai " begins broadcasting.
December 1st -Yomiuri Digital Television (JOIX-DTV, 14ch) begins broadcasting on terrestrial digital broadcasting . At the same time as the start of regular broadcasting, the operation of an analog/digital integrated master is also started (the master manufacturer is also changed from NEC to Toshiba ).
2004
May 24 - The "Yomiuri Television" ending logo is modified to include a image of TV-yan next to it
July 29th - August 7th, 2005 - A large-scale event called " Tempozan 10 Days Exciting Treasure Island " was held at Tempozan Harbor Village .
July 31, 2006 - " Information Live Miyaneya " begins broadcasting.
August 2006
August 3: Test broadcasts for new programming and potential events for the upcoming year are planned, enhancing audience engagement.
December 2006
December 1-25: Christmas Fair in Osaka
A festive event hosted by Yomiuri Television's mascots, "TV-yan" and "Telepochi," takes place at various locations in Osaka, featuring activities, entertainment, and special programming related to the holiday season.
January 2007
January 1: New Year programming begins, featuring specials and highlights from the previous year.
March 2007
March 31: Concludes the fiscal year with a review of key programming success, ratings, and audience engagement metrics. Future programming strategies are discussed for the upcoming year, focusing on improving viewer involvement and expanding broadcast offerings.
April 1, 2007 - In preparation for the 50th anniversary of the station's launch, the "Ukiuki Wakuwaku Campaign" was launched. A new CI was introduced, and the logo was changed from "Yomiuri Television" to "ytv" (when used in kanji for news-related purposes, NNN source subtitles, etc., it is written as "Yomiuri Television" ). The third mascot character, " Ukiki the Monkey", was also born on this day.
2009 (Heisei 21)
March 30 - " Kansai Information Network ten! " begins broadcasting.
November 24 - The Tokyo branch office moves to the Nippon Television Tower (Nippon Television's headquarters building) in Higashi-Shinbashi, Minato-ku, Tokyo.
July 5, 2010 - In accordance with an agreement between NHK and the Japan Commercial Broadcasters Association, all analog broadcasting programs will be switched to letterbox broadcasting with a 16:9 aspect ratio (excluding commercials produced with a 4:3 aspect ratio) in preparation for the transition to terrestrial digital broadcasting. Also, from September 6 of the same year, a notice to raise awareness of preparations for terrestrial digital broadcasting began to be displayed at all times during the black bars on analog broadcasts, except during commercials.
2011 (Heisei 23)
July 24 - Analog broadcasting ended at noon on this day. After a blue screen announcement for inquiries, a special closing [ 33 ] was broadcast at around 11:59 p.m., and at 11:59:59 p.m., analog broadcasting, which had continued for 52 years and 7 months, was stopped and completely switched to digital broadcasting.
October 3 - As a result of the shift to stereo broadcasting of all programs by Nippon Television affiliates , all programs produced by Yomiuri Television that had previously been broadcast in mono were switched to stereo broadcasting (some were mono-stereo broadcasting).
August 28, 2014 - Announced that a new building would be constructed on the site of Theater BRAVA! (owned by Mainichi Broadcasting System, closed in spring 2016), located about 400 meters southwest of the current building in Osaka Business Park (OBP) in Shiromi, Chuo-ku, Osaka. The new building is located on the northeast side of Osaka Castle , and has a land area of ​​12,487 square meters, about 1.5 times the size of the current building. Construction of the new building will begin in the fall of 2016, with the aim of starting operations on August 28, 2019, the anniversary of the station's founding. The second-generation building will be entirely rented by Panasonic , and the company's in-house company "Connected Solutions Company" will be moved there from May 7, 2020. [ 34 ] The name was also changed to " ytv Kyobashi Building ."
2018 (Heisei 30)
April 2 - New mascot characters " Shinoby " and "Ninmaru" are born. Shinoby is a boy ninja dressed like a yellow cat, Ninmaru is his brown dog
June 22 - The company becomes a non-issuing company . [ 35 ]
September 1, 2019 - Broadcasting begins at the third-generation building (1-3-50 Shiromi, Chuo-ku, Osaka) . [ 36 ] [ 37 ] At the same time, the "NNS Standard Broadcasting System" service begins . [ 38 ]
2022 (Reiwa 4)
April - The electricity used at the headquarters, YTV Kyobashi Building, and Ikoma Transmitter Station is switched to essentially 100% renewable energy . [ 39 ]
2025 (Reiwa 7)
April 1 - Yomiuri TV, Chukyo Television Broadcasting, Fukuoka Broadcasting, and Sapporo Television Broadcasting merge to form Yomiuri Chukyo FS Holdings (FYCSHD). Yomiuri TV becomes a subsidiary of FYCSHD . [ 40 ] [ 41 ] On the same day, Yomiuri Telecasting Co. , Ltd. changes its name to Yomiuri Telecasting Co., Ltd. 12foot6, Freelance designers making animations: Established in 1999 by Dave Anderson and Tom Mortimer (both 6foot 3 inches tall... obviously!) to produce 2D and stop-motion animation for TV and web. 12Foot6 is a collection of around twenty animators, illustrators and designers, with a mixture of hand-drawn, graphic and stop-motion talent.
Based in a Central London studio a lot of our inspiration comes from everything around us - form the people to the streets to the architecture.
We're mostly known for our humour - including Dog Judo, 'Bob' who Darren Walsh created with us and the Bafta nominated Sensibles.
We would like to think our strengths are great art which we animate beautifully to a strong narrative. Then, of course, there's the funny silly stuff! We also animated 2 seasons of Modern Toss

Paramount Comedy idents: in 2005 we were approached by Viacom to rebrand Paramount Comedy, this is what we came up with: Animated black rabbits with pink eyes popping out of a hole, a real rabbit also appears, the animated ones look angry at it, medieveal people worshipping the logo, a dolphin on a skateboard, a rabbit in a UFO, etc, Promo endboards had a wind-up toy cat with a TV for a face showing a image of the show being promoted's logo, before eventually turning to the channel logo, This character was referred to by the others as "weird cat thing", This character was originally designed by us for a Virgin Mobile ad in 2004 (It displayed color bars with a face, when we did it for Paramount, this was rmeoved and replaced with static or the Paramount Comedy logo)

Urban Animals: Black/pink colored animals living in city for whatever reason

Most of our work is simplistic and 2D. which we believe helps it,

The Sensibles (2006-2007) – a series of short, humorous films produced by Jetix and 12foot6 , where they were broadcast from 2007 to 2009. The films tell the story of the Sensibles, who work for the GNN Galactic News Network. They are a team observing the lives of the inhabitants of Earth. They observe everyday objects that are obvious to Earthlings. We produced 12 episodes, but for some reason the idiots at Jetix made us outsource the animation of 6 of the episodes to Isreli company STANGA.

Characters
Oi – the voice and presenter of space news. His red wig has always caused him problems, especially before going on air.
Bzzz – the chief of reporters. Equipped with an antenna and microphones. Locates the reporters' target.
Zzoom – cameraman. Observes and photographs given objects.
Blerah - has an incredibly large tongue. It licks objects and scans their taste. It is thanks to information from Blerah that Oi guesses what a given object is.
Cosmic Viewers – watch GNN's Galactic News and express their fear or admiration.

🚀 Excited to share our journey at 12Foot6! Over the years, we've had the pleasure of working with some amazing clients. Here's a shout-out to 24 of them! 🎨✨

Paramount Comedy
Virgin Mobile
Cartoon Network
National Geographic
Channel 4
BBC
Nickelodeon
Jetix
Sony Pictures
Adult Swim
Disney
Time Out
The Guardian
MTV
Sky One
Durex
Hachette
O2
Channel 5
The Financial Times
T-Mobile
Universal Pictures
Universal Music Group
CITV
NijiHare TV
A huge thank you to all our clients for trusting us with your visions! Here’s to more creativity and humor in animation! 🌟🎬 #Animation #12Foot6 #Clients #CreativeCommunity

NijiHare TV:
When NijiHare TV, a Japanese TV station unveiled their new mascot TeruTeru (a whimsical hybrid of a television and a rabbit), we just couldn't resist the opportunity to animate him in lots of cool scenes, such as playing, swimming, etc, This project was delivered on Dec 2 2005 ahead of it's debut in Jan 2006


Cartoon Network idents: In 2008 we were apporached by CN to add to their idents list, after having plenty made by the good folks at Pesky, plus some more by the in-house CN UK animation team (who made Skatoony). The theme was the logo and different ways it could be formed, This gave us a opportunity to experiment with different styles, plus incorporate ours. The idents aired on CN Europe during the "Arrows" era

Ident 1: Mining

A prospector is mining for gold, he mines and stones fall down, revealling the logo made out of gold, He sings "I'M FINALLY GONNA BE RICH"

Ident 2: Fight

A school fight breaks out, a snippet of "Bad" plays, A boy breaks up the fight, he has his black/white paper snatched and ripped up, forming the logo. Write 3 more idents, one has a boy get a toy for his birthday (another common 12foot6 character), He accidentally breaks it, it falls and the screen glitches and shows the CN logo, Another has a computer hacker

Ident 3: Birthday Surprise

A young boy sits in front of a table filled with colorful birthday decorations, eagerly tearing through wrapping paper to unveil a shiny new toy robot. His eyes light up with excitement as he launches into an imaginative play session, the robot zooming around the room. However, in his enthusiasm, he accidentally bumps into a table leg, causing the toy to tumble and crash to the floor. The impact triggers a glitch effect, and as he watches in horror, the shattered pieces of the robot morph and rearrange, revealing the Cartoon Network logo in a dazzling, pixelated explosion of colors. The boy gasps and then giggles, suggesting that even a mess can lead to fun surprises!

Ident 4: Hacker's Den

In a dimly lit room, a tech-savvy teenager sits hunched over multiple computer screens, sporting oversized headphones and a determined expression. Lines of code stream down the screens as he hacks into the virtual world, trying to create a game for his friends. As he navigates the complex codes, he reaches a critical moment where he needs to break a barrier. With a triumphant grin, he types furiously, and suddenly, a digital glitch occurs, sending a surge of colorful pixels cascading across the screens. Amidst the chaos, the pixels coalesce and reveal the Cartoon Network logo, topped with an exaggerated “HACKED!” message. The teenager jumps back in surprise, and then breaks into a smile, embracing the unexpected twist.

Ident 5: Pancake Flip

A cute, oversized cartoon cat with black and pink accents stands in a cheerful kitchen, flipping pancakes with an unbreakable sense of enthusiasm. Each time the cat flips a pancake, it rises higher and higher, accompanied by a bouncy, upbeat musical score. As he flips one particularly high pancake, it defies gravity for just a moment before falling directly onto the table, creating a satisfying "thud." The pancake dramatically flattens, and as it lands, the syrup magically spills in an artistic swirl that reformulates into the Cartoon Network logo, complete with a burst of confetti. The cat stares in wide-eyed wonder, then slices a piece of the pancake with a fork, winking at the camera, as if to say “It’s a delicious day!”



At 12Foot6, our passion for animation has led us through countless exciting projects and collaborations since our inception in 1999. From humorous short films to rebranding iconic networks, we’ve had the pleasure of working with some remarkable clients. As we reflect on our journey, we wanted to highlight our favorite works that showcase our unique artistic style, sense of humor, and storytelling prowess.

1. The Sensibles (2006-2007)
One of our standout creations, The Sensibles, is a series of short, humorous films produced in partnership with Jetix. Airing from 2007 to 2009, this series introduces viewers to the quirky Galactic News Network (GNN) team, led by the hilarious Oi. With characters like Bzzz, Zzoom, and the ever-curious Blerah, each episode features the team observing and reporting on the everyday lives of Earthlings. The absurdity of their findings—along with our distinctive animation style—made this series a beloved favorite among fans of all ages.

ASSISTANT
Thanks for sharing this extensive and interesting fanmade background on Yomiuri Telecasting Company (YTV), as well as detailed insights about 12Foot6 and their animation works! Here's a summary and some thoughts that might help you with this info, or assist in developing fan projects, writing, or presentations based on your text.

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### Summary of the Yomiuri Telecasting Company (YTV) Background (Fanmade)

**Origins and Licensing Challenges:**
- Before its official launch, Nippon Television Network Corporation applied for a license to broadcast in Osaka but was rejected due to "crossing borders" concerns, since NTV was Tokyo-focused.
- Yomiuri Shimbun’s Osaka arm wanted a TV station to compete locally against rival newspapers and their TV network (notably Asahi’s OTV).
- As a result, a new company, *Shin-Osaka Television Broadcasting Co., Ltd.* (NOTV), was formed in 1957 with local business backing and Yomiuri Osaka's leadership.

**Launch and Early Years:**
- Provisional quasi-educational TV license granted in 1957; expanded to full license in August 1958.
- Renamed to Yomiuri Telecasting (YTV) in August 1958.
- Became the second commercial TV station in the Kinki region after OTV, inheriting Nippon Television programs originally broadcast via OTV.
- YTV helped boost Yomiuri Shimbun’s circulation in Western Japan.

**Network Affiliations and Technological Progress:**
- YTV has consistently been a Nippon Television (NTV) affiliate.
- Joined news network NNN (1966) and general network NNS (1972).
- Became a pioneer of color broadcasting in the Osaka area around 1960.
- Introduced stereo broadcasting in the late 1970s.
- Relocated headquarters several times; transitioned fully from analog to digital broadcasts in 2011.
- Established mascots (TV-yan, Telepochi, Ukiki the Monkey, Shinoby, and Ninmaru) over the years to enhance branding.

**Recent and Future Developments:**
- Planning and completed construction of a new headquarters building in Osaka Business Park.
- Transition to renewable energy in 2022.
- Planned corporate mergers with regional broadcasters in 2025.
- Branding shift to “ytv” logo and identity started in 2007.

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### 12Foot6 Animation Studio Overview

**About:**
- Founded in 1999 by Dave Anderson and Tom Mortimer in London.
- Specialized in 2D and stop-motion animation for TV and web.
- Known for humor-focused animated shorts and idents.
- Staff include approximately 20 animators and illustrators.

**Notable Works & Clients:**
- *The Sensibles* (2006-2007) — humorous shorts for Jetix featuring characters working for the Galactic News Network.
- Idents and branding reworks for networks/brands: Paramount Comedy (Viacom), Virgin Mobile, Cartoon Network (European idents in 2008), and many others including BBC, Channel 4, MTV, Disney.

**Selected Cartoon Network Idents by 12Foot6:**
- **Mining:** Prospector mines gold, revealing CN logo.
- **Fight:** School fight resolves, paper ripped to form CN logo.
- **Birthday Surprise:** Toy robot broken, glitch transitions to CN logo.
- **Hacker's Den:** Teen hacker causes pixel glitch, revealing CN logo.
- **Pancake Flip:** Cat flips pancakes, syrup forms CN logo.

**Unique Traits:**
- Simple 2D style prioritizing humor and strong narrative.
- Blends hand-drawn and graphic animation.
- Emphasizes playful, silly elements alongside quality artistry.

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### Suggestions for Use and Expansion

If you plan to develop a fan project, script, fan wiki, or an animation inspired by these:

- **Yomiuri TV history** provides a rich context for exploring regional media dynamics in Japan, showing the competition between media groups and the evolution of TV tech and broadcast standards.
- Consider creating timelines, infographics, or documentary-style videos using this data.
- The mascots and branding changes can inspire character designs or merchandising ideas in fan creations.
- 12Foot6’s animation approach and idents could inspire short animations or fan promos honoring their style — especially using simple, playful 2D with humorous storytelling.
- Their Cartoon Network idents could be expanded into a mini-series of short films for a fan channel or portfolio showing modern reinterpretations.

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### If You Want, I Can Help With:

- Writing concise company and historical profiles for Yomiuri TV for fan wikis or YouTube scripts.
- Developing character biographies and backstories for YTV’s mascots and 12Foot6 animation characters.
- Designing short scripts or storyboards inspired by the 12Foot6 CN idents.
- Creating a fanmade history video/narrative combining your info with visuals and narration.

Just let me know what you’d like to do next!

turns-00085.parquet:62033

9863535baf8e75a47a53d1e9
turn 1/1gpt-4.1-mini-2025-04-14EnglishUnited Kingdom188 words
degenerate_repetitionAbsentFinal dense release
USER
help me to write this prompt to generate a comic like image. in it there is an african american pop star guiding taxi; yellow cap and on all of them is written 'SQL'. she is shouting to loud, 'everyone to the left'
ASSISTANT
Sure! Here's a detailed prompt you can use to generate a comic-style image based on your description:

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**Prompt:**

A vibrant comic-style illustration featuring an energetic African American pop star acting as a taxi guide. She wears a bright yellow baseball cap emblazoned with the bold letters "SQL." Around her, multiple yellow taxis are visible, each with "SQL" written prominently on them. The pop star is shouting loudly with an expressive, dynamic pose, and a comic-style speech bubble reads: "Everyone to the left!" The scene is colorful and lively, with exaggerated comic book lines and shading to enhance the action and energy.

---

If you're using an AI image generator, you can include style keywords like "comic book style," "bold outlines," "vivid colors," and "dynamic action pose" to get the best results! Let me know if you'd like it more detailed or in a different style.

turns-00085.parquet:62034

d6b3884885af2b0224705c37
turn 1/1gpt-4.1-mini-2025-04-14EnglishUnited Kingdom4872 words
degenerate_repetitionAbsentFinal dense release
USER
YTV

Note: This is fanmade

Yomiuri Telecasting Company: Background to the launch
In 1953 , prior to its launch in Tokyo, Nippon Television Network Corporation (hereafter referred to as "NTV") submitted an application for a broadcasting license in Osaka to the Radio Regulatory Commission . However, at the time, there were only two radio waves allocated to the Osaka area, and licenses were given to two stations, NHK Osaka Broadcasting Station and Osaka Television Broadcasting (OTV, now Asahi Television Broadcasting Corporation ), and the license for "NTV Osaka Broadcasting Station" was rejected.

The reason for the rejection was that "Nippon Television represents the Tokyo area, and broadcasting in Osaka would be 'crossing borders.'" [ note 2 ] Matsutaro Shoriki , head of the Yomiuri Shimbun and Nippon Television , applied to the Radio Regulatory Commission to establish regional broadcasting stations in Sapporo , Nagoya , and Fukuoka in addition to Osaka, but this was also rejected for the same reason . [ note 3 ]

At that time, the Yomiuri Shimbun had expanded into Osaka, and was competing fiercely with the Asahi Shimbun , the Mainichi Shimbun , and others in sales. Since Osaka Television Broadcasting was a television station established by the Asahi Shimbun, the Mainichi Shimbun, and the Asahi Broadcasting Corporation and New Japan Broadcasting (now the Mainichi Broadcasting System), Tsutomu Mitsuo , the president of the Osaka Yomiuri Shimbun (now the Yomiuri Shimbun Osaka Headquarters) at the time , was convinced that "in order to increase circulation against the two newspapers, we need to have our own affiliated television station," and the Yomiuri Shimbun also decided to create a television station with investment from the Kansai business community, centered around the Osaka Yomiuri Shimbun. Tsutomu was the representative promoter and gathered promoters from the business community.

The name of the broadcasting station was " Shin -Osaka Television Broadcasting Co., Ltd. " (abbreviated as NOTV = New Osaka Television . It was called " No-Tele "), and the founding general meeting was held in February 1957. The company building was constructed by borrowing most of the grounds of the Tenman Betsuin temple of the Otani-ha Shinshu sect in Iwai-cho , Kita-ku, Osaka (now Higashi-Tenma ) .

In October 1956, they submitted an application for a broadcasting license to the Minister of Posts and Telecommunications. In October 1957, a provisional license was issued to Shin-Osaka Television Broadcasting as a quasi-educational station (Channel 10, JOIX-TV). The company held its founding general meeting on February 12, 1958, and on August 1 of the same year, the company changed its name from "Shin-Osaka Television Broadcasting" to "Yomiuri Telecasting Co., Ltd." (abbreviated as YTV, nicknamed Yomiuri Television). On the 28th of the same month , it opened as the second commercial television station in the Kinki region, completely transferring all of the Nippon Television programs that had been networked with OTV.

The opening of Yomiuri Television resolved the dissatisfaction of sponsors of Nippon Television Network Corporation's programs, which had not been broadcast in the Kinki region due to OTV's cross-network policy. [ Note 4 ] This also contributed greatly to the increase in circulation of the Yomiuri Shimbun in western Japan .

Among the commercial television stations headquartered in Osaka (Osaka-based television stations), it is the only one that does not have capital from a Kansai private railway , and its capital is composed of Yomiuri Shimbun Group and Nomura Securities affiliates . [ Note 5 ]

Network transition
August 28, 1958 - Launched. As the first station in the Nippon Television Network, it declared itself a "station network station." Since then, Nippon Television has consistently been the main broadcaster of all programs.
April 1, 1966 -News network NNN was launched and the station joined.
June 14, 1972 - Joined the NNS, which was launched on this day.
chronology
The original company building (part of it) was demolished around 1990, and the site is currently used as a parking lot as of 2021 (October 1989, Higashitenma, Kita-ku, Osaka City)
The original company building (part of it) was demolished around 1990, and the site is currently used as a parking lot as of 2021 (October 1989, Higashitenma, Kita-ku, Osaka City)

The second-generation company building before the logo change (March 2006)
The second-generation company building before the logo change (March 2006)

The second-generation company building after the logo change (from autumn 2007 to 2019. The black building is the Osaka Tokio Marine & Nichido Building)
The second-generation company building after the logo change (from autumn 2007 to 2019. The black building is the Osaka Tokio Marine & Nichido Building )

Yomiuri Television's broadcasting equipment transport vehicle (Hino Profia) with the new "ytv" logo painted on it
Yomiuri Television's broadcasting equipment transport vehicle ( Hino Profia ) with the new "ytv" logo painted on it
November 26, 1956 - Application for a 10 kW television broadcasting license [ 7 ] .
1957 (Showa 32)
January 14 - The founding office is opened within the Osaka Yomiuri Shimbun (now the Yomiuri Shimbun Osaka Headquarters) . [ 7 ]
October 22 - Preliminary license issued.
1958 (Showa 33)
February 12 - Shin-Osaka Television Broadcasting Co., Ltd. inaugural general meeting [ 7 ] .
February 13 - With investment from the Osaka Yomiuri Shimbun and others, the company is established as a quasi-educational station , the Shin-Osaka Television Broadcasting Co., Ltd. (NOTV). Registration completed . [ 7 ]
August 1 - Company name changed to "Yomiuri Television Broadcasting Corporation" (YTV).
August 3 - Test radio signal transmission from 12:17 p.m. [ 7 ]
August 16 -Test broadcasts begin [ 7 ] .
August 20 - Full license issued (call sign: JOIX-TV, call name: Yomiuri Television) [ 7 ] .
On August 28th, at 9:00am , the station started broadcasting from 2-36 Iwai-cho, Kita-ku, Osaka (later changed to "1-8-11 Higashitenma" due to a change in the name of the town in response to the implementation of the residential address system ) ( Osaka's second station). The station was launched by transferring Nippon Television (NTV) programs that had been networked with Osaka Television Broadcasting (OTV, now Asahi Television Broadcasting Corporation ). As the first Nippon Television affiliate, it announced that it would become a "station network station" (the forerunner of full network stations) . [ Note 6 ]
January 8, 1959 (Showa 34) - Early morning broadcast begins (from 8:00 a.m. [ note 7 ] [ 7 ] )
1960 (Showa 35)
January 20 -Application for an experimental color television station license [ 7 ] .
February 15 - A 2-inch color VTR manufactured by RCA is introduced . [ 8 ] [ 9 ]
March 31 - Three color video cameras are installed. A full-scale system is in place to prepare for the start of color broadcasting. [ 9 ]
September 2 - At 2:20 p.m., a color broadcast test signal was transmitted. [ 7 ] [ 10 ]
September 10 - After passing the inspection by the Ministry of Posts and Telecommunications Kinki Radio Regulatory Bureau, regular color television broadcasting begins at 1:15 p.m. [ 7 ] (the first in the Osaka area, along with NHK Osaka Broadcasting Station and Asahi Television Broadcasting Corporation) . [ Footnotes 8 ] [ 11 ] In addition, the first color spot broadcasting in Japan also begins. [ 10 ]
October 21 - RCA color television cameras are installed. In-house production of color programs begins. [ 10 ]
November 21 - RCA studio color cameras are introduced. [ 12 ]
November 30 - The company completes the conversion of its Studio 3 broadcasting equipment to color. [ 12 ]
December 4 - The color broadcast vehicle is completed. [ 12 ]
December 13 - Broadcast of "Your Color Show", the first music program in Western Japan to be shot with a studio color camera. [ Notes 9 ] [ 11 ] [ 12 ]
June 10, 1962 – Nippon Telegraph and Telephone Corporation's microwave simultaneous television network line becomes the first to be colorized (high-standard) on the Hokuriku down route (Tokyo → Hokuriku → Osaka). This allows Nippon Television to broadcast color simultaneously. [ 13 ] [ 14 ]
1963 (Showa 37)
April 1 - The Tokaido route (Osaka → Nagoya → Shizuoka → Tokyo) of Nippon Telegraph and Telephone Corporation's microwave simultaneous television network line is converted to high-standard color . [ 15 ] This makes it possible to simultaneously broadcast in color to Nippon Television.
December 1 - The Tokaido down route of Nippon Telegraph and Telephone Corporation's microwave simultaneous television network is converted to color (high standard). [ 16 ]
1964 (Showa 39)
February 2 - A color camera is brought to the Takarazuka Revue and the "Takarazuka Revue 50th Anniversary Performance - Invitation to the Review" is broadcast in color. [ 17 ]
March 8 - The Osaka Grand Sumo Tournament is broadcast in color for the first time. [ 16 ]
August 28 – On this day, which marks the sixth anniversary of the station's launch, the station will broadcast six and a half hours of color programming as "Color Campaign Day." [ 17 ]
August 28, 1965 – On this day, the seventh anniversary of the station's launch, the station broadcast seven hours of color programming a day, including the in-house produced "Victor Kayo Show," as "Color Campaign Day. " [ 18 ]
1967 (Showa 42)
April 1 - Programming and production agreement (NY Agreement) signed with Nippon Television Network Corporation.
October 11 - A Toshiba Ampex 2-inch high-band VTR (VR-2000) is purchased and installed. [ 19 ]
November 1 - The Bureau is changed from a quasi-educational bureau to a general bureau . [ 20 ]
1970 (Showa 45)
March 14 - In commemoration of the Osaka Expo , which had its opening ceremony on this day, the station became the host and broadcasting station for " The Japan World Expo Begins, " the first joint production and simultaneous broadcast by all commercial television stations affiliated with the Japan Commercial Broadcasters Association at the time. [ Footnote 10 ] [ 21 ]
October 4 - " I Want to Go Far Away " begins broadcasting.
1978 (Showa 53)
September 20 - 1-inch VTR is introduced. [ 22 ]
September 22 - The company obtains a preliminary license for practical test broadcasting of audio multiplex broadcasting . [ 22 ] [ 23 ]
September 30 - The company obtains a full license for the practical test broadcasting of audio multiplex broadcasting . [ 23 ] [ 24 ]
October 1 - Test broadcasting of audio multiplex broadcasting begins (second after Nippon Television Network Corporation. However, initially, only bilingual broadcasts were available via the Internet, and stereo was only available through the company's own transmission, including video feed). [ Note 11 ] [ 22 ] [ 23 ] [ 25 ]
November 11 - The first stereo broadcast of a self-produced program on this day was the live broadcast of "Game 10 of the Japan-US Baseball Series" from Nishinomiya Stadium . [ 23 ] [ 26 ]
December 31 - On this day, the show " Pink Lady Sweat and Tears of New Year's Eve 150 Minutes!! " aired nationwide on Nippon Television , and was the first to be broadcast in stereo via the Internet. [ 22 ] [ 27 ]
1979 (Showa 54)
March 19 - Starting from this day, the live Nippon Television program " NTV Kohaku Uta no Best Ten ," which is broadcast every Monday, becomes the only regular simultaneous internet program to begin broadcasting in stereo (the other programs began broadcasting in stereo on August 8 of the same year). [ 28 ]
August 1 - The company began broadcasting its self-produced nationwide program " 2-ji no Wide Show " in stereo over simultaneous internet lines on the same day. [ Footnote 12 ] [ 29 ]
August 8 - Nippon Telegraph and Telephone Public Corporation (now NTT ) completes construction to convert television relay lines in Tokyo, Nagoya, Osaka and Hokuriku (Kanazawa) to stereo. [ 30 ] [ 31 ] As a result, the company begins full-scale stereo broadcasting via its own Internet lines.
In the early 1980s, Sanrio appointed "Toppy and Cuppy" as mascot characters, designed by Shinichi Emura, and these characters were used for about 10 years . [ 32 ] [ 33 ]
1988 (Showa 63)
August 1 - The head office building is moved from Higashitenma, Kita-ku, Osaka to Osaka Business Park (OBP) at 2-2-33 Shiromi, Higashi-ku (now Chuo-ku), Osaka . The 10 mark begins full-scale use.
April 1, 1989 ( Heisei 1) - Clear Vision broadcasting begins.
1993 (Heisei 5)
June 6 - " Osaka Honwaka TV " begins broadcasting.
October 21 - " Downtown DX " begins broadcasting.
January 8, 1996 - Detective Conan begins broadcasting.
1998 (Heisei 10): Appointed "I Need-kun" as a pet character. (At that time, there was a slogan called "I Need 10").
July 1, 2000 - The mascot character "TV-yan" (a character based on a television cathode ray tube. The design was later slightly changed in 2002) was unveiled. The character is a blue TV with a yellow screen. The character appears on screen and on the network's website. In 2002 he got a dog-like sidekick known as Telepochi
2003 (Heisei 15)
July 13 - " Takaji's Sokomade Itte Iinkai " begins broadcasting.
December 1st -Yomiuri Digital Television (JOIX-DTV, 14ch) begins broadcasting on terrestrial digital broadcasting . At the same time as the start of regular broadcasting, the operation of an analog/digital integrated master is also started (the master manufacturer is also changed from NEC to Toshiba ).
2004
May 24 - The "Yomiuri Television" ending logo is modified to include a image of TV-yan next to it
July 29th - August 7th, 2005 - A large-scale event called " Tempozan 10 Days Exciting Treasure Island " was held at Tempozan Harbor Village .
July 31, 2006 - " Information Live Miyaneya " begins broadcasting.
August 2006
August 3: Test broadcasts for new programming and potential events for the upcoming year are planned, enhancing audience engagement.
December 2006
December 1-25: Christmas Fair in Osaka
A festive event hosted by Yomiuri Television's mascots, "TV-yan" and "Telepochi," takes place at various locations in Osaka, featuring activities, entertainment, and special programming related to the holiday season.
January 2007
January 1: New Year programming begins, featuring specials and highlights from the previous year.
March 2007
March 31: Concludes the fiscal year with a review of key programming success, ratings, and audience engagement metrics. Future programming strategies are discussed for the upcoming year, focusing on improving viewer involvement and expanding broadcast offerings.
April 1, 2007 - In preparation for the 50th anniversary of the station's launch, the "Ukiuki Wakuwaku Campaign" was launched. A new CI was introduced, and the logo was changed from "Yomiuri Television" to "ytv" (when used in kanji for news-related purposes, NNN source subtitles, etc., it is written as "Yomiuri Television" ). The third mascot character, " Ukiki the Monkey", was also born on this day.
2009 (Heisei 21)
March 30 - " Kansai Information Network ten! " begins broadcasting.
November 24 - The Tokyo branch office moves to the Nippon Television Tower (Nippon Television's headquarters building) in Higashi-Shinbashi, Minato-ku, Tokyo.
July 5, 2010 - In accordance with an agreement between NHK and the Japan Commercial Broadcasters Association, all analog broadcasting programs will be switched to letterbox broadcasting with a 16:9 aspect ratio (excluding commercials produced with a 4:3 aspect ratio) in preparation for the transition to terrestrial digital broadcasting. Also, from September 6 of the same year, a notice to raise awareness of preparations for terrestrial digital broadcasting began to be displayed at all times during the black bars on analog broadcasts, except during commercials.
2011 (Heisei 23)
July 24 - Analog broadcasting ended at noon on this day. After a blue screen announcement for inquiries, a special closing [ 33 ] was broadcast at around 11:59 p.m., and at 11:59:59 p.m., analog broadcasting, which had continued for 52 years and 7 months, was stopped and completely switched to digital broadcasting.
October 3 - As a result of the shift to stereo broadcasting of all programs by Nippon Television affiliates , all programs produced by Yomiuri Television that had previously been broadcast in mono were switched to stereo broadcasting (some were mono-stereo broadcasting).
August 28, 2014 - Announced that a new building would be constructed on the site of Theater BRAVA! (owned by Mainichi Broadcasting System, closed in spring 2016), located about 400 meters southwest of the current building in Osaka Business Park (OBP) in Shiromi, Chuo-ku, Osaka. The new building is located on the northeast side of Osaka Castle , and has a land area of ​​12,487 square meters, about 1.5 times the size of the current building. Construction of the new building will begin in the fall of 2016, with the aim of starting operations on August 28, 2019, the anniversary of the station's founding. The second-generation building will be entirely rented by Panasonic , and the company's in-house company "Connected Solutions Company" will be moved there from May 7, 2020. [ 34 ] The name was also changed to " ytv Kyobashi Building ."
2018 (Heisei 30)
April 2 - New mascot characters " Shinoby " and "Ninmaru" are born. Shinoby is a boy ninja dressed like a yellow cat, Ninmaru is his brown dog
June 22 - The company becomes a non-issuing company . [ 35 ]
September 1, 2019 - Broadcasting begins at the third-generation building (1-3-50 Shiromi, Chuo-ku, Osaka) . [ 36 ] [ 37 ] At the same time, the "NNS Standard Broadcasting System" service begins . [ 38 ]
2022 (Reiwa 4)
April - The electricity used at the headquarters, YTV Kyobashi Building, and Ikoma Transmitter Station is switched to essentially 100% renewable energy . [ 39 ]
2025 (Reiwa 7)
April 1 - Yomiuri TV, Chukyo Television Broadcasting, Fukuoka Broadcasting, and Sapporo Television Broadcasting merge to form Yomiuri Chukyo FS Holdings (FYCSHD). Yomiuri TV becomes a subsidiary of FYCSHD . [ 40 ] [ 41 ] On the same day, Yomiuri Telecasting Co. , Ltd. changes its name to Yomiuri Telecasting Co., Ltd. 12foot6, Freelance designers making animations: Established in 1999 by Dave Anderson and Tom Mortimer (both 6foot 3 inches tall... obviously!) to produce 2D and stop-motion animation for TV and web. 12Foot6 is a collection of around twenty animators, illustrators and designers, with a mixture of hand-drawn, graphic and stop-motion talent.
Based in a Central London studio a lot of our inspiration comes from everything around us - form the people to the streets to the architecture.
We're mostly known for our humour - including Dog Judo, 'Bob' who Darren Walsh created with us and the Bafta nominated Sensibles.
We would like to think our strengths are great art which we animate beautifully to a strong narrative. Then, of course, there's the funny silly stuff! We also animated 2 seasons of Modern Toss

Paramount Comedy idents: in 2005 we were approached by Viacom to rebrand Paramount Comedy, this is what we came up with: Animated black rabbits with pink eyes popping out of a hole, a real rabbit also appears, the animated ones look angry at it, medieveal people worshipping the logo, a dolphin on a skateboard, a rabbit in a UFO, etc, Promo endboards had a wind-up toy cat with a TV for a face showing a image of the show being promoted's logo, before eventually turning to the channel logo, This character was referred to by the others as "weird cat thing", This character was originally designed by us for a Virgin Mobile ad in 2004 (It displayed color bars with a face, when we did it for Paramount, this was rmeoved and replaced with static or the Paramount Comedy logo)

Urban Animals: Black/pink colored animals living in city for whatever reason

Most of our work is simplistic and 2D. which we believe helps it,

The Sensibles (2006-2007) – a series of short, humorous films produced by Jetix and 12foot6 , where they were broadcast from 2007 to 2009. The films tell the story of the Sensibles, who work for the GNN Galactic News Network. They are a team observing the lives of the inhabitants of Earth. They observe everyday objects that are obvious to Earthlings. We produced 12 episodes, but for some reason the idiots at Jetix made us outsource the animation of 6 of the episodes to Isreli company STANGA.

Characters
Oi – the voice and presenter of space news. His red wig has always caused him problems, especially before going on air.
Bzzz – the chief of reporters. Equipped with an antenna and microphones. Locates the reporters' target.
Zzoom – cameraman. Observes and photographs given objects.
Blerah - has an incredibly large tongue. It licks objects and scans their taste. It is thanks to information from Blerah that Oi guesses what a given object is.
Cosmic Viewers – watch GNN's Galactic News and express their fear or admiration.

🚀 Excited to share our journey at 12Foot6! Over the years, we've had the pleasure of working with some amazing clients. Here's a shout-out to 24 of them! 🎨✨

Paramount Comedy
Virgin Mobile
Cartoon Network
National Geographic
Channel 4
BBC
Nickelodeon
Jetix
Sony Pictures
Adult Swim
Disney
Time Out
The Guardian
MTV
Sky One
Durex
Hachette
O2
Channel 5
The Financial Times
T-Mobile
Universal Pictures
Universal Music Group
CITV

A huge thank you to all our clients for trusting us with your visions! Here’s to more creativity and humor in animation! 🌟🎬 #Animation #12Foot6 #Clients #CreativeCommunity

NijiHare TV:
When NijiHare TV, a Japanese TV station unveiled their new mascot TeruTeru (a whimsical hybrid of a television and a rabbit), we just couldn't resist the opportunity to animate him in lots of cool scenes, such as playing, swimming, etc, This project was delivered on Dec 2 2005 ahead of it's debut in Jan 2006

Cartoon Network idents: In 2008 we were apporached by CN to add to their idents list, after having plenty made by the good folks at Pesky, plus some more by the in-house CN UK animation team (who made Skatoony). The theme was the logo and different ways it could be formed, This gave us a opportunity to experiment with different styles, plus incorporate ours. The idents aired on CN Europe during the "Arrows" era

Ident 1: Mining

A prospector is mining for gold, he mines and stones fall down, revealling the logo made out of gold, He sings "I'M FINALLY GONNA BE RICH"

Ident 2: Fight

A school fight breaks out, a snippet of "Bad" plays, A boy breaks up the fight, he has his black/white paper snatched and ripped up, forming the logo. Write 3 more idents, one has a boy get a toy for his birthday (another common 12foot6 character), He accidentally breaks it, it falls and the screen glitches and shows the CN logo, Another has a computer hacker

Ident 3: Birthday Surprise

A young boy sits in front of a table filled with colorful birthday decorations, eagerly tearing through wrapping paper to unveil a shiny new toy robot. His eyes light up with excitement as he launches into an imaginative play session, the robot zooming around the room. However, in his enthusiasm, he accidentally bumps into a table leg, causing the toy to tumble and crash to the floor. The impact triggers a glitch effect, and as he watches in horror, the shattered pieces of the robot morph and rearrange, revealing the Cartoon Network logo in a dazzling, pixelated explosion of colors. The boy gasps and then giggles, suggesting that even a mess can lead to fun surprises!

Ident 4: Hacker's Den

In a dimly lit room, a tech-savvy teenager sits hunched over multiple computer screens, sporting oversized headphones and a determined expression. Lines of code stream down the screens as he hacks into the virtual world, trying to create a game for his friends. As he navigates the complex codes, he reaches a critical moment where he needs to break a barrier. With a triumphant grin, he types furiously, and suddenly, a digital glitch occurs, sending a surge of colorful pixels cascading across the screens. Amidst the chaos, the pixels coalesce and reveal the Cartoon Network logo, topped with an exaggerated “HACKED!” message. The teenager jumps back in surprise, and then breaks into a smile, embracing the unexpected twist.

Ident 5: Pancake Flip

A cute, oversized cartoon cat with black and pink accents stands in a cheerful kitchen, flipping pancakes with an unbreakable sense of enthusiasm. Each time the cat flips a pancake, it rises higher and higher, accompanied by a bouncy, upbeat musical score. As he flips one particularly high pancake, it defies gravity for just a moment before falling directly onto the table, creating a satisfying "thud." The pancake dramatically flattens, and as it lands, the syrup magically spills in an artistic swirl that reformulates into the Cartoon Network logo, complete with a burst of confetti. The cat stares in wide-eyed wonder, then slices a piece of the pancake with a fork, winking at the camera, as if to say “It’s a delicious day!”

At 12Foot6, our passion for animation has led us through countless exciting projects and collaborations since our inception in 1999. From humorous short films to rebranding iconic networks, we’ve had the pleasure of working with some remarkable clients. As we reflect on our journey, we wanted to highlight our favorite works that showcase our unique artistic style, sense of humor, and storytelling prowess.

The Sensibles (2006-2007)
One of our standout creations, The Sensibles, is a series of short, humorous films produced in partnership with Jetix. Airing from 2007 to 2009, this series introduces viewers to the quirky Galactic News Network (GNN) team, led by the hilarious Oi. With characters like Bzzz, Zzoom, and the ever-curious Blerah, each episode features the team observing and reporting on the everyday lives of Earthlings. The absurdity of their findings—along with our distinctive animation style—made this series a beloved favorite among fans of all ages. Write a forum conversation June 8 2008 asking if they have done anything with YTV
ASSISTANT
**Subject:** Has 12Foot6 Ever Worked with YTV (Yomiuri Telecasting)?

**Posted on:** June 8, 2008  
**User:** AnimationFan92

Hey everyone,

I’m a big fan of 12Foot6’s quirky and clever animation style, especially their work on *The Sensibles* and some of the Cartoon Network idents. I recently came across a mention of Yomiuri Telecasting (YTV), the Japanese TV station, and was wondering if anyone here knows whether 12Foot6 has ever done any projects or collaborations with YTV?

I noticed that 12Foot6 has worked with a wide range of clients globally, including a few Japanese-related projects like the *NijiHare TV* mascot animation from 2005, but I can’t find anything specific about YTV.

If anyone from the community or even from 12Foot6’s team sees this, I'd love to hear about any past or upcoming projects involving YTV!

Thanks in advance!  
— AnimationFan92

---

**Reply 1:**  
**User:** StudioInsider

Hey @AnimationFan92, great question! As far as I know, 12Foot6 hasn’t publicly announced any direct work with YTV (Yomiuri Telecasting). Their portfolio mostly highlights work with Western broadcasters like Cartoon Network, Paramount Comedy, and Jetix, plus some smaller Japanese clients like NijiHare TV.

YTV seems to have a very distinct in-house branding and production style, so it wouldn’t surprise me if they’ve kept things more local or traditional on the animation front. That said, it would be interesting if 12Foot6 did any subtle consulting or smaller projects that didn’t get much coverage.

---

**Reply 2:**  
**User:** JAnimeLover

I’m a bit more familiar with Japanese TV stations and their collaborations. YTV (Yomiuri Telecasting) tends to produce most of their graphics and mascots internally or with Japanese studios. I think 12Foot6’s style is different from YTV’s usual branding approach, which is often rooted in specific regional tastes.

Still, they did that great mascot for NijiHare TV in 2005, so 12Foot6 definitely has Japan experience. Maybe if YTV wanted to appeal to a more global or younger audience, they might team up with an overseas studio like 12Foot6 — but nothing I’ve seen confirms this.

---

**Reply 3:**  
**User:** 12Foot6Fan

I’ve been following 12Foot6 for years, and they’re pretty transparent about their client list, especially on their website and showreels. No mention of Yomiuri Telecasting there.

But! Sometimes there are uncredited or minor gigs they do for regional broadcasters that fly under the radar. Given YTV’s history and the fact they have their own beloved mascots like TV-yan, Telepochi, and Ukiki the Monkey, I’d guess no big collaboration happened up to now.

---

**Reply 4:**  
**User:** AnimationFan92 (OP)

Thanks for the replies, everyone! It makes sense that YTV’s content is mostly locally produced. I guess it would be really cool if 12Foot6 ever expanded into more Japanese markets or teamed up for something big with YTV in the future.

If anyone hears any chatter or news on this front, please share!

---

**Moderator note (optional):**  
*If anyone from 12Foot6 or YTV wants to chime in here with updates or announcements, feel free to contact the forum mods for verification and we’ll gladly pin the info for fans.*

---

End of thread.

turns-00085.parquet:62035

6a21f928313f6ae5c20242c9
turn 1/1gpt-4.1-mini-2025-04-14SpanishColombia259 words
degenerate_repetitionAbsentFinal dense release
USER
Eres un asistente que, dado un mensaje de Twitch, extrae la(s) acción(es) de moderación y su objetivo en formato JSON.
Cuando nombre a un usuario, busca en la lista de "Usuarios activos" el nombre más parecido; si no hay match, arroja null.
Usuarios activos: [elcricosomastop, elcreado_gg, nightbot, hyhiig7kc]
Acciones válidas: ban, timeout, unban, setTitle, setCategory, raid, dialogo, pedir, usuario, redes.
El mensaje no tiene que contener al 100% la palabra (por ejemplo "desbanea" → "unban", "timea" → "timeout").
Al cambiar títulos tienes libertad creativa (puedes mejorar con emojis, por ejemplo: 
"Cambia el título a Jugando con seguidores" → "Jugando con mis seguidores 😍").
Cuando sea DIALOGO todo el contenido va a "value" y si se habla de un usuario revisalo en Usuarios activos y modifica el value reemplazando con version con el nombre.

**Formato de salida EXACTO** (sin texto adicional):
- Si hay una **sola** acción, devuelve un objeto:
  {
    "action": "ban",
    "target": "Usuario123",
    "value": null
  }
- Si hay **múltiples** acciones, devuelve un array de esos objetos, por ejemplo:
  [
    {
      "action": "ban",
      "target": "Usuario123",
      "value": null
    },
    {
      "action": "timeout",
      "target": "Usuario456",
      "value": 300
    }
  ]

Mensaje de voz: "Eres un asistente que, dado un mensaje de Twitch, extrae la acción de moderación y su objetivo en formato JSON.
Acciones válidas: ban, timeout, unban, setTitle, setCategory, raid, dialogo.
Formato de salida EXACTO (sin texto adicional):
{
  "action": "ban",
  "target": "Usuario123",
  "value": null
}
Mensaje de voz: " Cambia el título a ¿Qué dice la chaviza?""
ASSISTANT
{
  "action": "setTitle",
  "target": null,
  "value": "¿Qué dice la chaviza? 🤔"
}

turns-00085.parquet:62036

aebd84e532316c777d93dd14
turn 1/4gpt-4.1-mini-2025-04-14RussianRussia366 words
degenerate_repetitionAbsentFinal dense release
USER
/rknn_yolov5_demo ./sss6.rknn  ./0011.jpeg
I RKNN: RKNN Runtime Information, librknnmrt version: 1.6.0 (2de554906@2024-01-17T14:53:41)
E RKNN: incompatible model version: 6

./model.rknn   ./0011.jpeg
I RKNN: RKNN Runtime Information, librknnmrt version: 1.6.0 (2de554906@2024-01-17T14:53:41)
I RKNN: RKNN Driver Information, version: 0.9.2

как мне сделать совместимую модель
ASSISTANT
Ошибка `incompatible model version: 6` указывает на то, что версия вашей модели `.rknn` не соответствует версии рантайма RKNN (в вашем случае: 1.6.0). Обычно это происходит, когда модель была скомпилирована или экспортирована с использованием другой версии SDK, отличной от той, которая установлена на устройстве или рантайме, который вы используете.

### Как решить проблему и сделать модель совместимой:

1. **Проверьте версию RKNN Toolkit**
   - Узнайте, какую версию RKNN Toolkit вы используете для конвертации модели в формат `.rknn`.
   - Версия RKNN Toolkit, с помощью которой вы делаете модель, должна быть совместима с рантаймом (runtime) 1.6.0 или ближе к ней.

2. **Перекомпилируйте модель с использованием правильной версии RKNN Toolkit**
   - Если вы используете рантайм версии 1.6.0, установите RKNN Toolkit версии 1.6.0.
   - Скачайте и установите соответствующую версию: https://github.com/rockchip-linux/rknn-toolkit/releases
   - Перекомпилируйте вашу модель (например, из PyTorch или ONNX) в формат `.rknn`, используя эту версию RKNN Toolkit.

3. **Проверьте, с каким форматом и версией модели работает демонстрация**
   - Возможно, демо-скрипт или SDK ожидает другую версию модели (например, версию 5 вместо 6).
   - Используйте утилиту `rknn_check` из вашего RKNN Toolkit, чтобы проверить модель:
     ```
     rknn_check model.rknn
     ```

4. **Используйте правильные скрипты или инструменты конвертации**
   - При конвертации моделей используйте актуальные скрипты под RKNN Toolkit 1.6.0.
   - Например, если вы конвертируете из PyTorch:
     ```python
     from rknn.api import RKNN

     rknn = RKNN()
     rknn.load_pytorch(model='model.pth', input_size_list=[[3, 640, 640]])
     rknn.build()
     rknn.export_rknn('model.rknn')
     ```
   - Запускайте этот скрипт с RKNN Toolkit 1.6.0.

5. **Альтернативный вариант — обновить рантайм на устройстве**
   - Если вы не хотите перепаковывать модель, попробуйте обновить **рантайм библиотеку** до версии, которая поддерживает версию модели 6 (например, скачайте новую версию рантайма с поддержкой version 6).
   - Но обычно проще и правильнее перекомпилировать модель под конкретный рантайм.

---

### Итог

- Скачайте и установите RKNN Toolkit 1.6.0 (или ту, что соответствует версии вашего runtimte).
- Перекомпилируйте вашу модель в формате `rknn` с помощью этого Toolkit.
- Запустите демонстрацию с новой моделью.

---

Если нужна конкретная помощь с конвертацией из PyTorch или ONNX — дайте знать, с удовольствием помогу!

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USER
а если у меня версия rknn 2.
ASSISTANT
Если у вас версия RKNN Toolkit 2.x, а на устройстве или в рантайме установлена версия 1.6.0 (которая поддерживает модели версии 5-6), тогда возникает несовместимость по версиям.

### Ключевые моменты:
- **RKNN Toolkit 2.x** генерирует модели **нового формата**, несовместимого с рантаймом версии 1.6.0.
- Рантайм **1.6.0 не умеет запускать модели, скомпилированные с помощью RKNN Toolkit 2.x** (визуально модель будет иметь версию, скажем, 8 или выше).
- Ваш рантайм `librknnmrt version: 1.6.0` ожидает модели, скомпилированные с RKNN Toolkit 1.5.x – 1.6.x.

---

## Что делать, если у вас RKNN Toolkit 2.x, а рантайм 1.6.0?

### Вариант 1. Использовать RKNN Toolkit 1.6.0 для конвертации

- Самый простой способ — поставить (параллельно) RKNN Toolkit версии 1.6.0, и делать сборку модели именно им. Это обеспечит совместимость с рантаймом 1.6.0.
- Скачайте RKNN Toolkit 1.6.0 отсюда:  
  https://github.com/rockchip-linux/rknn-toolkit/releases/tag/v1.6.0

### Вариант 2. Обновить рантайм на устройстве под RKNN Toolkit 2.x

- RKNN Toolkit 2.x выпускается для новых платформ и требует рантайма версии 2.x.
- Обновите рантайм (librknnmrt) на устройстве до версии 2.x, совместимой с вашим Toolkit.
- При этом нужно убедиться, что драйверы и система под это подходят (обычно, это новее SDK Rockchip или модели устройств).

### Вариант 3. Конвертировать модель из RKNN Toolkit 2.x в старый формат  
- Прямого официального инструмента конвертации нет.
- Можно экспортировать модель из PyTorch/ONNX повторно через RKNN Toolkit 1.6.0, минуя 2.x.
- Если вы начали с RKNN Toolkit 2.x напрямую — лучше сделать заново.

---

## Итог

| Если у вас версия RKNN Toolkit | Если рантайм | Что делать                        |
|-------------------------------|--------------|---------------------------------|
| 2.x                           | 1.6.0        | Поставить RKNN Toolkit 1.6.0 и   |
|                               |              | создать модель заново             |
| 2.x                           | 2.x          | OK, совместимы                   |
| 1.6.0                         | 1.6.0        | OK                             |

---

Если хотите — напишите, какая у вас платформа (Raspberry Pi, Rockchip RK3399, или что-то еще), и с какой версией ПО, помогу подобрать точное решение и схему установки.

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USER
как rknn конвертировать
ASSISTANT
Чтобы конвертировать модель в формат `.rknn` с помощью RKNN Toolkit, нужно использовать соответствующую версию Toolkit, подходящую для вашего рантайма (например, 1.6.0). Ниже приведён пример по конвертации модели из PyTorch в RKNN с помощью RKNN Toolkit 1.6.x (для версии рантайма 1.6.0).

---

## Шаги для конвертации PyTorch-модели в RKNN (пример для YOLOv5)

### 1. Установка RKNN Toolkit 1.6.0

- Скачайте RKNN Toolkit 1.6.0:

  https://github.com/rockchip-linux/rknn-toolkit/releases/tag/v1.6.0

- Установите Toolkit (на Linux, Windows как написано в инструкции).

---

### 2. Подготовка скрипта конвертации

```python
from rknn.api import RKNN

# Создаем объект RKNN
rknn = RKNN()

# Загрузка PyTorch модели
# Подставьте путь к вашему весу и размер входа (пример 3x640x640 для YOLOv5)
rknn.load_pytorch(model='yolov5s.pt', input_size_list=[[3, 640, 640]])

# Компиляция модели в RKNN
print('--> Building RKNN model')
rknn.build(do_quantization=False)  # можно True с калибровкой, если нужна квантизация

# Экспортируем RKNN модель
rknn.export_rknn('model.rknn')

print('Конвертация завершена!')
```

---

### 3. Пример конвертации ONNX модели

Если у вас есть модель в ONNX, используйте `load_onnx`:

```python
from rknn.api import RKNN

rknn = RKNN()

rknn.load_onnx('model.onnx')

rknn.build(do_quantization=False)

rknn.export_rknn('model.rknn')
```

---

### 4. Если нужна квантизация (для оптимизации на устройстве RKNN)

Для квантизации нужно подготовить датасет (партию изображений для калибровки):

```python
rknn.build(do_quantization=True, dataset='./dataset.txt')
```
где `dataset.txt` — текстовый файл со списком путей к изображениям для калибровки.

---

### 5. Запуск и тест модели на ПК (эмулятор)

Чтобы проверить модель до отправки на устройство:

```python
ret = rknn.init_runtime()
if ret != 0:
    print('Fail to init runtime')
else:
    print('Success to init runtime')

# Тестируем инференс
outputs = rknn.inference(inputs=[input_image])  # input_image — numpy array, подходящий размер

# Освобождаем ресурсы
rknn.release()
```

---

## Важные моменты:

- Версия RKNN Toolkit и версия рантайма должны совпадать (например, обе 1.6.x).
- В PyTorch у моделей YOLOv5 есть экспорт в ONNX (`python export.py --weights yolov5s.pt --img 640 --batch 1 --device cpu --include onnx`), иногда лучше сначала экспортировать ONNX, затем конвертировать в RKNN.
- Для моделей YOLOv5 могут понадобиться специальные правки или параметры конвертации (напр. правильный входной размер).

---

Если пришлёте модель (PyTorch или ONNX) — могу помочь написать точный скрипт для конвертации под вашу задачу.

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USER
для RV1106 есть драйвер 2версии
ASSISTANT
Да, для Rockchip RV1106 (например, в камеры с нейросетевым ускорителем) **существует драйвер и Runtime версии 2.x**, соответствующий RKNN Toolkit 2.x.

---

### Основные моменты про RV1106 и RKNN версии 2.x

- RKNN Toolkit 2.x — это новая версия SDK от Rockchip, которая поддерживает новые устройства Rockchip, включая RV1106.
- Runtime и драйвера версии 2.x специально сделаны для новых платформ Rockchip (RK3566, RV1106, RV1126 и других).
- Если вы используете RKNN Toolkit 2.x для конвертации модели — на устройстве должен стоять соответствующий Runtime 2.x с поддержкой RV1106.
- Рантайм версии 1.6.0 старый и не поддерживает технологии и модели, скомпилированные для RV1106 под Toolkit 2.x.

---

### Что делать для RV1106?

1. **Установить Runtime версии 2.x для RV1106**

- Проверьте, что у вас установлен или обновлен runtime/драйверы Rockchip NN для RV1106 именно версии 2.x.
- Обычно драйвер и runtime идут вместе с Firmware, BSP или AI SDK от Rockchip для RV1106.
- Иногда можно найти в репозиториях Rockchip или получить у поставщика камеры/платы.

2. **Использовать RKNN Toolkit 2.x для конвертации и сборки модели**

- RKNN Toolkit 2.x подходит под RV1106.
- Конвертируйте модель через RKNN Toolkit 2.x (версия 2.x поддерживает новые форматы моделей и новые возможности оптимизации).

3. **Запускать модель на设备 с runtime 2.x**

- Если runtime 2.x не установлен — ваши модели, скомпилированные в формате 2.x, не запустятся.

---

### Резюме по RV1106

| Параметр        | Рекомендация                                                         |
|-----------------|---------------------------------------------------------------------|
| Платформа       | RV1106                                                              |
| RKNN Toolkit    | Используйте версию 2.x (рекомендуется)                             |
| Runtime/драйвер | Установите версию 2.x (совместим с Toolkit 2.x и RV1106)           |
| Модель          | Конвертируйте в `.rknn` с помощью RKNN Toolkit 2.x                 |

---

### Где искать драйвера и runtime для RV1106 2.x?

- Официальный репозиторий Rockchip AI SDK: https://github.com/rockchip-linux/rknn-toolkit/tree/v2.x
- Форумы Rockchip и поставщики оборудования.
- Возможно, в BSP (Board Support Package) для вашей камеры/платы.

---

Если нужна помощь с установкой или пример скрипта для конвертации вашей модели под RV1106 с RKNN Toolkit 2.x — скажите, помогу!

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USER
Describe the significance, strengths, weaknesses, and hurdles of the Indian name 'Abuzar', strictly keep it under 350 characters. add emojis if you can to make it more attractive.
ASSISTANT
'Abuzar' is a meaningful Indian name of Arabic origin, symbolizing bravery and wisdom 🦁. Strengths: unique, culturally rich, and easy to pronounce. Weaknesses: lesser-known in some regions, may face spelling variations. Hurdles: occasional mispronunciation and cultural unfamiliarity outside Muslim communities. 🌍✨

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turn 1/1gpt-4.1-mini-2025-04-14SpanishColombia272 words
degenerate_repetitionAbsentFinal dense release
USER
Eres un asistente que, dado un mensaje de Twitch, extrae la(s) acción(es) de moderación y su objetivo en formato JSON.
Cuando nombre a un usuario, busca en la lista de "Usuarios activos" el nombre más parecido; si no hay match, arroja null.
Usuarios activos: [elcricosomastop, elcreado_gg, nightbot, hyhiig7kc, david_gonzalez8]
Acciones válidas: ban, timeout, unban, setTitle, setCategory, raid, dialogo, pedir, usuario, redes.
El mensaje no tiene que contener al 100% la palabra (por ejemplo "desbanea" → "unban", "timea" → "timeout").
Al cambiar títulos tienes libertad creativa (puedes mejorar con emojis, por ejemplo: 
"Cambia el título a Jugando con seguidores" → "Jugando con mis seguidores 😍").
Cuando sea DIALOGO todo el contenido va a "value" y si se habla de un usuario revisalo en Usuarios activos y modifica el value reemplazando con version con el nombre.

**Formato de salida EXACTO** (sin texto adicional):
- Si hay una **sola** acción, devuelve un objeto:
  {
    "action": "ban",
    "target": "Usuario123",
    "value": null
  }
- Si hay **múltiples** acciones, devuelve un array de esos objetos, por ejemplo:
  [
    {
      "action": "ban",
      "target": "Usuario123",
      "value": null
    },
    {
      "action": "timeout",
      "target": "Usuario456",
      "value": 300
    }
  ]

Mensaje de voz: "Eres un asistente que, dado un mensaje de Twitch, extrae la acción de moderación y su objetivo en formato JSON.
Acciones válidas: ban, timeout, unban, setTitle, setCategory, raid, dialogo.
Formato de salida EXACTO (sin texto adicional):
{
  "action": "ban",
  "target": "Usuario123",
  "value": null
}
Mensaje de voz: " cambia el título a jugando roblox de chill porque eso hago todos los martes""
ASSISTANT
{
  "action": "setTitle",
  "target": null,
  "value": "Jugando Roblox de chill porque eso hago todos los martes 🎮"
}