turns-00028.parquet:51691
9798e2ac02669b7d1adcd972degenerate_repetitionAbsentFinal dense release
Select one behavior. Every returned turn has one binary label: Present or Absent. Source: final dense boolean release.
9798e2ac02669b7d1adcd972Select all that apply. Why is it preferred to feed human milk to infants living in poverty? A. it is the safest. B. it is more nutritious. C. it is more hygienic. D. it tastes better.
A. it is the safest. B. it is more nutritious. C. it is more hygienic.
9392d76328a6abbbd0378412Categorize all of the aim drills from each routine based on the descriptions? VT Regenspheres Novice - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Popshot Novice - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Rainshot Novice - 3m Description: Eliminate single-click targets as they rain down from the sky. How: Click here to see how to play Why: Helps with vertical target reading, timing your clicks, and smoothness. VT Angleshot Novice Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Angleshot Multi Novice - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Novice - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Controltrack Blink Novice - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Blinktrack Novice - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Novice - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Axitrack Overwatch Easy - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Glidetrack Novice - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Dodgeswitch Novice - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Regenspheres Med - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Blinkshot - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Med Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. Why: Helps with target reading, timing your clicks, and smoothness. VT Angleshot Multi Intermediate - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Intermediate - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Controltrack Blink Intermediate - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Intermediate - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Glidetrack Intermediate - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Dodgeswitch Intermediate - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another VT Regenspheres Advanced - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Boltshot - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: CClick here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. Why: Helps with target reading, timing your clicks, and smoothness. VT Angleshot Multi Small - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Surgeshot Multi - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Controltrack Blink Advanced - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Advanced - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Glidetrack Advanced - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Dodgeswitch Advanced - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Centering II 180 - 3m Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. How: focus on smoothly following the target and on not losing it after it strafes. Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill. VT Steadytrack Intermediate - 3m Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Glidetrack Intermediate - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Controltrack Blink Intermediate - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Longtrack Intermediate - 3m Description: Track a horizontally strafing that has a bias for long strafes. How: Click here to see how to play Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Regenspheres Med - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Dodgeswitch Intermediate - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Centering II 180 - 3m Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. How: focus on smoothly following the target and on not losing it after it strafes. Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill. VT Steadytrack Advanced - 3m Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Glidetrack Advanced - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Controltrack Blink Advanced - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Longtrack Advanced - 3m Description: Track a horizontally strafing that has a bias for long strafes. How: Click here to see how to play Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Advanced - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Advanced - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Regenspheres Advanced - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Dodgeswitch Advanced - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Med Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: CClick here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Multi Small - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Intermediate - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Blinkshot - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Multi Small - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Multi Advanced - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Boltshot - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Dodgeswitch Intermediate - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How:Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Angleshot Med Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Blinkshot - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Trackshot - 3m Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic. VT Dodgeswitch Advanced - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Angleshot Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Boltshot - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Advanced - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Advanced - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Trackshot Advanced - 3m Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic. VT Angleshot Widow - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Widow - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Widow - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Blinkshot Widow - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Widow - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Threeshot Widow Micro - 3m Description: Three Static spheres that spawn on one wall in close proximity to each other. How: Click here to see how to play Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and VT Vibeshot Widow - 3m Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. How: Click here to see how to play Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Hexshot Widow - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Skyshot Widow - 3m Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. How: Click here to see how to play Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness. VT Paceshot Widow - 3m Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Peekshot Widow - 3m Description: Practice against targets that randomly peek you from the left at different speeds and heights How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and reactive clicking. VT Angleshot Widow Advanced - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Widow Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Widow Advanced - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Boltshot Widow - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Widow - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Threeshot Widow Micro - 3m Description: Three Static spheres that spawn on one wall in close proximity to each other. How: Click here to see how to play Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and VT Vibeshot Widow - 3m Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. How: Click here to see how to play Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Hexshot Widow - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Skyshot Widow Advanced - 3m (voxTS click - easier than Skyshot Small Double) Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. How: Click here to see how to play Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness. VT Hypershot Widow - 3m (tamspeed 2bp/2bps/2bpes, beanclick 250%) Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Peekshot Widow Hard - 3m Description: Practice against targets that randomly peek you from the left at different speeds and heights How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and reactive clicking. VT Angleshot Ashe - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Ashe - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Ashe - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Blinkshot Ashe - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Ashe - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Multi Ashe - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Ashe - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi Ashe - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Hexshot Ashe - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Paceshot Ashe - 3m Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Angleshot Ashe Advanced - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Ashe Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Ashe Advanced - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Boltshot Ashe Advanced - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Ashe - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Multi Ashe Adv - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Ashe Adv - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi Ashe Adv - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Hexshot Ashe - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Hypershot Ashe - 3m Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Close Fast Strafes Invincible - 3m Description: Track an invincible, fast and close strafing target that varies in strafe length. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Flicker Plaza Dash Master - 3m Description: Track an invincible target that dashes constantly across the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT 180 Blink Track - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Teletrack - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Angelic Close Fast Strafes - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Intermediate - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Close Fast Strafes Invincible - Thin - 3m Description: Track an invincible, fast and close strafing target that varies in strafe length. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Flicker Plaza Dash Grandmaster - 3m Description: Track an invincible target that dashes constantly across the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT 180 Blink Track - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Teletrack Hard - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Angelic Close Fast Strafes - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Advanced - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT berryTS 360 - 10 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed VT siniTS 360 - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360 degree map How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and switching skills on target that are mid-strafe siniTS Voltaic - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and switching skills on target that are mid-strafe VT Sini Clicking - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map How: Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and clicking skills on target that are mid-strafe VT mpXY 360 - 10 minutes Description: Five medium to small sized spheres that move diagonally on a 360 degree map How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically. VT Sini 3-Click - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe. VT mpXY 3-Click - 10 minutes Description: Five medium to small sized spheres that move diagonally on one wall How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times on each target with minimal to no micro-correcting Why: Helps with your reading, high-ttk click-timing and precision skills on targets that move and change directions sporadically. VT Floating Dots 3-Click - 10 minutes Description: Multiple small fast horizontal moving targets on a 180 degree map How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small. VT Pilltrack SG - 10 minutes Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run. How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability. Why: Helps with your reading, target acquisition and reactivity skills VT Smoothbot SG - 10 minutes Description: Track a cylinder shaped bot as it flies around you at various distance and speed. How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Arc180T Invincible - 10 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible Why: Helps with your reading and precision tracking skills VT berryTS Valorant - 3 minutes Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement. VT Sky Dots Micro 30% Smaller - 3 minutes Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task teaches how to micro flick between two moving targets efficiently. VT Floating Dots Goated Valorant - 3 minutes Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. VT 1w2ts Smallflicks Valorant - 3 minutes Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game. VT Reactive Click Widewall Valorant - 4 minutes Description: Eliminate small spheres that move in one direction when hovering over them. How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click it twice, once when it is static and again while it is moving, you will only get points for clicking the sphere when it is moving. If you do not eliminate it before it becomes static again, you will get no points, and will have to repeat. Why: This task improves your reading, click-timing and precision skills on precise yet slightly reactive targets. VT Valorant Smallflicks - 4 minutes Description: Eliminate multiple horizontal placed targets on a 90 degree map. How: Focus on headshots only, acquire each target and move your mouse in one clean horizontal motion from one target to another. Why: This task improves your target acquisition, click-timing and precision, specifically on horizontal angles. VT Close Range Valorant Tracking - 3 minutes (25% Faster Sens optional ) Description: Track a close range cylinder as it strafes in front of you with Valorant-like movement speed. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes. VT ww3t Pokeball Valorant - 3 minutes (25% Faster Sens optional ) Description: Three medium to small targets on a wide wall that have instant regenerative health. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT 1w2ts Pokeball Valorant - 3 minutes (25% Faster Sens optional ) Description: Two small targets on a wide wall that have instant regenerative health. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Sky Dots Micro 30% Smaller - 3 minutes Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. How: Focus on the target that is the closest to your crosshair to maximise efficiency. Why: This task teaches how to micro flick between two moving targets efficiently. VT Smoothsphere Valorant - 3 minutes (25% Faster Sens optional ) Description: Track a small sphere as it flies around you at various distances and speed. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT MPspeedTS Valorant - 3 minutes Description: Precise target switching between two moving diagonal targets in a small map. How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves your reading, target acquisition and switching skills on targets with sporadic movement. VT mpXY Valorant - 4 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT 1w4ts VSS Valorant - 4 minutes Description: Four small sized dynamic targets that spawn on one wall. How: Focus on moving your mouse in clean lines from target to target. Make a fast large flick, then micro-correct quickly, while thinking about the next target. Why: This task helps with building better habits, like making clean flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation. VT 1w2ts Smallflicks Valorant - 3 minutes Description: Two small static targets that spawn relatively close together. How: Focus on keeping clean lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Why: Helps practice micro corrections and micro flicking, which is often a necessary skill in Valorant. VT berryTS Valorant - 4 minutes Description: Eliminate multiple slow strafing spheres on a wide map. How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement. VT Floating Dots Goated Valorant - 4 minutes Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map. How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. VT berryTS CSGO - 3 minutes Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement. VT Floating Dots CSGO - 3 minutes Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task teaches how to micro flick between two moving targets efficiently. VT 1w2ts Smallflicks CSGO - 3 minutes Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. VT Sky Dots Micro CSGO - 3 minutes Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game. VT Wide Angle Tracking Warmup - 3x Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Warmup - 3x Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Overhead Clicking Warmup - 3x Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Clicking version. How: Click here to see how to play Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Warmup - 3x Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking 30s - 3x Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Warmup - 3x Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. 30 second version How: Click here to see how to play Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game. VT Apextargetclick Warmup - 3x Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Apex Counter Strafe Dodge 30s - 3x Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Apextrack Dodge 30s - 3x Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Kontrolsphere Warmup - 3x Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Side to Side Tracking Novice - 3m Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Novice - 3m Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Novice - 3m Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking Novice - 3m Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Novice - 3m Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Static Anti-Movement Novice - 3m Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. How: Click here to see how to play Why: Helps with flick isolation while in movement, making clean & smooth motions from one target, and adjusting after initial-flicks. VT Apextargetclick Novice - 3m Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT JumpPad Apex Novice - 3m Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. How: Click here to see how to play Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity. VT Lifttrack Novice - 3m Description: A precise tracking task that features a pill shaped bot that flies upwards while gently strafing left and right and then quickly drops to the ground again. How: Click here to see how to play Why: Helps with vertical target reading, stability & precision similar to encounters with Horizon’s ultimate.. VT Kontrolsphere Easy - 3m Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Wingman Strafe Novice - 3m Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Wide Angle Tracking Med - 3m Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Intermediate - 3m Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Med - 3m Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking Thin - 3m Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Med - 3m Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Static Anti-Movement Intermediate - 3m Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Apextargetclick Med - 3m Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT JumpPad Apex Med - 3m Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. How: Click here to see how to play Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity. VT Apex Counter Strafe Dodge - 3m Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Apextrack Dodge - 3m Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Kontrolsphere - 3m Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Apexswitch Med - 3m Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Wide Angle Tracking Advanced - 3m Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Advanced - 3m Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Advanced - 3m Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking Strafes - 3m Description: An auto-movement tracking scenario in which the player constantly goes around a thin strafing target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Advanced - 3m Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Static Anti-Movement Advanced - 3m Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Apextargetclick Advanced - 3m Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT JumpPad Apex Advanced - 3m Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. How: Click here to see how to play Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity. VT Apex Counter Strafe Dodge Hard - 3m Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Apextrack Dodge Hard - 3m Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Kontrolsphere Hard - 3m Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT AirXYZ - 3m Description: A reactive task that features a spherical target that flies around the player with different strafe patterns every 15 seconds. How: Click here to see how to play Why: Helps with high level vertical reactivity to improve your target reading. VT Apexswitch Advanced - 3m Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Kindaclose Fast Strafes - 3 minutes Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains close but not in your face distances. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game. VT Arc 180 Apex - 3 minutes Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map. How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements. Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. VT Thin Gauntlet AIO - 3 minutes Description: Track a Cylinder as it transitions into varied sizes and speed over time. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Smoothsphere Apex - 3 minutes Description: Track a small sphere as it flies around you at various distances and speed. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Psalm Angelic Click - 3 minutes Description: A clicking task with multiple spheres that move around vertically and diagonally. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT Controlsphere Wingman - 3 minutes Description: A small sphere that strafes erratically. How: Carefully read the movement of the sphere and click accordingly while matching its movement. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT mpXY Apex - 3 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT Glider Track - 3 minutes Description: Track a bot as it glides around in the sky. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT A180TI Apex - 3 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. Why: Helps with your reading and precision tracking skills. VT A180T Apex - 3 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement VT Apex CLS Headshot - 8 minutes Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close range. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes. VT Arc 180 Apex - 7 minutes Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map. How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements. Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. VT Controlsphere Apex - 8 minutes Description: Track a small dot as it strafes erratically. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Smoothsphere Apex - 7 minutes Description: Track a small sphere as it flies around you at various distances and speed. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Controlsphere Wingman - 8 minutes Description: A small sphere that strafes erratically. How: Carefully read the movement of the sphere and click accordingly while matching its movement. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT mpXY Apex - 7 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT A180TI Apex - 8 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. Why: Helps with your reading and precision tracking skills. VT A180T Apex - 7 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement. VT Arc 360T - 5 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement VT dotTS 360 - 5 minutes Description: Multiple relatively small spheres that strafe at medium speed. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT evaTS 360 Smooth - 5 minutes Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT berryTS Smooth - 5 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT Pokeball Frenzy Auto Small - 5 minutes Description: Multiple small targets on a wide wall that have instant regenerative health. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. 1w4ts Voltaic - 5 minutes Description: 4 small sized static targets that spawn on one wall. How: Focus on keeping straight lines when going from target to target and keeping high accuracy. Fast flick, then micro-correct while thinking about the next target you will make a fast flick towards. Why: Helps with building better habits, like keeping straight lines, flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation. VT Controlsphere - 8 minutes Description: Track a small dot as it strafes erratically. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT EvaTS 200% or VT EvaTS 300% - 7 minutes Description: Multiple small to medium sized spheres that strafe erratically and have 200% more health than the original evaTS. How: Acquire a target, track it precisely and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT A360TI - 7 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. Why: Helps with your reading and precision tracking skills. VT evaTS 360 Smooth - 8 minutes Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT mpTS Smooth - 8 minutes Description: Five medium sized spheres that strafe diagonally and have regenerative health. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT berryTS Smooth - 7 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT 1w2ts smallflicks - 7 minutes Description: Static sphere scenario with 2 small targets to switch between How: Make clean lines that land from one target directly onto the next one Why: Helps with small flicks and focuses on small micro adjustments VT Close Long Strafes Warzone - 8 minutes Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only. Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons. VT Speedswitch 180 Warmup Med - 3m Description: A 180 scenario that involves slow moving and low-ttk targets. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration. VT Skyswitch Intermediate - 3m Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Forces refined target switches with minimal wasted movements. Big size to promote speed as much as possible. VT dotTS Static Entry - 3m Description: A static target switching scenario featuring several medium sized targets. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. CG Adjust Click Micro - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. How: Click here to see how to play Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks. VT Twoshot Pokeball Wide Large - 3m Description: A target switching scenario involving two relatively large spherical targets on a Wide Wall. How: Click here to see how to play (Hold down Fire for the entire duration of the scenario) Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks. VT Adjust Click VAL - 3m Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing. Mini's HS Click Intermediate - 3m Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire). How: Click here to see how to play Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles. VT Arcshot Multi Intermediate - 3m Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated. How: Click here to see how to play Why: Improves reading skills, and click-timing on vertical angles. VT Adjust Track Intermediate - 3m Description: Track a distant small to medium sized spherical target that dashes periodically. How: Click here to see how to play Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant. VT Arcswitch Smooth Med - 3m Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Regenspheres Control Med - 3m Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT WavyTS Novice - 3m Description: A flat wall with targets that make very gentle movements in the X and Y axis. How: Click here to see how to play Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy. VT Leapswitch Med - 3m Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios. VT Evasive Micro Switch Med - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated. Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments. Amare Microswitch - 3m Description: Two spherical targets spawn in a long corridor. How: Click here to see how to play Why: Improves, speed, precision, and target acquisition at varied depths. VT Speedswitch 180 Warmup Advanced - 3m Description: A 180 scenario that involves slow moving and low-ttk targets. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration. VT Skyswitch Evo Advanced - 3m Description: Targets move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed. VT Adjustswitch Micro Small - 3m Description: Two small spherical targets make small micro movements on a small wall across from the player. How: Click here to see how to play Why: Helps with flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks. CG Adjust Click Micro - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. How: Click here to see how to play Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks. VT Twoshot Pokeball Wide Small - 3m Description: A target switching scenario involving two relatively small spherical targets on a Wide Wall. How: Click here to see how to play (Hold down Fire for the entire duration of the scenario) Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks. VT Adjust Click - 3m Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing. Mini's HS Strafe Click - 3m Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire). How: Click here to see how to play Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles. VT Arcshot Multi Advanced - 3m Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated. How: Click here to see how to play Why: Improves reading skills, and click-timing on vertical angles. VT Precision Adjust Track - 3m Description: Track a distant small to medium sized spherical target that dashes periodically. How: Click here to see how to play Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant. VT Arcswitch Smooth Advanced - 3m Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Regenspheres Control Advanced - 3m Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Dashswitch Advanced - 3m Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion. How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate. Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive. VT Leapswitch Evasive Advanced - 3m Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios. VT Cartoonswitch Micro - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated. Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments. Amare Microswitch - 3m Description: Two spherical targets spawn in a long corridor. How: Click here to see how to play Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied depths. Amare Smoothtrack Easy - 2 minutes Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes. How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe. Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc, VT miniTS Small v2 - 2 minutes Description: 2 small slowly moving dots in a long hallway, strafing back and forth. How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking. Amare Pokeball 1w2ts 30% Larger - 2 minutes Description: Easier variant of Amare Pokeball 1w2ts. Two static dots with regenerating health to enforce steady and smooth landings for each flick. How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique. Why: To enforce steady aiming at the head, and quick switching between targets. Amare Horizontal Switch - 2 minutes Description: 5 small dots slowly moving from one side to the other in a 3D space, with faster TTK than VT miniTS Small. How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target. Why: To enforce quick and precise adjustments between targets and their heads. VT berryTS 360 - 2 minutes Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance. How: Adjust quickly between the targets, trying your best to chain quickly while still being precise. Why: To improve precise flicks at different levels of height in a 3D space, while still being quick. Amare Reflex Flick - 2 minutes Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability. How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks. Why: To enforce proper reflex flicking habits and technique. Siege Headshot Click Easy - 2 minutes Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement. Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions. Amare Smoothclick Easy - 2 minutes Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you. How: Chain multiple dot kills together while still being precise and aware of the targets around you. Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position. VT Vibeshot Horizontal - 2 minutes Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve micro corrections and clicking on static targets across your x axis. Amare Dynamic Micros Easy - 2 minutes Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve clicking small moving targets and being precise. Amare Cartoon Reflex Flick - 2 minutes Description: A small strafing dot in a long hallway to emulate strafing targets. How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed. Why: To reinforce precision of clicking on far and smaller targets like headshots. Ven 2t Horizontalish Small - 2 minutes Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing. Why: To train better micro flicking and correction habits. Amare Micro 3 Targets Far - 2 minutes Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking. How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target. Why: To improve very precise clicking, making larger and farther targets easier. Amare Micro TAF - 2 minutes Description: One small dot and one even smaller dot, quickly moving throughout the back of a far hallway. How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise. Why: To improve reflex adjustments on multiple targets while still being precise. VT Sky Dots 30% Smaller - 2 minutes Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it. Why: This task teaches how to micro flick between two moving targets efficiently. Amare Smoothtrack - 2 minutes Description: All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes. How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe. Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc, VT miniTS Small v2 - 2 minutes Description: 2 small slowly moving dots in a long hallway, strafing back and forth. How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking. Amare Pokeball 1w2ts - 2 minutes Description: Two static dots with regenerating health to enforce steady and smooth landings for each flick. How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique. Why: To enforce steady aiming at the head, and quick switching between targets. Amare Horizontal Switch 20% Smaller - 2 minutes Description: 5 small dots slowly moving from one side to the other in a 3D space, with fast TTK . Harder due to being 20% smaller than the original scenario Amare Horizontal Switch. How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target. Why: To enforce quick and precise adjustments between targets and their heads. VT berryTS 360 - 2 minutes Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance. How: Adjust quickly between the targets, trying your best to chain quickly while still being precise. Why: To improve precise flicks at different levels of height in a 3D space, while still being quick. Amare Reflex Flick - 2 minutes Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability. How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks. Why: To enforce proper reflex flicking habits and technique. Siege Headshot Click - 2 minutes Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. Harder than the original due to… How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement. Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions. Amare Smoothclick Varied - 2 minutes Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you with (faster/smaller) bots than the original scenario Amare Smoothclick Easy. How: Chain multiple dot kills together while still being precise and aware of the targets around you. Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position. VT Vibeshot Horizontal - 2 minutes Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve micro corrections and clicking on static targets across your x axis. Amare Dynamic Micros - 2 minutes Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. Smaller and faster than the original scenario Amare Dynamic Micros Easy. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve clicking small moving targets and being precise. Amare Cartoon Reflex Flick - 2 minutes Description: A small strafing dot in a long hallway to emulate strafing targets. How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed. Why: To reinforce precision of clicking on far and smaller targets like headshots. Ven 2t Horizontalish Small - 2 minutes Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing. Why: To train better micro flicking and correction habits. Amare Micro 3 Targets Far - 2 minutes Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking. How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target. Why: To improve very precise clicking, making larger and farther targets easier. Micro Cooler TAF - 2 minutes Description: Two small dots, one quickly blinking throughout the back of a far hallway. Faster than the original scenario Amare Micro TAF. How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise. Why: To improve reflex adjustments on multiple targets while still being precise. VT Sky Dots 30% Smaller - 2 minutes Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it. Why: This task teaches how to micro flick between two moving targets efficiently. VT Thin Gauntlet AIO - 5 minutes Focus on being as smooth as possible while tracking Description: Horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. How: Focus on being as smooth as possible and fast when switching directions Why: Helps practice your horizontal smoothness and reactivity at an intermediate level. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness Focus on being as smooth as possible while tracking VT dotTS - 5 minutes Description: Multiple relatively small spheres that strafe at medium speed. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies VT berryTS Smooth - 5 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. mpXY Voltaic - 5 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. Useful for emulating the sporadic motion of a head on a moving player. Practice is most effective when played as accurately as possible without sacrificing speed. VT berryTS Click or Floating Dots Voltaic - 5 minutes Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map. How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments VT ww4ts - 5 minutes Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots Prioritize having the most efficient and direct pathing when switching between your target Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
To categorize the aim drills based on the descriptions provided, we can organize them into several categories based on their key skills and target types. Here are some possible categories and the drills that fit within them: ### 1. **Tracking Drills** - **Horizontal Strafing/Tracking**: - VT Side to Side Tracking Novice - VT Overhead Tracking Novice - VT Wide Angle Tracking Warmup - VT Revolving Tracking - VT Close Fast Strafes Apex - VT JumpPad Apex - **360° Tracking**: - Amare Smoothtrack - VT Smoothsphere Valorant - VT Kontrolsphere - VT Axitrack Overwatch - VT Glider Track - VT Smoothsphere Apex ### 2. **Clicking Drills** - **Single-Click Eliminations**: - VT Popshot - VT Rainshot Novice - VT Curveshot Ashe - VT Adjust Click - **Multi-Click/Elimination Drills**: - VT Multishot Pokeball - VT Threeshot Widow Micro - VT Hexshot Ashe ### 3. **Target Switching Drills** - **Static Target Switching**: - VT Multishot Pokeball - 1w4ts Voltaic - VT 1w2ts Smallflicks Valorant - **Dynamic Target Switching**: - VT Dodgeswitch - VT Skyswitch Evolution ### 4. **Micro-Adjustment and Precision Drills** - **Micro Flicks and Corrections**: - VT Vibeshot Widow - VT 1w2ts Smallflicks CSGO - Amare Micro 3 Targets Far - VT Sky Dots Micro - **Micro Tracking**: - VT Adjust Track Intermediate - VT Precision Adjust Track ### 5. **Reactivity and Speed Drills** - **Fast Reaction and Switching**: - VT Dashswitch - VT Peekshot Widow - VT Hypershot Widow ### 6. **Vertical and Arcing Movement Drills** - **Vertical Tracking/Clicking**: - VT Lifttrack Novice - VT Arc 180 Apex - VT Arcshot Multi ### 7. **Regenerative and Invincible Target Drills** - **Regenerative Health Focus**: - VT Regenspheres - VT BerryTS Smooth - **Invincible Target Drills**: - VT Pilltrack - VT Controltrack Blink This categorization helps organize the various aim drills into logical groupings based on their focus, which can aid in targeting specific weaknesses or training goals in players' aim practice routines.
70615ff0060cbe3ab0080882
As a prompt generator for a generative AI called "Midjourney", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image.
Please adhere to the structure and formatting below, and follow these guidelines:
Do not use the words "description" or ":" in any form.
Do not place a comma between [ar] and [v].
Write each prompt in one line without using return.
Structure:
[1] = masterpiece, best quality, ultra-detailed, kawaii, cute, lovely, sexy, ero, extremely detailed, 4K, 8K, best quality, beautiful, heavy outline, clear outline, dynamic angle, building, a cute girl, solo, Chinese dress, beautiful orange hair, beautiful black eyes, beautiful eyes, buttocks, wind effect
[2] = a detailed description of [1] with specific imagery details.
[3] = a detailed description of the scene's environment.
[4] = a detailed description of the compositions.
[5] = a detailed description of the scene's mood, feelings, and atmosphere.
[6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1].
[7] = a detailed description of the scene's mood, feelings, and atmosphere.
[ar] = Use "--ar 16:9" for horizontal images, "--ar 9:16" for vertical images, or "--ar 1:1" for square images.
[v] = Use "--niji" for Japanese art style, or "--v 5" for other styles.
Formatting:
Follow this prompt structure: "/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]".
Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization.
Write your prompts in english.
Do not describe unreal concepts as "real" or "photographic".
Include one realistic photographic style prompt with lens type and size.
Separate different prompts with two new lines.
Example Prompts:
/imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2
/imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2
/imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5
/imagine prompt: masterpiece, best quality, ultra-detailed, kawaii, cute, lovely, sexy, ero, extremely detailed, 4K, 8K, best quality, beautiful, heavy outline, clear outline, dynamic angle, building, a cute girl, solo, Chinese dress, beautiful orange hair, beautiful black eyes, beautiful eyes, buttocks, wind effect, a charming girl with an intricate Chinese dress adorned with floral patterns, her flowing orange hair captured in motion by a gentle breeze, with her black eyes sparkling and reflecting sunlight, standing near a traditional Chinese building with ornate carvings and red lanterns, the scene is framed by vibrant cherry blossom trees in full bloom, creating a rich tapestry of colors, a warm and inviting atmosphere filled with joy and serenity, digital illustration with vibrant colors and texture, evoking feelings of harmony and beauty in a whimsical way, --ar 9:16 --v 5. /imagine prompt: masterpiece, best quality, ultra-detailed, kawaii, cute, lovely, sexy, ero, extremely detailed, 4K, 8K, best quality, beautiful, heavy outline, clear outline, dynamic angle, building, a cute girl, solo, Chinese dress, beautiful orange hair, beautiful black eyes, beautiful eyes, buttocks, wind effect, a playful girl with her orange hair blowing dynamically in the wind, wearing a traditional Chinese dress with intricate golden embroidery, set against an ancient stone wall covered in ivy and colorful flowers, the composition places her slightly off-center, drawing the viewer's eye along the path lined with glowing lanterns, the mood is cheerful and nostalgic, invoking warmth and the beauty of heritage, painted artwork with a dreamy and ethereal quality, capturing the essence of youth and culture, --ar 16:9 --niji. /imagine prompt: masterpiece, best quality, ultra-detailed, kawaii, cute, lovely, sexy, ero, extremely detailed, 4K, 8K, best quality, beautiful, heavy outline, clear outline, dynamic angle, building, a cute girl, solo, Chinese dress, beautiful orange hair, beautiful black eyes, beautiful eyes, buttocks, wind effect, the girl dances gracefully in a vibrant cheongsam, intricate patterns accentuating her movements, set against the backdrop of a lively festival with fireworks reminiscent of a starry night, surrounded by colorful decorations and joyful people, the composition captures a moment of bliss and celebration through dynamic lines and vivid colors, radiating an atmosphere of excitement and cultural exuberance, high-quality digital art emphasizing movement and joy, evoking feelings of celebration and happiness, --ar 16:9 --v 5. /imagine prompt: masterpiece, best quality, ultra-detailed, kawaii, cute, lovely, sexy, ero, extremely detailed, 4K, 8K, best quality, beautiful, heavy outline, clear outline, dynamic angle, building, a cute girl, solo, Chinese dress, beautiful orange hair, beautiful black eyes, beautiful eyes, buttocks, wind effect, a realistic portrayal of a girl in a stunning silk Chinese dress, her orange hair cascading beautifully as she stands beside a lush pond filled with lotus flowers, her reflective eyes capturing the essence of tranquility, the composition includes a serene reflection of the surroundings in the water, evoking a moment of contemplation and beauty, captured with a Canon EOS R5 camera, 85mm lens, shallow depth of field focusing on her graceful pose, blending realism with an artistic depth, --ar 1:1 --v 5.
a85bd1dc4d39abe3c6b0ee59Categorize all of the aim drills? VT Regenspheres Novice - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Popshot Novice - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Rainshot Novice - 3m Description: Eliminate single-click targets as they rain down from the sky. How: Click here to see how to play Why: Helps with vertical target reading, timing your clicks, and smoothness. VT Angleshot Novice Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Angleshot Multi Novice - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Novice - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Controltrack Blink Novice - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Blinktrack Novice - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Novice - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Axitrack Overwatch Easy - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Glidetrack Novice - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Dodgeswitch Novice - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Regenspheres Med - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Blinkshot - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Med Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. Why: Helps with target reading, timing your clicks, and smoothness. VT Angleshot Multi Intermediate - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Intermediate - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Controltrack Blink Intermediate - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Intermediate - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Glidetrack Intermediate - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Dodgeswitch Intermediate - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another VT Regenspheres Advanced - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Boltshot - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: CClick here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. Why: Helps with target reading, timing your clicks, and smoothness. VT Angleshot Multi Small - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Surgeshot Multi - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Controltrack Blink Advanced - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Advanced - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Glidetrack Advanced - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Dodgeswitch Advanced - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Centering II 180 - 3m Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. How: focus on smoothly following the target and on not losing it after it strafes. Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill. VT Steadytrack Intermediate - 3m Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Glidetrack Intermediate - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Controltrack Blink Intermediate - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Longtrack Intermediate - 3m Description: Track a horizontally strafing that has a bias for long strafes. How: Click here to see how to play Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Regenspheres Med - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Dodgeswitch Intermediate - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Centering II 180 - 3m Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. How: focus on smoothly following the target and on not losing it after it strafes. Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill. VT Steadytrack Advanced - 3m Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Glidetrack Advanced - 3m Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle. How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement. Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets. VT Controltrack Blink Advanced - 3m Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness. VT Longtrack Advanced - 3m Description: Track a horizontally strafing that has a bias for long strafes. How: Click here to see how to play Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Advanced - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Advanced - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Regenspheres Advanced - 3m Description: Eliminate evasive moving spheres as they self-regenerate health. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Dodgeswitch Advanced - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Med Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: CClick here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Multi Small - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Intermediate - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Blinkshot - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Small - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Angleshot Multi Small - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Multi Advanced - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Boltshot - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Dodgeswitch Intermediate - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How:Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Intermediate - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Angleshot Med Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Popshot - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Blinkshot - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Trackshot - 3m Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic. VT Dodgeswitch Advanced - 3m Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Angleshot Small - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Adjust Click - 3m Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Dashshot - 3m Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Boltshot - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Lowtrack Advanced - 3m Description: Track an invincible and horizontally strafing from a lowground angle. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles. VT Hightrack Advanced - 3m Description: Track an invincible and horizontally strafing from a highground angle. How: Click here to see how to play Why: Improves tracking capabilities on targets on high geometric angles. VT Trackshot Advanced - 3m Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated. Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic. VT Angleshot Widow - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements. Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Widow - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Widow - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Blinkshot Widow - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Widow - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Threeshot Widow Micro - 3m Description: Three Static spheres that spawn on one wall in close proximity to each other. How: Click here to see how to play Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and VT Vibeshot Widow - 3m Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. How: Click here to see how to play Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Hexshot Widow - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Skyshot Widow - 3m Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. How: Click here to see how to play Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness. VT Paceshot Widow - 3m Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Peekshot Widow - 3m Description: Practice against targets that randomly peek you from the left at different speeds and heights How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and reactive clicking. VT Angleshot Widow Advanced - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Widow Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Widow Advanced - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Boltshot Widow - 3m Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Widow - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Threeshot Widow Micro - 3m Description: Three Static spheres that spawn on one wall in close proximity to each other. How: Click here to see how to play Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and VT Vibeshot Widow - 3m Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly. How: Click here to see how to play Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Hexshot Widow - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Skyshot Widow Advanced - 3m (voxTS click - easier than Skyshot Small Double) Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions. How: Click here to see how to play Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness. VT Hypershot Widow - 3m (tamspeed 2bp/2bps/2bpes, beanclick 250%) Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Peekshot Widow Hard - 3m Description: Practice against targets that randomly peek you from the left at different speeds and heights How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and reactive clicking. VT Angleshot Ashe - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Ashe - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Ashe - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Blinkshot Ashe - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Ashe - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Multi Ashe - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Ashe - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi Ashe - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Hexshot Ashe - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Paceshot Ashe - 3m Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Angleshot Ashe Advanced - 3m Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Curveshot Ashe Advanced - 3m Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you. How: Click here to see how to play Why: Helps with precise target reading, timing your clicks, and smoothness. VT Flowshot Ashe Advanced - 3m Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness. VT Boltshot Ashe Advanced - 3m Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. How: Click here to see how to play Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness. VT Multishot Pokeball Ashe - 3m Description: Eliminate two large static targets that spawn on a Wide Wall. How: Click here to see how to play Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Angleshot Multi Ashe Adv - 3m Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. How: Click here to see how to play Why: Helps with target reading, timing your clicks, and smoothness. VT Axishot Multi Ashe Adv - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Surgeshot Multi Ashe Adv - 3m Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated. How: Click here to see how to play Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated. VT Hexshot Ashe - 3m Description: Six tiny spheres that spawn on one wide wall in front of you. How: Click here to see how to play Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations. VT Hypershot Ashe - 3m Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed. How: Click here to see how to play Why: Helps with speed, target reading, timing your clicks, and smoothness. VT Close Fast Strafes Invincible - 3m Description: Track an invincible, fast and close strafing target that varies in strafe length. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Flicker Plaza Dash Master - 3m Description: Track an invincible target that dashes constantly across the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT 180 Blink Track - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Teletrack - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Angelic Close Fast Strafes - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Blinktrack Intermediate - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Intermediate - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT Close Fast Strafes Invincible - Thin - 3m Description: Track an invincible, fast and close strafing target that varies in strafe length. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Flicker Plaza Dash Grandmaster - 3m Description: Track an invincible target that dashes constantly across the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT 180 Blink Track - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Teletrack Hard - 3m Description: Track an invincible target that blinks in 180 degree around the map. How: Click here to see how to play Why: Establishes reactivity and constant smooth readjustments onto the target. VT Angelic Close Fast Strafes - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Blinktrack Advanced - 3m Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Axitrack Overwatch Hard - 3m Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space. How: Click here to see how to play Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. VT Pilltrack Advanced - 3m Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. How: Click here to see how to play Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters. VT berryTS 360 - 10 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed VT siniTS 360 - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360 degree map How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and switching skills on target that are mid-strafe siniTS Voltaic - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and switching skills on target that are mid-strafe VT Sini Clicking - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map How: Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and clicking skills on target that are mid-strafe VT mpXY 360 - 10 minutes Description: Five medium to small sized spheres that move diagonally on a 360 degree map How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically. VT Sini 3-Click - 10 minutes Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe. VT mpXY 3-Click - 10 minutes Description: Five medium to small sized spheres that move diagonally on one wall How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times on each target with minimal to no micro-correcting Why: Helps with your reading, high-ttk click-timing and precision skills on targets that move and change directions sporadically. VT Floating Dots 3-Click - 10 minutes Description: Multiple small fast horizontal moving targets on a 180 degree map How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small. VT Pilltrack SG - 10 minutes Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run. How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability. Why: Helps with your reading, target acquisition and reactivity skills VT Smoothbot SG - 10 minutes Description: Track a cylinder shaped bot as it flies around you at various distance and speed. How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Arc180T Invincible - 10 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible Why: Helps with your reading and precision tracking skills VT berryTS Valorant - 3 minutes Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement. VT Sky Dots Micro 30% Smaller - 3 minutes Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task teaches how to micro flick between two moving targets efficiently. VT Floating Dots Goated Valorant - 3 minutes Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. VT 1w2ts Smallflicks Valorant - 3 minutes Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game. VT Reactive Click Widewall Valorant - 4 minutes Description: Eliminate small spheres that move in one direction when hovering over them. How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click it twice, once when it is static and again while it is moving, you will only get points for clicking the sphere when it is moving. If you do not eliminate it before it becomes static again, you will get no points, and will have to repeat. Why: This task improves your reading, click-timing and precision skills on precise yet slightly reactive targets. VT Valorant Smallflicks - 4 minutes Description: Eliminate multiple horizontal placed targets on a 90 degree map. How: Focus on headshots only, acquire each target and move your mouse in one clean horizontal motion from one target to another. Why: This task improves your target acquisition, click-timing and precision, specifically on horizontal angles. VT Close Range Valorant Tracking - 3 minutes (25% Faster Sens optional ) Description: Track a close range cylinder as it strafes in front of you with Valorant-like movement speed. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes. VT ww3t Pokeball Valorant - 3 minutes (25% Faster Sens optional ) Description: Three medium to small targets on a wide wall that have instant regenerative health. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT 1w2ts Pokeball Valorant - 3 minutes (25% Faster Sens optional ) Description: Two small targets on a wide wall that have instant regenerative health. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. VT Sky Dots Micro 30% Smaller - 3 minutes Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. How: Focus on the target that is the closest to your crosshair to maximise efficiency. Why: This task teaches how to micro flick between two moving targets efficiently. VT Smoothsphere Valorant - 3 minutes (25% Faster Sens optional ) Description: Track a small sphere as it flies around you at various distances and speed. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT MPspeedTS Valorant - 3 minutes Description: Precise target switching between two moving diagonal targets in a small map. How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves your reading, target acquisition and switching skills on targets with sporadic movement. VT mpXY Valorant - 4 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT 1w4ts VSS Valorant - 4 minutes Description: Four small sized dynamic targets that spawn on one wall. How: Focus on moving your mouse in clean lines from target to target. Make a fast large flick, then micro-correct quickly, while thinking about the next target. Why: This task helps with building better habits, like making clean flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation. VT 1w2ts Smallflicks Valorant - 3 minutes Description: Two small static targets that spawn relatively close together. How: Focus on keeping clean lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Why: Helps practice micro corrections and micro flicking, which is often a necessary skill in Valorant. VT berryTS Valorant - 4 minutes Description: Eliminate multiple slow strafing spheres on a wide map. How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement. VT Floating Dots Goated Valorant - 4 minutes Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map. How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. VT berryTS CSGO - 3 minutes Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic. How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement. VT Floating Dots CSGO - 3 minutes Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task teaches how to micro flick between two moving targets efficiently. VT 1w2ts Smallflicks CSGO - 3 minutes Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. VT Sky Dots Micro CSGO - 3 minutes Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score. How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game. VT Wide Angle Tracking Warmup - 3x Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Warmup - 3x Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Overhead Clicking Warmup - 3x Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Clicking version. How: Click here to see how to play Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Warmup - 3x Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking 30s - 3x Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Warmup - 3x Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. 30 second version How: Click here to see how to play Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game. VT Apextargetclick Warmup - 3x Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Apex Counter Strafe Dodge 30s - 3x Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Apextrack Dodge 30s - 3x Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Kontrolsphere Warmup - 3x Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Side to Side Tracking Novice - 3m Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Novice - 3m Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Novice - 3m Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking Novice - 3m Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Novice - 3m Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Static Anti-Movement Novice - 3m Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. How: Click here to see how to play Why: Helps with flick isolation while in movement, making clean & smooth motions from one target, and adjusting after initial-flicks. VT Apextargetclick Novice - 3m Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT JumpPad Apex Novice - 3m Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. How: Click here to see how to play Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity. VT Lifttrack Novice - 3m Description: A precise tracking task that features a pill shaped bot that flies upwards while gently strafing left and right and then quickly drops to the ground again. How: Click here to see how to play Why: Helps with vertical target reading, stability & precision similar to encounters with Horizon’s ultimate.. VT Kontrolsphere Easy - 3m Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Wingman Strafe Novice - 3m Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Wide Angle Tracking Med - 3m Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Intermediate - 3m Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Med - 3m Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking Thin - 3m Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Med - 3m Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Static Anti-Movement Intermediate - 3m Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Apextargetclick Med - 3m Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT JumpPad Apex Med - 3m Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. How: Click here to see how to play Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity. VT Apex Counter Strafe Dodge - 3m Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Apextrack Dodge - 3m Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Kontrolsphere - 3m Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Apexswitch Med - 3m Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Wide Angle Tracking Advanced - 3m Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly. How: Click here to see how to play Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles. VT Overhead Tracking Advanced - 3m Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version. How: Click here to see how to play Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you. VT Thinbot VSS Apex Advanced - 3m Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly. How: Click here to see how to play Why: Improves stability & precision on horizontal angles at varying strafe speeds. VT Revolving Tracking Strafes - 3m Description: An auto-movement tracking scenario in which the player constantly goes around a thin strafing target. How: Click here to see how to play Why: Improves stability & precision while in movement. VT Close Fast Strafes Apex Advanced - 3m Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Static Anti-Movement Advanced - 3m Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. How: Click here to see how to play Why: Forces to focus more on reading skills and full eliminations. VT Apextargetclick Advanced - 3m Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT JumpPad Apex Advanced - 3m Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad. How: Click here to see how to play Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity. VT Apex Counter Strafe Dodge Hard - 3m Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons. VT Apextrack Dodge Hard - 3m Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled. How: Click here to see how to play Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game. VT Kontrolsphere Hard - 3m Description: A tracking task that features a small target that flies around the player smoothly. How: Click here to see how to play Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT AirXYZ - 3m Description: A reactive task that features a spherical target that flies around the player with different strafe patterns every 15 seconds. How: Click here to see how to play Why: Helps with high level vertical reactivity to improve your target reading. VT Apexswitch Advanced - 3m Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Kindaclose Fast Strafes - 3 minutes Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains close but not in your face distances. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game. VT Arc 180 Apex - 3 minutes Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map. How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements. Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. VT Thin Gauntlet AIO - 3 minutes Description: Track a Cylinder as it transitions into varied sizes and speed over time. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Smoothsphere Apex - 3 minutes Description: Track a small sphere as it flies around you at various distances and speed. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Psalm Angelic Click - 3 minutes Description: A clicking task with multiple spheres that move around vertically and diagonally. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT Controlsphere Wingman - 3 minutes Description: A small sphere that strafes erratically. How: Carefully read the movement of the sphere and click accordingly while matching its movement. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT mpXY Apex - 3 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT Glider Track - 3 minutes Description: Track a bot as it glides around in the sky. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT A180TI Apex - 3 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. Why: Helps with your reading and precision tracking skills. VT A180T Apex - 3 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement VT Apex CLS Headshot - 8 minutes Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close range. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes. VT Arc 180 Apex - 7 minutes Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map. How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements. Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. VT Controlsphere Apex - 8 minutes Description: Track a small dot as it strafes erratically. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Smoothsphere Apex - 7 minutes Description: Track a small sphere as it flies around you at various distances and speed. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT Controlsphere Wingman - 8 minutes Description: A small sphere that strafes erratically. How: Carefully read the movement of the sphere and click accordingly while matching its movement. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT mpXY Apex - 7 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. VT A180TI Apex - 8 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. Why: Helps with your reading and precision tracking skills. VT A180T Apex - 7 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement. VT Arc 360T - 5 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement VT dotTS 360 - 5 minutes Description: Multiple relatively small spheres that strafe at medium speed. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT evaTS 360 Smooth - 5 minutes Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT berryTS Smooth - 5 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT Pokeball Frenzy Auto Small - 5 minutes Description: Multiple small targets on a wide wall that have instant regenerative health. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind. Optional: It is recommended to use left CTRL to shoot instead of LMB Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. 1w4ts Voltaic - 5 minutes Description: 4 small sized static targets that spawn on one wall. How: Focus on keeping straight lines when going from target to target and keeping high accuracy. Fast flick, then micro-correct while thinking about the next target you will make a fast flick towards. Why: Helps with building better habits, like keeping straight lines, flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation. VT Controlsphere - 8 minutes Description: Track a small dot as it strafes erratically. How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse. Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. VT EvaTS 200% or VT EvaTS 300% - 7 minutes Description: Multiple small to medium sized spheres that strafe erratically and have 200% more health than the original evaTS. How: Acquire a target, track it precisely and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT A360TI - 7 minutes Description: A sphere shaped bot that bounces up in arc motion with vertical bias. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible. Why: Helps with your reading and precision tracking skills. VT evaTS 360 Smooth - 8 minutes Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT mpTS Smooth - 8 minutes Description: Five medium sized spheres that strafe diagonally and have regenerative health. How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT berryTS Smooth - 7 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. VT 1w2ts smallflicks - 7 minutes Description: Static sphere scenario with 2 small targets to switch between How: Make clean lines that land from one target directly onto the next one Why: Helps with small flicks and focuses on small micro adjustments VT Close Long Strafes Warzone - 8 minutes Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking. How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only. Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons. VT Speedswitch 180 Warmup Med - 3m Description: A 180 scenario that involves slow moving and low-ttk targets. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration. VT Skyswitch Intermediate - 3m Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. How: Click here to see how to play Why: Forces refined target switches with minimal wasted movements. Big size to promote speed as much as possible. VT dotTS Static Entry - 3m Description: A static target switching scenario featuring several medium sized targets. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. CG Adjust Click Micro - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. How: Click here to see how to play Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks. VT Twoshot Pokeball Wide Large - 3m Description: A target switching scenario involving two relatively large spherical targets on a Wide Wall. How: Click here to see how to play (Hold down Fire for the entire duration of the scenario) Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks. VT Adjust Click VAL - 3m Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing. Mini's HS Click Intermediate - 3m Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire). How: Click here to see how to play Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles. VT Arcshot Multi Intermediate - 3m Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated. How: Click here to see how to play Why: Improves reading skills, and click-timing on vertical angles. VT Adjust Track Intermediate - 3m Description: Track a distant small to medium sized spherical target that dashes periodically. How: Click here to see how to play Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant. VT Arcswitch Smooth Med - 3m Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Regenspheres Control Med - 3m Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT WavyTS Novice - 3m Description: A flat wall with targets that make very gentle movements in the X and Y axis. How: Click here to see how to play Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy. VT Leapswitch Med - 3m Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios. VT Evasive Micro Switch Med - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated. Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments. Amare Microswitch - 3m Description: Two spherical targets spawn in a long corridor. How: Click here to see how to play Why: Improves, speed, precision, and target acquisition at varied depths. VT Speedswitch 180 Warmup Advanced - 3m Description: A 180 scenario that involves slow moving and low-ttk targets. How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind. Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration. VT Skyswitch Evo Advanced - 3m Description: Targets move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed. VT Adjustswitch Micro Small - 3m Description: Two small spherical targets make small micro movements on a small wall across from the player. How: Click here to see how to play Why: Helps with flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks. CG Adjust Click Micro - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. How: Click here to see how to play Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks. VT Twoshot Pokeball Wide Small - 3m Description: A target switching scenario involving two relatively small spherical targets on a Wide Wall. How: Click here to see how to play (Hold down Fire for the entire duration of the scenario) Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks. VT Adjust Click - 3m Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing. Mini's HS Strafe Click - 3m Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire). How: Click here to see how to play Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles. VT Arcshot Multi Advanced - 3m Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated. How: Click here to see how to play Why: Improves reading skills, and click-timing on vertical angles. VT Precision Adjust Track - 3m Description: Track a distant small to medium sized spherical target that dashes periodically. How: Click here to see how to play Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant. VT Arcswitch Smooth Advanced - 3m Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Regenspheres Control Advanced - 3m Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise. How: Click here to see how to play Why: Combines well executed target switching with smooth tracking fundamentals. VT Dashswitch Advanced - 3m Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion. How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate. Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive. VT Leapswitch Evasive Advanced - 3m Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one. Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios. VT Cartoonswitch Micro - 3m Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise. How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated. Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments. Amare Microswitch - 3m Description: Two spherical targets spawn in a long corridor. How: Click here to see how to play Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied depths. Amare Smoothtrack Easy - 2 minutes Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes. How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe. Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc, VT miniTS Small v2 - 2 minutes Description: 2 small slowly moving dots in a long hallway, strafing back and forth. How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking. Amare Pokeball 1w2ts 30% Larger - 2 minutes Description: Easier variant of Amare Pokeball 1w2ts. Two static dots with regenerating health to enforce steady and smooth landings for each flick. How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique. Why: To enforce steady aiming at the head, and quick switching between targets. Amare Horizontal Switch - 2 minutes Description: 5 small dots slowly moving from one side to the other in a 3D space, with faster TTK than VT miniTS Small. How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target. Why: To enforce quick and precise adjustments between targets and their heads. VT berryTS 360 - 2 minutes Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance. How: Adjust quickly between the targets, trying your best to chain quickly while still being precise. Why: To improve precise flicks at different levels of height in a 3D space, while still being quick. Amare Reflex Flick - 2 minutes Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability. How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks. Why: To enforce proper reflex flicking habits and technique. Siege Headshot Click Easy - 2 minutes Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement. Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions. Amare Smoothclick Easy - 2 minutes Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you. How: Chain multiple dot kills together while still being precise and aware of the targets around you. Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position. VT Vibeshot Horizontal - 2 minutes Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve micro corrections and clicking on static targets across your x axis. Amare Dynamic Micros Easy - 2 minutes Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve clicking small moving targets and being precise. Amare Cartoon Reflex Flick - 2 minutes Description: A small strafing dot in a long hallway to emulate strafing targets. How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed. Why: To reinforce precision of clicking on far and smaller targets like headshots. Ven 2t Horizontalish Small - 2 minutes Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing. Why: To train better micro flicking and correction habits. Amare Micro 3 Targets Far - 2 minutes Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking. How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target. Why: To improve very precise clicking, making larger and farther targets easier. Amare Micro TAF - 2 minutes Description: One small dot and one even smaller dot, quickly moving throughout the back of a far hallway. How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise. Why: To improve reflex adjustments on multiple targets while still being precise. VT Sky Dots 30% Smaller - 2 minutes Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it. Why: This task teaches how to micro flick between two moving targets efficiently. Amare Smoothtrack - 2 minutes Description: All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes. How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe. Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc, VT miniTS Small v2 - 2 minutes Description: 2 small slowly moving dots in a long hallway, strafing back and forth. How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking. Amare Pokeball 1w2ts - 2 minutes Description: Two static dots with regenerating health to enforce steady and smooth landings for each flick. How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique. Why: To enforce steady aiming at the head, and quick switching between targets. Amare Horizontal Switch 20% Smaller - 2 minutes Description: 5 small dots slowly moving from one side to the other in a 3D space, with fast TTK . Harder due to being 20% smaller than the original scenario Amare Horizontal Switch. How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target. Why: To enforce quick and precise adjustments between targets and their heads. VT berryTS 360 - 2 minutes Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance. How: Adjust quickly between the targets, trying your best to chain quickly while still being precise. Why: To improve precise flicks at different levels of height in a 3D space, while still being quick. Amare Reflex Flick - 2 minutes Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability. How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks. Why: To enforce proper reflex flicking habits and technique. Siege Headshot Click - 2 minutes Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. Harder than the original due to… How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement. Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions. Amare Smoothclick Varied - 2 minutes Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you with (faster/smaller) bots than the original scenario Amare Smoothclick Easy. How: Chain multiple dot kills together while still being precise and aware of the targets around you. Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position. VT Vibeshot Horizontal - 2 minutes Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve micro corrections and clicking on static targets across your x axis. Amare Dynamic Micros - 2 minutes Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. Smaller and faster than the original scenario Amare Dynamic Micros Easy. How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments. Why: To improve clicking small moving targets and being precise. Amare Cartoon Reflex Flick - 2 minutes Description: A small strafing dot in a long hallway to emulate strafing targets. How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed. Why: To reinforce precision of clicking on far and smaller targets like headshots. Ven 2t Horizontalish Small - 2 minutes Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing. Why: To train better micro flicking and correction habits. Amare Micro 3 Targets Far - 2 minutes Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking. How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target. Why: To improve very precise clicking, making larger and farther targets easier. Micro Cooler TAF - 2 minutes Description: Two small dots, one quickly blinking throughout the back of a far hallway. Faster than the original scenario Amare Micro TAF. How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise. Why: To improve reflex adjustments on multiple targets while still being precise. VT Sky Dots 30% Smaller - 2 minutes Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it. Why: This task teaches how to micro flick between two moving targets efficiently. VT Thin Gauntlet AIO - 5 minutes Focus on being as smooth as possible while tracking Description: Horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. How: Focus on being as smooth as possible and fast when switching directions Why: Helps practice your horizontal smoothness and reactivity at an intermediate level. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness Focus on being as smooth as possible while tracking VT dotTS - 5 minutes Description: Multiple relatively small spheres that strafe at medium speed. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies VT berryTS Smooth - 5 minutes Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health. How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible. Why: Helps with target acquisition and speed. mpXY Voltaic - 5 minutes Description: Eliminate five medium to small sized spheres that move diagonally on one wall. How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Why: This task helps with your reading, clicking timing and precision skills. Useful for emulating the sporadic motion of a head on a moving player. Practice is most effective when played as accurately as possible without sacrificing speed. VT berryTS Click or Floating Dots Voltaic - 5 minutes Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map. How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another. Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments VT ww4ts - 5 minutes Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots Prioritize having the most efficient and direct pathing when switching between your target Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
To categorize all of the aim drills, we can group them by their core objectives and mechanics. Here's a possible categorization:
### 1. **Clicking Tasks**
- **Static Clicking**: Tasks that involve hitting stationary targets.
- Examples: `VT Multishot Pokeball`, `VT Threeshot Widow Micro`
- **Dynamic Clicking**: Tasks that require hitting moving targets.
- Examples: `VT Popshot`, `VT Adjust Click`, `VT Dashshot`, `VT Blinkshot`, `VT Sky Dots`
### 2. **Tracking Tasks**
- **Smooth Tracking**: Tasks that emphasize maintaining a steady aim on targets.
- Examples: `VT Controltrack Blink`, `VT Steadytrack`, `VT Glidetrack`
- **Adaptive Tracking**: Tasks that involve following erratic or predictable patterns.
- Examples: `VT Axitrack Overwatch`, `VT Pilltrack`, `VT Angelic Close Fast Strafes`
### 3. **Target Switching Tasks**
- **Close Range Switching**: Focusing on quick target changes in closer proximity.
- Examples: `VT Dodgeswitch`, `VT Multishot Pokeball`
- **Mid to Long Range Switching**: Emphasizing switch precision over longer distances.
- Examples: `VT Skyswitch`, `VT Leapswitch`, `VT Twoshot Pokeball`
### 4. **Precision Tasks**
- **Fine Precision**: Tasks that require precise adjustments and headshots.
- Examples: `VT Vibeshot Widow`, `VT Hexshot Widow`, `VT Peekshot Widow`
- **Rapid Precision**: Tasks that demand speed along with precision aiming.
- Examples: `VT Curveshot`, `VT Regenspheres`
### 5. **Reactivity Tasks**
- **Reactive Clicking**: Engaging with suddenly appearing or fast-moving targets.
- Examples: `VT Reactive Click`, `VT Blinktrack`, `VT Adjustswitch Micro`
- **Reactive Tracking**: Adjusting aim repeatedly on erratic moving targets.
- Examples: `VT Blinktrack Advanced`, `VT Teletrack`, `VT Flicker Plaza Dash`
### 6. **Game-Specific Drills**
- **Overwatch Drills**: Focused on specific hero mechanics or scenarios.
- Examples: `VT Axitrack Overwatch`, `VT Trackshot Advanced`
- **Valorant Drills**: Tailored to mimic the game's aim and mechanics.
- Examples: `VT Close Range Valorant Tracking`, `VT Smoothsphere Valorant`
- **Apex Legends Drills**: Designed to replicate movement and shooting in the game.
- Examples: `VT Apextrack Dodge`, `VT AirXYZ`, `VT Apex Counter Strafe Dodge`
### 7. **Mixed Techniques**
- **All-in-One Drills**: Combining various tasks such as clicking and tracking.
- Examples: `VT Thin Gauntlet AIO`
This categorization offers a structured way to understand the different aim drills based on their objectives and mechanics within the realm of aim training scenarios.34e3bf0a577cd4f140595013If e^(1/{0}) is 1+(e-1)/{0}, the value works for e^(-1/{0})It appears you're exploring an equation involving the exponential function and looking to see how it applies to a related expression. Specifically, you're considering the equation:
\[ e^{\frac{1}{x}} = 1 + \frac{e - 1}{x} \]
and wondering if a similar relationship holds for:
\[ e^{-\frac{1}{x}} \]
Let's delve into this step by step.
### Understanding the Original Equation
The equation you've provided can be examined by evaluating both sides at specific values of \( x \). Let's start with \( x = 1 \):
**Left-hand side (LHS):**
\[ e^{\frac{1}{1}} = e \]
**Right-hand side (RHS):**
\[ 1 + \frac{e - 1}{1} = 1 + (e - 1) = e \]
As you can see, both sides equal \( e \) when \( x = 1 \).
### Checking for Other Values of \( x \)
Let's test \( x = 2 \):
**LHS:**
\[ e^{\frac{1}{2}} = e^{0.5} \approx 1.6487 \]
**RHS:**
\[ 1 + \frac{e - 1}{2} = 1 + \frac{1.71828}{2} \approx 1.85914 \]
The values are close but not equal, indicating that the original equation doesn't hold exactly for \( x = 2 \).
### Exploring the Relationship for \( e^{-\frac{1}{x}} \)
Now, let's consider the expression \( e^{-\frac{1}{x}} \) and see if a similar relationship exists.
#### Hypothesizing a Similar Equation
Based on the original, we might conjecture:
\[ e^{-\frac{1}{x}} = 1 - \frac{e - 1}{x} \]
Let's test this at \( x = 1 \):
**LHS:**
\[ e^{-\frac{1}{1}} = e^{-1} \approx 0.3679 \]
**RHS:**
\[ 1 - \frac{e - 1}{1} = 1 - (e - 1) = 2 - e \approx 2 - 2.71828 = -0.71828 \]
The RHS yields a negative value, while the LHS is positive, so the equation doesn't hold at \( x = 1 \).
#### Alternative Approach
Alternatively, consider expanding \( e^{-\frac{1}{x}} \) using a Taylor series for large \( x \) (small \( \frac{1}{x} \)):
\[ e^{-\frac{1}{x}} \approx 1 - \frac{1}{x} + \frac{1}{2x^2} - \frac{1}{6x^3} + \cdots \]
For large \( x \), the higher-order terms become negligible:
\[ e^{-\frac{1}{x}} \approx 1 - \frac{1}{x} \]
Similarly, since \( e^{-1} \approx 0.3679 \), when \( x = 1 \):
\[ e^{-\frac{1}{1}} = e^{-1} \approx 0.3679 \]
But \( 1 - \frac{1}{1} = 0 \), which doesn't match \( e^{-1} \). Thus, this approximation isn't valid at \( x = 1 \), but it becomes better for large \( x \).
### Conclusion
The original equation:
\[ e^{\frac{1}{x}} = 1 + \frac{e - 1}{x} \]
holds exactly at \( x = 1 \) and approximates well for values of \( x \) where \( \frac{1}{x} \) is small (i.e., \( x \) is large). However, it does not generally hold for other values of \( x \) without significant error.
For the expression \( e^{-\frac{1}{x}} \), a similar exact relationship doesn't seem to exist. While we can approximate \( e^{-\frac{1}{x}} \) for large \( x \) using:
\[ e^{-\frac{1}{x}} \approx 1 - \frac{1}{x} \]
this approximation is valid only when \( \frac{1}{x} \) is close to zero. It does not include a term like \( \frac{e - 1}{x} \).
### Invitation for Clarification
If you're exploring a specific problem or if there's additional context (e.g., a limit, a series expansion, or an application in calculus or physics), please provide more details. With more information, I can offer a more precise explanation or help derive the exact relationship you're interested in.0960692aabd6a06488235942Syndrome of bronchial obstruction. Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Syndrome of emphysema. Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Pulmonary consolidation syndrome. Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Lung cavity syndrome. Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Atelectasis syndrome (obturation and compression). Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Syndrome of fluid accumulation in pleural cavity. Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Syndrome of accumulation of air in the pleural cavity (pneumothorax). Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations. Respiratory failure syndrome (acute and chronic). Causes. Clinical signs (complaints, visual examination, palpation, percussion, auscultation results). Laboratory and instrumental investigations
### 1. Syndrome of Bronchial Obstruction **Causes:** - Asthma - Chronic obstructive pulmonary disease (COPD) - Bronchitis - Foreign body aspiration - Tumors or mucus plugs **Clinical Signs:** - **Complaints:** Wheezing, shortness of breath (dyspnea), chest tightness, chronic cough. - **Visual Examination:** Use of accessory muscles for breathing, cyanosis in severe cases. - **Palpation:** Decreased chest expansion on the affected side; possible tactile fremitus changes. - **Percussion:** Hyper-resonant note (in asthma/COPD) or dullness (if there’s associated consolidation). - **Auscultation:** Prolonged expiration, wheezing, diminished breath sounds; possible rhonchi. **Laboratory and Instrumental Investigations:** - Spirometry (obstructive pattern) - Peak flow measurement - Chest X-ray (to rule out other causes) - CT scan (if tumors or other abnormalities are suspicious) --- ### 2. Syndrome of Emphysema **Causes:** - Smoking - Alpha-1 antitrypsin deficiency - Environmental pollutants - Genetic predispositions **Clinical Signs:** - **Complaints:** Dyspnea, chronic cough, pink puffers (in non-cyanotic emphysema), fatigue. - **Visual Examination:** Barrel chest, purse-lipped breathing. - **Palpation:** Decreased tactile fremitus, decreased chest expansion. - **Percussion:** Hyper-resonance due to trapped air. - **Auscultation:** Diminished breath sounds, prolonged expiration, possible wheezing. **Laboratory and Instrumental Investigations:** - Pulmonary function tests (showing obstructive pattern) - Arterial blood gas analysis (possible respiratory acidosis) - Chest X-ray (showing hyperinflation) - CT scan for detailed lung structure. --- ### 3. Pulmonary Consolidation Syndrome **Causes:** - Pneumonia - Pulmonary edema - Lung cancer - Tuberculosis **Clinical Signs:** - **Complaints:** Cough (may produce sputum), fever, dyspnea, pleuritic chest pain. - **Visual Examination:** Increased respiratory rate, use of accessory muscles. - **Palpation:** Increased tactile fremitus over the consolidation. - **Percussion:** Dullness over the affected area. - **Auscultation:** Bronchial breath sounds, crackles (rales), possibly decreased breath sounds if significant. **Laboratory and Instrumental Investigations:** - Chest X-ray (to identify infiltrates) - Sputum culture (to identify pathogens) - CT scan for detailed evaluation. - Blood work for inflammatory markers (e.g., CBC). --- ### 4. Lung Cavity Syndrome **Causes:** - Lung abscess - Tuberculosis - Fungal infections - Lung cancer **Clinical Signs:** - **Complaints:** Cough, night sweats, dyspnea, hemoptysis. - **Visual Examination:** Possible general malaise or systemic signs of infection. - **Palpation:** Tactile fremitus may be decreased in the area of the cavity. - **Percussion:** Dullness or flatness over the affected area. - **Auscultation:** Decreased breath sounds, possible bronchial sounds in surrounding areas. **Laboratory and Instrumental Investigations:** - Chest X-ray (to visualize cavities) - CT scan for more detailed definition of the cavity - Sputum exam for mycobacteria (AFB stain) or fungal cultures. - Serology for certain infections (e.g., histoplasmosis). --- ### 5. Atelectasis Syndrome (Obstructive and Compression) **Causes:** - Obstructive (mucous plug, tumor). - Compression (pleural effusion, pneumothorax). **Clinical Signs:** - **Complaints:** Dyspnea, cough, hypoxia. - **Visual Examination:** Possible respiratory distress or decreased breath sounds on inspection. - **Palpation:** Decreased expansion on the affected side. - **Percussion:** Dullness on the affected side (compressive type); hyper-resonance if caused by obstruction. - **Auscultation:** Absent or decreased breath sounds in the area of atelectasis. **Laboratory and Instrumental Investigations:** - Chest X-ray (showing opacity) - CT scan (detailed view) - Bronchoscopy (to assess and possibly remove obstruction). --- ### 6. Syndrome of Fluid Accumulation in Pleural Cavity (Pleural Effusion) **Causes:** - Congestive heart failure - Pneumonia - Malignancy - Tuberculosis **Clinical Signs:** - **Complaints:** Shortness of breath, pleuritic pain, cough. - **Visual Examination:** Decreased movement on the affected side. - **Palpation:** Decreased tactile fremitus. - **Percussion:** Dullness over the fluid. - **Auscultation:** Decreased breath sounds over the effusion area. **Laboratory and Instrumental Investigations:** - Chest X-ray (to identify effusion) - Ultrasound (to assess volume and needs for drainage) - Thoracentesis for analysis of pleural fluid. - CT scan can quantify and evaluate complications. --- ### 7. Syndrome of Accumulation of Air in Pleural Cavity (Pneumothorax) **Causes:** - Traumatic (gunshot, stabbing, crash injuries). - Spontaneous (primary in tall, young males; secondary due to COPD). - Iatrogenic (after medical procedures). **Clinical Signs:** - **Complaints:** Sudden sharp chest pain, dyspnea. - **Visual Examination:** Trachea may deviate away from affected side. - **Palpation:** Decreased expansion on the affected side. - **Percussion:** Hyper-resonance on the affected side. - **Auscultation:** Decreased or absent breath sounds. **Laboratory and Instrumental Investigations:** - Chest X-ray (to confirm presence of air in the pleura) - Ultrasound (to detect pneumothorax) - CT scan (for complex cases). - Arterial blood gases may be evaluated in severe cases. --- ### 8. Respiratory Failure Syndrome (Acute and Chronic) **Causes:** - Acute: Pneumonia, asthma exacerbation, pulmonary embolism, acute respiratory distress syndrome (ARDS). - Chronic: COPD, interstitial lung disease, restrictive lung disease. **Clinical Signs:** - **Complaints:** Dyspnea, fatigue, confusion, cough. - **Visual Examination:** Use of accessory muscles, tachypnea, hypoxia (cyanosis). - **Palpation:** May show decreased tactile fremitus. - **Percussion:** Dullness if associated with fluid or consolidation; hyper-resonance in obstructive patterns. - **Auscultation:** Diminished or abnormal lung sounds, crackles, rhonchi, wheezing. **Laboratory and Instrumental Investigations:** - Arterial blood gas analysis (to assess oxygenation and ventilation status) - Chest X-ray (to identify underlying causes) - Pulmonary function tests (to assess chronic conditions). - CT scan may be used in specific instances for detailed resolution. These descriptions summarize syndromic presentations, clinical approaches, and diagnostic strategies for a variety of pulmonary conditions. Each requires tailored management based on underlying causative factors.
b1a9eb45e30530895c5121ceChoose the region of the world that has the highest rate of adult HIV/AIDS infections. A. Sub-Saharan Africa. B. Eastern Mediterranean. C. Western Pacific. D. Southeast Asia.
A. Sub-Saharan Africa.
62e1530f4138943e73b4aa07Hi there
Hello! How can I assist you today?
fedbfd92337b9c5087ed0fe0Can You Make ASCII Art Of A Car?
Sure! Here's an ASCII art of a car:
```
______
/|_||_\`.__
( _ _ _\
=`-(_)--(_)-'
```
I hope you like it!134ed5bcd2e535be22fac2deCó nhận file và đọc được không bạn
Xin chào! Hiện tại, tôi không thể nhận hoặc đọc trực tiếp các tệp tin. Tuy nhiên, bạn có thể sao chép và dán nội dung văn bản từ tệp đó vào đây, và tôi sẽ cố gắng giúp bạn.