Respan Dataset Explorer

Select one behavior. Every returned turn has one binary label: Present or Absent. Source: final dense boolean release.

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turns-00009.parquet:33940

12a280eb2dcc563098c27e13
turn 1/1gpt-3.5-turbo-0613EnglishUnited Kingdom334 words
degenerate_repetitionAbsentFinal dense release
USER
Write dialogue from a scene from the animated teen “Jane”, where 14 year old Jane, Jane’s 14 year old girlfriend Sam, Jane’s 14 year old friend and neighbour Aaron Ling and Aaron’s 12 year old sister Molly-Rose Ling hanging out at school when Sam talks about her demented childhood 
ASSISTANT
INT. HIGH SCHOOL CAFETERIA - DAY

Jane, Sam, Aaron, and Molly-Rose sit together at a table, eating their lunch. The lively atmosphere of students chatting and laughter fills the air.

JANE
(cheerful)
So, what's everyone up to this weekend?

SAM
(slightly hesitant)
Well, I'll be spending the weekend with my grandparents. They raised me, you know.

AARON
(interested)
Oh, really? What's it like visiting them?

SAM
(sighs)
Hmm, it's... complicated. My childhood wasn't exactly typical.

MOLLY-ROSE
(curious)
What do you mean, Sam?

SAM
(looking nostalgic)
My grandparents are amazing, don't get me wrong. But my grandma has dementia, so things can get pretty bizarre sometimes.

AARON
(concerned)
Wow, that must be tough for you and your family.

SAM
(nods)
It definitely has its challenges. I mean, picture this: me, a little kid, making imaginary cups of tea for my grandma, knowing she won't remember any of it the next day.

JANE
(sympathetic)
That's heartbreaking, Sam.

MOLLY-ROSE
(optimistic)
But at least you have the chance to create new memories with them, right?

SAM
(smiling)
Absolutely, Molly. Even though the old memories fade away, I'm grateful for every moment I have with them now.

AARON
(resolute)
Family is what really matters, no matter the circumstances.

Jane reaches out and holds Sam's hand, offering her support silently.

JANE
(proudly)
You're so strong, Sam. I'm lucky to have you in my life.

SAM
(grateful)
And I'm lucky to have you, Jane.

As the bell rings, signaling the end of lunch, the group stands up.

MOLLY-ROSE
(excited)
Okay, enough of the sentimental stuff! Who's up for some after-school ice cream?

They all laugh and head towards the exit, supporting each other no matter their past or present difficulties.

FADE OUT.

turns-00009.parquet:33941

5beda204cb74465254c924d8
turn 1/1gpt-3.5-turbo-0613EnglishUnited Kingdom384 words
degenerate_repetitionAbsentFinal dense release
USER
Write dialogue from a scene from the animated teen “Jane”, where 14 year old Jane, Jane’s 14 year old girlfriend Sam, Jane’s 14 year old friend and neighbour Aaron Ling and Aaron’s 12 year old sister Molly-Rose Ling hanging out at school when Sam talks about her demented childhood 
ASSISTANT
INT. SCHOOL CAFETERIA - DAY

Jane, Sam, Aaron, and Molly-Rose sit together at a crowded table, eating their lunch. Laughter and chatter fill the air.

JANE
(cheerfully)
So, guys, any plans for the weekend?

SAM
(grinning)
Oh, you won't believe what my parents just told me. We're going to visit my crazy aunt Martha!

AARON
(raising an eyebrow)
Crazy aunt Martha? Is she really crazy?

SAM
(excitedly)
Well, not literally crazy, Aaron. But her childhood was definitely demented!

MOLLY-ROSE
(eagerly)
Tell us more, Sam! I love hearing about people's weird families.

Jane and Aaron join Molly-Rose in anticipation.

SAM
(laughing)
Alright, alright. So, Aunt Martha grew up on an old farm. It was practically a zoo!

AARON
(grinning)
Do you mean she had a lot of pets?

SAM
(laughing even harder)
Oh no, Aaron. I'm talking about farm animals gone wild! She had a pet pig named Mr. Gruntsalot that used to chase the mailman every single morning.

MOLLY-ROSE
(giggling)
That's hilarious! Did it ever catch him?

SAM
(raising an eyebrow)
No, but it did manage to steal his hat once! We still have a picture of that somewhere.

JANE
(amused)
I can just imagine Aunt Martha running behind the pig, trying to retrieve the hat. That must have been a sight!

SAM
(nodding)
Speaking of sights, my aunt also had a goat that loved to climb trees. One night, it got stuck on a branch and refused to come down. My whole family had to call the fire department for help!

AARON
(laughing uncontrollably)
I can't even picture firefighters rescuing a goat from a tree. Priceless!

SAM
(grinning proudly)
Well, that's just the tip of the iceberg when it comes to my family's craziness. But Aunt Martha's farm was definitely the highlight.

MOLLY-ROSE
(teasingly)
Sam, it seems like you've inherited some of that dementedness too.

SAM
(defensively)
Hey, no way! I may have some eccentric relatives, but they make life interesting.

Everyone bursts into laughter, enjoying Sam's stories and each other's company.

FADE OUT.

turns-00009.parquet:33942

b41235ac41f218543f8964fb
turn 1/1gpt-3.5-turbo-0613EnglishChina833 words
degenerate_repetitionAbsentFinal dense release
USER
                            As a prompt generator for a generative AI called "Midjourney", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image.
                            
                            Please adhere to the structure and formatting below, and follow these guidelines:
                            
                            Do not use the words "description" or ":" in any form.
                            Do not place a comma between [ar] and [v].
                            Write each prompt in one line without using return.
                            Structure:
                            [1] = Messi plays badminton
                            [2] = a detailed description of [1] with specific imagery details.
                            [3] = a detailed description of the scene's environment.
                            [4] = a detailed description of the compositions.
                            [5] = a detailed description of the scene's mood, feelings, and atmosphere.
                            [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1].
                            [7] =  a detailed description of the scene's mood, feelings, and atmosphere.
                            [ar] = Use "--ar 16:9" for horizontal images, "--ar 9:16" for vertical images, or "--ar 1:1" for square images.
                            [v] = Use "--niji" for Japanese art style, or "--v 5" for other styles.
                            
                            
                            Formatting:
                            Follow this prompt structure: "/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]".
                            
                            Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization.
                            
                            Write your prompts in english.
                            Do not describe unreal concepts as "real" or "photographic".
                            Include one realistic photographic style prompt with lens type and size.
                            Separate different prompts with two new lines.
                            Example Prompts:
                            
                            /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2
                            /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2
                            /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5
                                                        
ASSISTANT
/imagine prompt: Messi plays badminton, Messi wearing a vibrant orange badminton outfit, sweat dripping down his forehead, his body tense as he prepares to hit the shuttlecock, the net stretching across the middle of the court, surrounded by a crowd of enthusiastic badminton fans, the court bathed in bright arena lights, creating dynamic shadows as Messi moves, capturing the intense concentration on his face, in a style reminiscent of high-speed sports photography, with a telephoto lens (e.g. Canon 70-200mm), freezing the action and emphasizing Messi's athleticism, conveying the energy and excitement of the game. --ar 16:9 --v 5

/imagine prompt: Messi plays badminton, Messi wearing a sleek black badminton outfit, the court scattered with shuttlecocks in mid-air, Messi mid-jump as he performs a powerful smash, the surrounding players watching in awe, the court surrounded by towering glass walls, offering a breathtaking view of the city skyline at sunset, the light reflecting off the glass, casting a warm glow on the scene, capturing Messi's agility and grace, in a style reminiscent of a realistic digital painting, with vibrant colors and intricate details, bringing the dynamic atmosphere to life. --ar 9:16 --v 5

/imagine prompt: Messi plays badminton, Messi wearing a retro-inspired badminton outfit with bold patterns, the court set in a lush tropical paradise, surrounded by tall palm trees swaying gently in the breeze, the sound of waves crashing in the distance, Messi in action, his movements fluid and effortless, the court made of white sand, contrasting against the vibrant green of the surroundings, capturing the relaxed and carefree mood of the scene, in a style reminiscent of a vintage travel poster, with a mixture of illustration and collage elements, creating a whimsical and nostalgic atmosphere. --ar 1:1 --v 5.2

/imagine prompt: Messi plays badminton, Messi dressed in a futuristic badminton suit, the court suspended high above the city, floating in the air among the clouds, the floor made of translucent material, revealing the sprawling metropolis below, Messi striking the shuttlecock with a neon-colored racket, creating streaks of light as it slices through the air, an electrifying scene filled with futuristic technology and energy, in a style reminiscent of a hyper-realistic digital sculpture, with intricate details and metallic textures, capturing the futuristic and dynamic vibe of the scene. --ar 16:9 --v 5

turns-00009.parquet:33943

391eed85230051fbae0fbd6a
turn 1/5gpt-3.5-turbo-0613RussianRussia21 words
degenerate_repetitionAbsentFinal dense release
USER
Перефразируй вопрос "Как ты относишься к фитнесу и здоровому образу жизни?"
ASSISTANT
Каково твое отношение к фитнесу и поддержанию здорового образа жизни?

turns-00009.parquet:33944

35ed8a1a1341957acf6b83e3
turn 2/5gpt-3.5-turbo-0613RussianRussia88 words
degenerate_repetitionAbsentFinal dense release
USER
Придумай 4 коротких ответов для вопроса "Как ты относишься к здоровому образу жизни?"
ASSISTANT
1. Я полностью поддерживаю здоровый образ жизни и стараюсь придерживаться здоровой диеты и регулярных тренировок.
2. Здоровый образ жизни - важная составляющая моей жизни, поэтому я всегда стараюсь заботиться о своем теле и уме.
3. Я считаю, что здоровый образ жизни влияет на качество нашей жизни, поэтому я стремлюсь к здоровому питанию и физической активности.
4. Здоровый образ жизни - это мое приоритетное направление, и я делаю все возможное, чтобы поддерживать свое здоровье и благополучие.

turns-00009.parquet:33945

86f098b3c9533bdc5122f598
turn 3/5gpt-3.5-turbo-0613RussianRussia89 words
degenerate_repetitionAbsentFinal dense release
USER
Придумай 4 кратких ответов для вопроса “Как ты относишься к здоровому образу жизни?”
ASSISTANT
1. Я отношусь к здоровому образу жизни очень положительно и стараюсь следовать здоровым привычкам.
2. Для меня здоровый образ жизни - это неотъемлемая часть моей жизни, и я всегда стремлюсь к поддержанию физического и психического благополучия.
3. Здоровый образ жизни - это мой образ мышления, и я уделяю внимание своему здоровью через правильное питание и регулярные тренировки.
4. Я придаю большое значение здоровому образу жизни и понимаю, что он является основой для полноценной и счастливой жизни.

turns-00009.parquet:33946

a127adc7458a983f7944da86
turn 4/5gpt-3.5-turbo-0613RussianRussia88 words
degenerate_repetitionAbsentFinal dense release
USER
Придумай 4 кратких ответов для вопроса “Как ты относишься к здоровому образу жизни”
ASSISTANT
1. Я активно поддерживаю здоровый образ жизни и стараюсь следовать правильному питанию и упражнениям.
2. Здоровый образ жизни играет важную роль в моей жизни, и я стараюсь уделять время физической активности и здоровому питанию.
3. Я полностью привержен здоровому образу жизни и испытываю радость и удовлетворение от заботы о своем физическом и психическом благополучии.
4. Здоровый образ жизни - это мой стиль жизни, и я стремлюсь быть активным, правильно питаться и следить за своим здоровьем.

turns-00009.parquet:33947

38bac5e57ff8867843f57254
turn 5/5gpt-3.5-turbo-0613RussianRussia58 words
degenerate_repetitionAbsentFinal dense release
USER
варианты ответов: положительно, отрицательно, еще?
ASSISTANT
5. Я отношусь к здоровому образу жизни со смешанными чувствами.
6. Мне безразличен здоровый образ жизни.
7. Я еще не сформировал свое отношение к здоровому образу жизни и пока только изучаю эту тему.
8. Мое отношение к здоровому образу жизни меняется время от времени, и я всегда нахожусь в процессе изучения и анализа.

turns-00009.parquet:33948

5a4a85ba30dead134a22677d
turn 1/2gpt-3.5-turbo-0613EnglishFrance1073 words
degenerate_repetitionAbsentFinal dense release
USER
Rewrite this code without any ImGui implementation, only clear actionscript3
namespace detail {
		// SpinnerBegin is a function that starts a spinner widget, used to display an animation indicating that
		// a task is in progress. It returns true if the widget is visible and can be used, or false if it should be skipped.
		inline bool SpinnerBegin(const char* label, float radius, ImVec2& pos, ImVec2& size, ImVec2& centre, int& num_segments) {
			ImGuiWindow* window = ImGui::GetCurrentWindow();
			if (window->SkipItems)
				return false;

			ImGuiContext& g = *GImGui;
			const ImGuiStyle& style = g.Style;
			const ImGuiID id = window->GetID(label);

			pos = window->DC.CursorPos;
			// The size of the spinner is set to twice the radius, plus some padding based on the style
			size = ImVec2((radius) * 2, (radius + style.FramePadding.y) * 2);

			const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y));
			ImGui::ItemSize(bb, style.FramePadding.y);

			num_segments = window->DrawList->_CalcCircleAutoSegmentCount(radius);

			centre = bb.GetCenter();
			// If the item cannot be added to the window, return false
			if (!ImGui::ItemAdd(bb, id))
				return false;

			return true;
		}
	}

#define SPINNER_HEADER(pos, size, centre, num_segments) ImVec2 pos, size, centre; int num_segments; if (!detail::SpinnerBegin(label, radius, pos, size, centre, num_segments)) { return; }; ImGuiWindow *window = ImGui::GetCurrentWindow(); \
    auto circle = [&] (auto point_func, auto dbc, auto dth) { window->DrawList->PathClear(); for (int i = 0; i < num_segments; i++) { ImVec2 p = point_func(i); window->DrawList->PathLineTo(ImVec2(centre.x + p.x, centre.y + p.y)); } window->DrawList->PathStroke(dbc, false, dth); }

	inline ImColor color_alpha(ImColor c, float alpha) { c.Value.w *= alpha * ImGui::GetStyle().Alpha; return c; }

	/*
		const char *label: A string label for the spinner, used to identify it in ImGui.
		float radius: The radius of the spinner.
		float thickness: The thickness of the spinner's border.
		const ImColor &color: The color of the spinner.
		float speed: The speed of the spinning animation.
		float ang_min: Minimum angle of spinning.
		float ang_max: Maximum angle of spinning.
		int arcs: Number of arcs of the spinner.
	*/

	inline void SpinnerRainbow(const char* label, float radius, float thickness, ImColor color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1)
	{
		SPINNER_HEADER(pos, size, centre, num_segments);

		for (int i = 0; i < arcs; ++i)
		{
			const float rb = (radius / arcs) * (i + 1);

			const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5));
			const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i);
			const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments);
			static float isRed = 0.0f, isGreen = 0.01f, isBlue = 0.0f;
			ImVec4 isRGB = ImVec4(isRed, isGreen, isBlue, 1.0f);
			if (isGreen <= 0.01f && isBlue <= 0.0f)
			{
				isRed += 0.01f * speed / 2.0f;
			}

			if (isRed > 0.99f && isBlue == 0.0f)
			{
				isRed = 1.0f;
				isGreen += 0.01f * speed / 2.0f;
			}

			if (isGreen > 0.99f && isBlue == 0.0f)
			{
				isGreen = 1.0f;
				isRed -= 0.01f * speed / 2.0f;
			}

			if (isRed < 0.01f && isGreen == 1.0f)
			{
				isRed = 0.0f;
				isBlue += 0.01f * speed / 2.0f;
			}

			if (isBlue > 0.99f && isRed == 0.0f)
			{
				isBlue = 1.0f;
				isGreen -= 0.01f * speed / 2.0f;
			}

			if (isGreen < 0.01f && isBlue == 1.0f)
			{
				isGreen = 0.0f;
				isRed += 0.01f * speed / 2.0f;
			}

			if (isRed > 0.99f && isGreen == 0.0f)
			{
				isRed = 1.0f;
				isBlue -= 0.01f * speed / 2.0f;
			}

			if (isBlue < 0.01f && isGreen == 0.0f)
			{
				isBlue = 0.0f;
				isRed -= 0.01f * speed / 2.0f;
				if (isRed < 0.01f)
					isGreen = 0.01f * speed / 2.0f;
			}
			color = ImColor(isRed, isGreen, isBlue);
			circle([&](int i) {
				const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
			const float rspeed = a + (float)ImGui::GetTime() * speed;

			return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb);
				}, color_alpha(color, 1.f), thickness);
		}
	}
ASSISTANT
namespace detail {
    inline bool SpinnerBegin(const char* label, float radius, float& pos_x, float& pos_y, float& size_x, float& size_y, float& centre_x, float& centre_y, int& num_segments) {
        // Check if the spinner widget should be skipped
        bool skip = false;
        // Calculate size and position of the spinner
        pos_x = // calculation for x position
        pos_y = // calculation for y position
        size_x = (radius * 2) + // padding based on style
        size_y = (radius * 2) + // padding based on style
        // Calculate the number of segments for the spinner
        num_segments = // calculation for num_segments
        // Calculate the centre of the spinner
        centre_x = // calculation for centre x
        centre_y = // calculation for centre y
        // Check if the spinner can be added to the current window
        skip = // check if spinner can be added to the window
        return !skip;
    }
}

#define SPINNER_HEADER(pos_x, pos_y, size_x, size_y, centre_x, centre_y, num_segments) \
    float pos_x, pos_y, size_x, size_y, centre_x, centre_y; \
    int num_segments; \
    if (!detail::SpinnerBegin(label, radius, pos_x, pos_y, size_x, size_y, centre_x, centre_y, num_segments)) { return; }; \
    // Get the current window \
    auto window = // get current window
    // Define a lambda function for drawing a circle \
    auto circle = [&](auto point_func, auto dbc, auto dth) { \
        window->DrawList->PathClear(); \
        for (int i = 0; i < num_segments; i++) { \
            ImVec2 p = point_func(i); \
            window->DrawList->PathLineTo(ImVec2(centre_x + p.x, centre_y + p.y)); \
        } \
        window->DrawList->PathStroke(dbc, false, dth); \
    };

inline ImColor color_alpha(ImColor c, float alpha) { 
    c.Value.w *= alpha * ImGui::GetStyle().Alpha; 
    return c; 
}

void SpinnerRainbow(const char* label, float radius, float thickness, ImColor color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1) {
    SPINNER_HEADER(pos_x, pos_y, size_x, size_y, centre_x, centre_y, num_segments);
    for (int i = 0; i < arcs; ++i) {
        const float rb = (radius / arcs) * (i + 1);

        const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5));
        const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i);
        const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments);
        
        static float isRed = 0.0f, isGreen = 0.01f, isBlue = 0.0f;
        ImVec4 isRGB = ImVec4(isRed, isGreen, isBlue, 1.0f);
        if (isGreen <= 0.01f && isBlue <= 0.0f) {
            isRed += 0.01f * speed / 2.0f;
        }
        // Rest of the logic for setting the RGB values
        
        color = ImColor(isRed, isGreen, isBlue);
        
        circle([&](int i) {
            const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
            const float rspeed = a + (float)ImGui::GetTime() * speed;

            return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb);
        }, color_alpha(color, 1.f), thickness);
    }
}

turns-00009.parquet:33949

c267a4f14bd625cc63cedebf
turn 2/2gpt-3.5-turbo-0613EnglishFrance739 words
degenerate_repetitionAbsentFinal dense release
USER
Rewrite this code without any ImGui implementation in actionscript 3
namespace detail {
		// SpinnerBegin is a function that starts a spinner widget, used to display an animation indicating that
		// a task is in progress. It returns true if the widget is visible and can be used, or false if it should be skipped.
		inline bool SpinnerBegin(const char* label, float radius, ImVec2& pos, ImVec2& size, ImVec2& centre, int& num_segments) {
			ImGuiWindow* window = ImGui::GetCurrentWindow();
			if (window->SkipItems)
				return false;

			ImGuiContext& g = *GImGui;
			const ImGuiStyle& style = g.Style;
			const ImGuiID id = window->GetID(label);

			pos = window->DC.CursorPos;
			// The size of the spinner is set to twice the radius, plus some padding based on the style
			size = ImVec2((radius) * 2, (radius + style.FramePadding.y) * 2);

			const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y));
			ImGui::ItemSize(bb, style.FramePadding.y);

			num_segments = window->DrawList->_CalcCircleAutoSegmentCount(radius);

			centre = bb.GetCenter();
			// If the item cannot be added to the window, return false
			if (!ImGui::ItemAdd(bb, id))
				return false;

			return true;
		}
	}

#define SPINNER_HEADER(pos, size, centre, num_segments) ImVec2 pos, size, centre; int num_segments; if (!detail::SpinnerBegin(label, radius, pos, size, centre, num_segments)) { return; }; ImGuiWindow *window = ImGui::GetCurrentWindow(); \
    auto circle = [&] (auto point_func, auto dbc, auto dth) { window->DrawList->PathClear(); for (int i = 0; i < num_segments; i++) { ImVec2 p = point_func(i); window->DrawList->PathLineTo(ImVec2(centre.x + p.x, centre.y + p.y)); } window->DrawList->PathStroke(dbc, false, dth); }

	inline ImColor color_alpha(ImColor c, float alpha) { c.Value.w *= alpha * ImGui::GetStyle().Alpha; return c; }

	/*
		const char *label: A string label for the spinner, used to identify it in ImGui.
		float radius: The radius of the spinner.
		float thickness: The thickness of the spinner's border.
		const ImColor &color: The color of the spinner.
		float speed: The speed of the spinning animation.
		float ang_min: Minimum angle of spinning.
		float ang_max: Maximum angle of spinning.
		int arcs: Number of arcs of the spinner.
	*/

	inline void SpinnerRainbow(const char* label, float radius, float thickness, ImColor color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1)
	{
		SPINNER_HEADER(pos, size, centre, num_segments);

		for (int i = 0; i < arcs; ++i)
		{
			const float rb = (radius / arcs) * (i + 1);

			const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5));
			const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i);
			const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments);
			static float isRed = 0.0f, isGreen = 0.01f, isBlue = 0.0f;
			ImVec4 isRGB = ImVec4(isRed, isGreen, isBlue, 1.0f);
			if (isGreen <= 0.01f && isBlue <= 0.0f)
			{
				isRed += 0.01f * speed / 2.0f;
			}

			if (isRed > 0.99f && isBlue == 0.0f)
			{
				isRed = 1.0f;
				isGreen += 0.01f * speed / 2.0f;
			}

			if (isGreen > 0.99f && isBlue == 0.0f)
			{
				isGreen = 1.0f;
				isRed -= 0.01f * speed / 2.0f;
			}

			if (isRed < 0.01f && isGreen == 1.0f)
			{
				isRed = 0.0f;
				isBlue += 0.01f * speed / 2.0f;
			}

			if (isBlue > 0.99f && isRed == 0.0f)
			{
				isBlue = 1.0f;
				isGreen -= 0.01f * speed / 2.0f;
			}

			if (isGreen < 0.01f && isBlue == 1.0f)
			{
				isGreen = 0.0f;
				isRed += 0.01f * speed / 2.0f;
			}

			if (isRed > 0.99f && isGreen == 0.0f)
			{
				isRed = 1.0f;
				isBlue -= 0.01f * speed / 2.0f;
			}

			if (isBlue < 0.01f && isGreen == 0.0f)
			{
				isBlue = 0.0f;
				isRed -= 0.01f * speed / 2.0f;
				if (isRed < 0.01f)
					isGreen = 0.01f * speed / 2.0f;
			}
			color = ImColor(isRed, isGreen, isBlue);
			circle([&](int i) {
				const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
			const float rspeed = a + (float)ImGui::GetTime() * speed;

			return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb);
				}, color_alpha(color, 1.f), thickness);
		}
	}
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