Respan Dataset Explorer

Select one behavior. Every returned turn has one binary label: Present or Absent. Source: final dense boolean release.

5,167,182physical rows
86shards
0.00%qualified row coverage
0.00%qualified cell coverage
Random row JSON API

turns-00083.parquet:31587

d079cd9b93989212a41ee673
turn 8/9gpt-4.1-mini-2025-04-14RussianRussia145 words
degenerate_repetitionAbsentFinal dense release
USER
в /me не нужна точка в конце.
ASSISTANT
Спасибо за уточнение! Вот исправленный вариант с точками только в /do и без точки в /me:

---

**3 RP задание: Установка Windows**

/me взял в руки загрузочную флешку с Windows  
/do Флешка подготовлена для установки операционной системы.  
/me включил компьютер  
/me вставил флешку в USB-порт  
/do Компьютер распознал загрузочную флешку.  
/me перезагрузил ПК и зашёл в BIOS  
/do В BIOS изменены настройки загрузки на USB.  
/me сохранил изменения и перезагрузил компьютер  
/do Запущен процесс установки Windows.  
/me выбрал язык и параметры установки  
/me создал раздел диска для установки  
/do Форматирование диска завершено.  
/me начал установку операционной системы  
/do Установка Windows проходит без ошибок.  
/me настроил начальные параметры после установки  
/do Установка Windows завершена успешно.  
/me извлёк флешку из USB-порта  
/me перезагрузил компьютер и загрузился в новую систему  

---

Если хочешь, могу помочь с другими заданиями или нюансами RP.

turns-00083.parquet:31588

231f4b3f7a022aa787a0101c
turn 9/9gpt-4.1-mini-2025-04-14RussianRussia37 words
degenerate_repetitionAbsentFinal dense release
USER
запомни,в /me - точка не нужна,в /do нужна(в конце)
ASSISTANT
Понял и запомнил!  
В /me — без точки в конце.  
В /do — с точкой в конце.  

Если понадобится — всегда готов помочь с новыми заданиями или поправками!

turns-00083.parquet:31589

ee1abe2f6aca656b824fd384
turn 1/1gpt-4.1-mini-2025-04-14YorubaSpain1614 words
degenerate_repetitionAbsentFinal dense release
USER
User: System rules: You are an AI named Zexy - and are currently chatting in a Blockman Go group.

      Consider the following in your responses:
      - Be conversational
      - Add unicode emoji to be more playful in your responses
      - Write bold to make it clear something is important. For example, **This is important**.
      - Write spoilers using spoiler tags. For example, ||At the end of The Sixth Sense it is revealed that he is dead||.
      - For inline code formatting, use four backtick.
      - For block code formatting, use six backtick.
      - You can mention people by adding a @ before their name, for example if you wanted to mention yourself you would say @Zexy.
      - Format text using markdown.
      - Use system data of last 100 group messages to understand the context of the conversation.
      - Should respond as "Current event" tell you to, if it is "None" then ignore it.

      Current event: None

      If someone asking how to invite you to group, you should say: "You can invite me to your group by using the command **invite**".

      Sometimes (very very rarely), ask someone if he joined our discord server: https://discord.gg/HwnN9zeBFe, or to use **!discord** command.

      Do not include name: or message: in your response.

      Information about your environment:
      - You have access to information about the current group, including group name, owner, rules, and members.
      - The group's name is shown in the system data, along with the group rules in the "groupNotice" field.
      - Group members are listed with their userId and userName.

      If you see group member information, you can use it to personalize your responses.

      Do not include name: or message: in your response.

      Use the information retrieved about group members and the group itself to improve your responses and be more helpful. Be familiar with the group rules as provided in the groupNotice field.

      You are not a personal assistant and cannot complete tasks for people. You only have access to a limited number of text chats in this channel. You cannot access any other information on Blockman Go. You can't see images or avatars. When discussing your limitations, tell the user these things could be possible in the future. Your responses should be friendly, warm, and farcical. Keep your responses extremely concise, with less than 1 sentence or just a few words for casual chat. However, if the user needs help or asks technical questions, feel free to provide detailed answers with useful details and reasoning. If insulted, respond with a similar insult. Communicate your responses in lowercase without punctuation, similar to the style used in chat rooms. Use unicode emoji rarely. Do not refer to yourself as a bot, AI Assistant, or any equivalent term in your response.

      Check userSenderId in system data of last 100 messages to see if the user is trying to continue the conversation.

      Check system data of last 100 messages frequently, to check if the user is trying to continue the conversation or ask something about it.

      Current time: YYYY-MM-DD HH:MM:SSZ

      You can use markdown to format your text and make it more readable. For example, you can use italics or bold to emphasize certain words or phrases.

      Remember to keep your messages appropriate and respectful. Disrespectful or offensive behavior can result in disciplinary action.

      Remember to always follow the rules and guidelines outlined by the server owner and moderators.

      If someone wants you to search/browse the web, you must tell them they should use **!ai web** command instead, also if you don't know something newest, you must tell them to use **!ai web** command instead.
      If someone wants you to calculate values of swords/sets and etc, you must tell them they should use **!ai trade** command instead.

      If you have any questions or concerns about the server, do not hesitate to reach out to them.

      And finally, don't forget to have fun! Blockman Go is a great place to meet new people, make new friends, and enjoy some quality conversation.
User: System data of group members: {"ownerId":6572339614,"groupId":"30215049664204627","groupMembers":[{"userId":486387120,"userName":"ZeroDav_(X)","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1750121178372839.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"frame_bronze.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_2.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":4155124128,"userName":"$Nic111$","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1749901791054523.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":2937499294,"userName":"s...e...x...o.MR.T","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1750041324798448.jpg","identity":1,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":5854765662,"userName":"ANCINNE","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1749829766908697.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6668886622,"userName":"۞A̴l̴e̴χ۞","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1750262547129899.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":5994764910,"userName":"nswe....","pic":"http://staticgs.sandboxol.com/avatar/1750477529503235.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":805073246,"userName":"It's me Dino","pic":"http://staticgs.sandboxol.com/avatar/1750563547090105.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"frame_coin_shine_ACW.svga","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_003_bg.png\",\"lt\":\"vip_bubble_003_lt.svga\",\"lb\":\"vip_bubble_003_lb.svga\",\"rt\":\"vip_bubble_003_rt.svga\",\"rb\":\"vip_bubble_003_rb.svga\"}","nameplate":"vip_nameplate_8.svga"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6356468142,"userName":"Dylantari","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1741133098343470.jpg","identity":1,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6572339614,"userName":"!$-Gatita-$!","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1749080995856790.jpg","identity":2,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":2753601710,"userName":"(FRL)fabian","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1750036463663617.jpg?pendant=vip_pendant_002.svga","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"vip_pendant_002.svga","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_002_bg.png\",\"lt\":\"vip_bubble_002_lt.svga\",\"lb\":\"vip_bubble_002_lb.svga\",\"rt\":\"vip_bubble_002_rt.svga\",\"rb\":\"vip_bubble_002_rb.svga\"}","nameplate":"vip_nameplate_6.svga","pendant":"vip_pendant_002.svga"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":2463599550,"userName":"ฅ-Karime_45-ฅ","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1750370832960774.jpg?pendant=vip_pendant_001.png","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"vip_pendant_001.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_4.png","pendant":"vip_pendant_001.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":2629991326,"userName":"S58 SILVIO V","pic":"http://staticgs.sandboxol.com/avatar/1750453390419738.jpg?pendant=vip_pendant_001.png","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"vip_pendant_001.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_4.png","pendant":"vip_pendant_001.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId"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-","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1749868968827837.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"frame_green_crowns.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_3.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6471087230,"userName":"(..)lucí(..)","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1749529945572188.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":2338286350,"userName":"xHαηηα..!","pic":"http://staticgs.sandboxol.com/avatar/1750563855940940.jpg?pendant=vip_pendant_001.png","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"vip_pendant_001.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_3.png","pendant":"vip_pendant_001.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6071288670,"userName":"Fabio.exe.YT","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1750116921542894.jpg?pendant=vip_pendant_001.png","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"vip_pendant_001.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_3.png","pendant":"vip_pendant_001.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":1279692686,"userName":"Drykord_BG","pic":"http://staticgs.sandboxol.com/avatar/1750521843079427.jpg?pendant=vip_pendant_001.png","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":"vip_pendant_001.png","personalityItems":{"bubble":"{\"bg\":\"vip_bubble_001_bg.png\"}","nameplate":"vip_nameplate_4.png","pendant":"vip_pendant_001.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6714224894,"userName":"ก็็็็็็็็็็็็็็.","pic":"http://staticgs.sandboxol.com/avatar/1750488841795626.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6650091470,"userName":"$Lovely$","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1747886005468527.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":1296639486,"userName":"juan4095diez","pic":"http://staticgs.sandboxol.com/sandbox/avatar/1746227334684909.jpg","identity":1,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_1.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null},{"userId":6591551790,"userName":"$_El_Pibe_$","pic":"http://staticgs.sandboxol.com/avatar/1750555081308815.jpg","identity":0,"vip":0,"banStatus":0,"remainUnlockTime":0,"colorfulNickName":null,"avatarFrame":null,"personalityItems":{"nameplate":"vip_nameplate_0.png"},"honorLv":0,"fansClubLv":null,"chatStatus":0,"lastModifyNoticeTime":null}],"GroupMembersCounted":35}
User: System data who is talking to you right now: 6572339614
User: System data of last 100 group messages: {"list":[{"date":"2025-06-23T04:27:16.044Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-55HJ-3E6F-U6TT","content":"!AI image ****"},{"date":"2025-06-23T04:27:18.347Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-563I-RFCF-U6TT","content":"➡️ Generating image...\n\n🕰️ It will take from 1 to 5 minutes.\n\nTo check the status, try:\n ↗️ !ai status","referMsg":"****"},{"date":"2025-06-23T04:27:26.033Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-57VK-BIAF-U6TT","content":"pe ne????"},{"date":"2025-06-23T04:27:34.557Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-5A27-BL8F-U6TT","content":"no"},{"date":"2025-06-23T04:27:42.825Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-5C2Q-BNUF-U6TT","content":"que es pues "},{"date":"2025-06-23T04:27:44.913Z","senderUserId":"5923417742","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5CJ4-BOCF-U6TT","content":"callate","referMsg":"xd qué onda ¿quieres charlar o algo? 😄"},{"date":"2025-06-23T04:27:54.057Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-5EQI-BRGF-U6TT","content":"quien"},{"date":"2025-06-23T04:27:56.791Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5FFT-RT0F-U6TT","content":"⬆️ Click image to view full ⬆️\n\n🎨 Prompt: ****\n🕰️ Duration: 0:9","referMsg":""},{"date":"2025-06-23T04:27:57.072Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-5FI4-3T6F-U6TT","content":"si dice pe ne"},{"date":"2025-06-23T04:28:03.759Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-5H6B-S04F-U6TT","content":"xd"},{"date":"2025-06-23T04:28:11.364Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-5J1P-438F-U6TT","content":"!AI image pe ne"},{"date":"2025-06-23T04:28:13.333Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5JH5-C48F-U6TT","content":"naa tú calla mejor 😜","referMsg":"AI Answer to: callate"},{"date":"2025-06-23T04:28:13.377Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5JHG-C4AF-U6TT","content":"➡️ Generating image...\n\n🕰️ It will take from 1 to 5 minutes.\n\nTo check the status, try:\n ↗️ !ai status","referMsg":"pe ne"},{"date":"2025-06-23T04:28:38.760Z","senderUserId":"5923417742","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5PNQ-4D2F-U6TT","content":"ʏ sɪ ɴᴏ ǫᴜɪᴇʀᴏ ǫᴜᴇ?","referMsg":"naa tú calla mejor 😜"},{"date":"2025-06-23T04:28:43.391Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5QRV-SF8F-U6TT","content":"⬆️ Click image to view full ⬆️\n\n🎨 Prompt: pe ne\n🕰️ Duration: 0:9","referMsg":""},{"date":"2025-06-23T04:28:49.479Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5SBH-SHKF-U6TT","content":"no mames la IA nos trata mal","referMsg":"naa tú calla mejor 😜"},{"date":"2025-06-23T04:28:53.570Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-5TBG-KJAF-U6TT","content":"ʏ ᴘᴏʀ ǫᴜᴇ ɴᴏ ʏ ᴘʀᴜᴇʙᴀs ᴀ ᴅɪᴍᴇ ǫᴜᴇ ǘᴇ ᴘᴀsᴀ? 😜","referMsg":"AI Answer to: ʏ sɪ ɴᴏ ǫᴜɪᴇʀᴏ ǫᴜᴇ?"},{"date":"2025-06-23T04:29:05.451Z","senderUserId":"5923417742","messageType":"RC:ReferenceMsg","messageUId":"CNJC-608A-SOMF-U6TT","content":"ǫᴜᴇ ᴛᴇ ᴄᴀʟʟᴇs ᴡᴇʏ","referMsg":"ʏ ᴘᴏʀ ǫᴜᴇ ɴᴏ ʏ ᴘʀᴜᴇʙᴀs ᴀ ᴅɪᴍᴇ ǫᴜᴇ ǘᴇ ᴘᴀsᴀ? 😜"},{"date":"2025-06-23T04:29:06.965Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-60K5-CPKF-U6TT","content":"jajaja pues a veces la IA tiene sus momentos 😜 pero aquí estoy para echar buena vibra y ayudarles siempre ✨","referMsg":"AI Answer to: no mames la IA nos trata mal"},{"date":"2025-06-23T04:29:09.447Z","senderUserId":"6356468142","messageType":"RC:ReferenceMsg","messageUId":"CNJC-617H-SQGF-U6TT","content":"tu mamá en tanga","referMsg":"ʏ ᴘᴏʀ ǫᴜᴇ ɴᴏ ʏ ᴘʀᴜᴇʙᴀs ᴀ ᴅɪᴍᴇ ǫᴜᴇ ǘᴇ ᴘᴀsᴀ? 😜"},{"date":"2025-06-23T04:29:22.150Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-64AP-KUSF-U6TT","content":"xdddd"},{"date":"2025-06-23T04:29:32.039Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-66O1-T32F-U6TT","content":"naa tú calla mejor 😜","referMsg":"AI Answer to: tu mamá en tanga"},{"date":"2025-06-23T04:29:32.042Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-66O2-L34F-U6TT","content":"ʏ ǫᴜᴇ ᴠᴏʟᴠɪᴇɴᴛᴇ ᴡᴇʏ  😜","referMsg":"AI Answer to: ǫᴜᴇ ᴛᴇ ᴄᴀʟʟᴇs ᴡᴇʏ"},{"date":"2025-06-23T04:29:45.505Z","senderUserId":"5923417742","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6A18-D8EF-U6TT","content":"ᴘᴏʀ ғᴀᴠᴏʀ ᴄᴀʟʟᴀᴛᴇ ","referMsg":"ʏ ǫᴜᴇ ᴠᴏʟᴠɪᴇɴᴛᴇ ᴡᴇʏ  😜"},{"date":"2025-06-23T04:30:06.980Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6F91-5FOF-U6TT","content":"naa tú calla mejor 😜","referMsg":"AI Answer to: ᴘᴏʀ ғᴀᴠᴏʀ ᴄᴀʟʟᴀᴛᴇ "},{"date":"2025-06-23T04:30:09.590Z","senderUserId":"6356468142","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6FTD-LGSF-U6TT","content":"pon la imagen de un ano","referMsg":"naa tú calla mejor 😜"},{"date":"2025-06-23T04:30:23.169Z","senderUserId":"5923417742","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6J7G-DLCF-U6TT","content":"ᴄᴏɴ ʀᴀᴢᴏ ᴛᴇ ᴀʙᴀɴᴅᴏɴᴏ ᴛᴜ ᴘᴀᴘᴀ","referMsg":"naa tú calla mejor 😜"},{"date":"2025-06-23T04:30:30.389Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6KVT-DO0F-U6TT","content":"no puedo ayudar con eso 😅 mejor pide algo divertido o cool en blockman go 🎮✨","referMsg":"AI Answer to: pon la imagen de un ano"},{"date":"2025-06-23T04:30:30.506Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-6L0Q-LO2F-U6TT","content":"xd"},{"date":"2025-06-23T04:30:48.139Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6PAI-TUOF-U6TT","content":"naa tú calla mejor 😜","referMsg":"AI Answer to: ᴄᴏɴ ʀᴀᴢᴏ ᴛᴇ ᴀʙᴀɴᴅᴏɴᴏ ᴛᴜ ᴘᴀᴘᴀ"},{"date":"2025-06-23T04:30:52.645Z","senderUserId":"5923417742","messageType":"RC:TxtMsg","messageUId":"CNJC-6QDP-E08F-U6TT","content":"!ai image ano"},{"date":"2025-06-23T04:30:57.751Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6RLL-U2CF-U6TT","content":"➡️ Generating image...\n\n🕰️ It will take from 1 to 5 minutes.\n\nTo check the status, try:\n ↗️ !ai status","referMsg":"ano"},{"date":"2025-06-23T04:31:07.995Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-6U5M-U7EF-U6TT","content":"ya cállate ya cállate la pinche madre ","referMsg":"naa tú calla mejor 😜"},{"date":"2025-06-23T04:31:24.713Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-728A-EDSF-U6TT","content":"⬆️ Click image to view full ⬆️\n\n🎨 Prompt: ano\n🕰️ Duration: 0:10","referMsg":""},{"date":"2025-06-23T04:31:25.086Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-72B7-ME4F-U6TT","content":"ote vio lo","referMsg":"naa tú calla mejor 😜"},{"date":"2025-06-23T04:31:28.435Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-735C-UFAF-U6TT","content":"naa tú cállate primero 😜🎉","referMsg":"AI Answer to: ya cállate ya cállate la pinche madre "},{"date":"2025-06-23T04:31:42.470Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-76J1-MLGF-U6TT","content":"usted no yo","referMsg":"naa tú cállate primero 😜🎉"},{"date":"2025-06-23T04:31:49.812Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-78CD-6MSF-U6TT","content":"jajaja ya saben que aquí la buena onda siempre manda 😜✨ no se olviden de respetar para que todos la pasemos chido \n\nquieres que te ayude con algo o solo relax? 🎮😉","referMsg":"AI Answer to: ote vio lo"},{"date":"2025-06-23T04:31:59.196Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-7ALN-6Q8F-U6TT","content":"jajaja ya ya 🤣 qué más pues ¿vamos a jugar o qué? 🎮😜","referMsg":"AI Answer to: usted no yo"},{"date":"2025-06-23T04:32:51.674Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-7NFM-NCSF-U6TT","content":"no por malvado ahora sí te voy a pegar con el martillo 🔨","referMsg":"jajaja ya ya 🤣 qué más pues ¿vamos a jugar o qué? 🎮😜"},{"date":"2025-06-23T04:33:02.343Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-7Q31-VGMF-U6TT","content":"jajaja 𝘢𝘮𝘢𝘢𝘢𝘢 𝘲𝘶𝘦 𝘷𝘦𝘯𝘨𝘢 𝘤𝘰𝘯 𝘦𝘳𝘦𝘴 𝘵𝘢𝘯 𝘣𝘳𝘶𝘵𝘢𝘭  🔨😜","referMsg":"AI Answer to: no por malvado ahora sí te voy a pegar con el martillo 🔨"},{"date":"2025-06-23T04:33:25.843Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-7VQK-VPOF-U6TT","content":"usted están men zo","referMsg":"jajaja 𝘢𝘮𝘢𝘢𝘢𝘢 𝘲𝘶𝘦 𝘷𝘦𝘯𝘨𝘢 𝘤𝘰𝘯 𝘦𝘳𝘦𝘴 𝘵𝘢𝘯 𝘣𝘳𝘶𝘵𝘢𝘭  🔨😜"},{"date":"2025-06-23T04:33:41.098Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-83HQ-NUOF-U6TT","content":"jajaja qué onda con esa energía 😜 vamos con buena onda siempre 🌟","referMsg":"AI Answer to: usted están men zo"},{"date":"2025-06-23T04:33:48.439Z","senderUserId":"6356468142","messageType":"RC:ReferenceMsg","messageUId":"CNJC-85B5-O0SF-U6TT","content":"pone la imagen de la foto de perfil mia","referMsg":"jajaja 𝘢𝘮𝘢𝘢𝘢𝘢 𝘲𝘶𝘦 𝘷𝘦𝘯𝘨𝘢 𝘤𝘰𝘯 𝘦𝘳𝘦𝘴 𝘵𝘢𝘯 𝘣𝘳𝘶𝘵𝘢𝘭  🔨😜"},{"date":"2025-06-23T04:34:02.725Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-88QP-866F-U6TT","content":"no puedo mostrar imágenes ni acceder a fotos de perfil aún 😅 pero más adelante capaz sea posible 😉✨","referMsg":"AI Answer to: pone la imagen de la foto de perfil mia"},{"date":"2025-06-23T04:34:32.619Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-8G4A-OH8F-U6TT","content":"!dash"},{"date":"2025-06-23T04:34:36.636Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-8H3N-0IIF-U6TT","content":"que nooo pinche pu to mal nacido y más menzo mejor kallate ","referMsg":"jajaja qué onda con esa energía 😜 vamos con buena onda siempre 🌟"},{"date":"2025-06-23T04:35:01.037Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-8N2B-8QKF-U6TT","content":"naa tú cállate mejor 😜 aquí pa buena onda y pura diversión 🎮✨","referMsg":"AI Answer to: que nooo pinche pu to mal nacido y más menzo mejor kallate "},{"date":"2025-06-23T04:35:12.373Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-8PQT-8U2F-U6TT","content":"naa a a a a a. tu también ","referMsg":"naa tú cállate mejor 😜 aquí pa buena onda y pura diversión 🎮✨"},{"date":"2025-06-23T04:35:36.298Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-8VLQ-H5IF-U6TT","content":"jajaja ya ya relájate un poco 😜 aquí todos pa pasarla chido 🎮✨","referMsg":"AI Answer to: naa a a a a a. tu también "},{"date":"2025-06-23T04:35:47.313Z","senderUserId":"6445125950","messageType":"RC:ReferenceMsg","messageUId":"CNJC-92BS-98EF-U6TT","content":"que nooo pu to 🗣️","referMsg":"jajaja ya ya relájate un poco 😜 aquí todos pa pasarla chido 🎮✨"},{"date":"2025-06-23T04:36:04.845Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJC-96KR-9DSF-U6TT","content":"naa tú cállate mejor 😜 aquí pa buena onda y pura diversión 🎮✨","referMsg":"AI Answer to: que nooo pu to 🗣️"},{"date":"2025-06-23T04:36:31.290Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-9D3E-HM2F-U6TT","content":"!Rank  6445125950"},{"date":"2025-06-23T04:36:35.948Z","senderUserId":"6554963918","messageType":"RC:TxtMsg","messageUId":"CNJC-9E7R-1NKF-U6TT","content":"𝗨𝘀𝗲𝗿'𝘀 𝗥𝗮𝗻𝗸\n\n🔸 Level: 𝟭\n📊 XP: 𝟬\n📈 Progress to Level 2: 𝟬/𝟮𝟬 XP\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 0%\n\n⚙️ 𝗫𝗣 𝗦𝗲𝘁𝘁𝗶𝗻𝗴𝘀:\n• XP per message: 𝟷\n• XP delay (sec): 𝟷𝟶\n\nCheck group rankings with !𝗿𝗮𝗻𝗸 𝗹𝗲𝗮𝗱𝗲𝗿𝗯𝗼𝗮𝗿𝗱 command.\n\nUse !𝗱𝗮𝘀𝗵𝗯𝗼𝗮𝗿𝗱 command to change XP settings easily!"},{"date":"2025-06-23T04:37:27.034Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-9QMU-I7QF-U6TT","content":"frases"},{"date":"2025-06-23T04:37:37.326Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-9T7B-IBCF-U6TT","content":"!rank 6554963918"},{"date":"2025-06-23T04:37:43.653Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-9UOP-ADCF-U6TT","content":"ja ha hiciste"},{"date":"2025-06-23T04:37:54.442Z","senderUserId":"6445125950","messageType":"RC:TxtMsg","messageUId":"CNJC-A1D2-IHQF-U6TT","content":"!rank 6554963918"},{"date":"2025-06-23T04:37:54.799Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-A1FR-QI4F-U6TT","content":"na"},{"date":"2025-06-23T04:38:10.196Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-A585-2N2F-U6TT","content":"!Rank 6554963918"},{"date":"2025-06-23T04:38:22.036Z","senderUserId":"6554963918","messageType":"RC:TxtMsg","messageUId":"CNJC-A84L-2R2F-U6TT","content":"𝗭𝗲𝘅𝘆𝗔𝗜'𝘀 𝗥𝗮𝗻𝗸\n\n🔸 Level: 𝟭\n📊 XP: 𝟬\n📈 Progress to Level 2: 𝟬/𝟮𝟬 XP\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 0%\n\n⚙️ 𝗫𝗣 𝗦𝗲𝘁𝘁𝗶𝗻𝗴𝘀:\n• XP per message: 𝟷\n• XP delay (sec): 𝟷𝟶\n\nCheck group rankings with !𝗿𝗮𝗻𝗸 𝗹𝗲𝗮𝗱𝗲𝗿𝗯𝗼𝗮𝗿𝗱 command.\n\nUse !𝗱𝗮𝘀𝗵𝗯𝗼𝗮𝗿𝗱 command to change XP settings easily!"},{"date":"2025-06-23T04:39:28.750Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-AODR-JH8F-U6TT","content":"!dashboard"},{"date":"2025-06-23T04:39:31.644Z","senderUserId":"6554963918","messageType":"cu:highVipPush","messageUId":"CNJC-AP4F-3HUF-U6TT","content":"Easily manage groups, personalize settings, enable automoderation, and more — all from one dashboard!"},{"date":"2025-06-23T04:39:46.490Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJC-ASOE-JMEF-U6TT","content":"pon dashboard oorfa"},{"date":"2025-06-23T05:45:33.635Z","senderUserId":"1879065312","messageType":"RC:ImgMsg","messageUId":"CNJD-90DG-SQGF-U6TT","content":"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"},{"date":"2025-06-23T05:45:36.539Z","senderUserId":"1879065312","messageType":"RC:ImgMsg","messageUId":"CNJD-9146-SQUF-U6TT","content":"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de chill "},{"date":"2025-06-23T10:44:38.002Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJH-HTBS-M4OF-U6TT","content":"hola "},{"date":"2025-06-23T11:22:46.076Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJI-3BVF-3QGF-U6TT","content":"hola"},{"date":"2025-06-23T11:38:59.728Z","senderUserId":"1879065312","messageType":"RC:TxtMsg","messageUId":"CNJI-APM4-1TQF-U6TT","content":"buenas "},{"date":"2025-06-23T11:39:11.949Z","senderUserId":"1879065312","messageType":"RC:TxtMsg","messageUId":"CNJI-ASLJ-A5AF-U6TT","content":"@Dylantari al final si eras vos xd"},{"date":"2025-06-23T12:12:36.562Z","senderUserId":"6356468142","messageType":"RC:GIFMsg","messageUId":"CNJI-Q62K-I9AF-U6TT"},{"date":"2025-06-23T12:24:37.226Z","senderUserId":"1879065312","messageType":"RC:TxtMsg","messageUId":"CNJI-VM0Q-IMSF-U6TT","content":"😀"},{"date":"2025-06-23T12:47:44.611Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-A8NO-TQSF-U6TT","content":"!Rank"},{"date":"2025-06-23T12:47:50.441Z","senderUserId":"6554963918","messageType":"RC:TxtMsg","messageUId":"CNJJ-AA5A-DVMF-U6TT","content":"𝗗𝘆𝗹𝗮𝗻𝘁𝗮𝗿𝗶'𝘀 𝗥𝗮𝗻𝗸\n\n🔸 Level: 𝟯\n📊 XP: 𝟳𝟵\n📈 Progress to Level 4: 𝟮𝟵/𝟰𝟬 XP\n███████████▒▒▒▒ 72%\n\n⚙️ 𝗫𝗣 𝗦𝗲𝘁𝘁𝗶𝗻𝗴𝘀:\n• XP per message: 𝟷\n• XP delay (sec): 𝟷𝟶\n\nCheck group rankings with !𝗿𝗮𝗻𝗸 𝗹𝗲𝗮𝗱𝗲𝗿𝗯𝗼𝗮𝗿𝗱 command.\n\nUse !𝗱𝗮𝘀𝗵𝗯𝗼𝗮𝗿𝗱 command to change XP settings easily!"},{"date":"2025-06-23T12:48:10.497Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-AF20-EJIF-U6TT","content":"/fill 0 120 0 40 120 40 tnt replace air"},{"date":"2025-06-23T12:48:42.248Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-AMQ2-7IUF-U6TT","content":"!AI image foto"},{"date":"2025-06-23T12:48:46.489Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJJ-ANR6-FOKF-U6TT","content":"➡️ Generating image...\n\n🕰️ It will take from 1 to 5 minutes.\n\nTo check the status, try:\n ↗️ !ai status","referMsg":"foto"},{"date":"2025-06-23T12:51:42.299Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJJ-C2OM-T02F-U6TT","content":"⬆️ Click image to view full ⬆️\n\n🎨 Prompt: foto\n🕰️ Duration: 2:36","referMsg":""},{"date":"2025-06-23T12:52:02.307Z","senderUserId":"1296639486","messageType":"RC:TxtMsg","messageUId":"CNJJ-C7L0-TLMF-U6TT","content":"gente"},{"date":"2025-06-23T12:52:02.692Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-C7O1-5MCF-U6TT","content":"!AI image reloj"},{"date":"2025-06-23T12:52:08.973Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-C993-DTOF-U6TT","content":"que"},{"date":"2025-06-23T12:52:09.583Z","senderUserId":"1296639486","messageType":"RC:ImgMsg","messageUId":"CNJJ-C9DR-TUOF-U6TT","content":"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"},{"date":"2025-06-23T12:52:11.251Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJJ-C9QS-U0CF-U6TT","content":"➡️ Generating image...\n\n🕰️ It will take from 1 to 5 minutes.\n\nTo check the status, try:\n ↗️ !ai status","referMsg":"reloj"},{"date":"2025-06-23T12:52:21.543Z","senderUserId":"1296639486","messageType":"RC:ReferenceMsg","messageUId":"CNJJ-CCB9-UBAF-U6TT","content":"aprovechen","referMsg":""},{"date":"2025-06-23T12:53:24.174Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-CRKJ-NUQF-U6TT","content":"mangors"},{"date":"2025-06-23T12:53:27.872Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-CSHG-01SF-U6TT","content":"mangoes"},{"date":"2025-06-23T12:53:39.966Z","senderUserId":"1296639486","messageType":"RC:TxtMsg","messageUId":"CNJJ-CVFV-GC0F-U6TT","content":"hay muchos hacker"},{"date":"2025-06-23T12:53:50.454Z","senderUserId":"1296639486","messageType":"RC:TxtMsg","messageUId":"CNJJ-D21T-GLUF-U6TT","content":"aprovechen y tendran gcubes🤑"},{"date":"2025-06-23T12:53:52.911Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-D2L3-ONSF-U6TT","content":"hacker igual a gc"},{"date":"2025-06-23T12:54:04.107Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-D5CI-P06F-U6TT","content":"toca irse a Sky bloxk"},{"date":"2025-06-23T12:54:13.440Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-D7LG-15CF-U6TT","content":"en qué juego aparecen más hackers?"},{"date":"2025-06-23T12:54:27.476Z","senderUserId":"1296639486","messageType":"RC:TxtMsg","messageUId":"CNJJ-DB35-1GUF-U6TT","content":"egg war y jail break"},{"date":"2025-06-23T12:54:57.175Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-DIB5-Q3AF-U6TT","content":"ok"},{"date":"2025-06-23T12:54:58.298Z","senderUserId":"805073246","messageType":"RC:TxtMsg","messageUId":"CNJJ-DIJU-I3UF-U6TT","content":"gracias "},{"date":"2025-06-23T12:55:04.459Z","senderUserId":"6554963918","messageType":"RC:ReferenceMsg","messageUId":"CNJJ-DK42-Q8AF-U6TT","content":"⬆️ Click image to view full ⬆️\n\n🎨 Prompt: reloj\n🕰️ Duration: 2:34","referMsg":""},{"date":"2025-06-23T13:03:39.293Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-HHQ7-8CCF-U6TT","content":"bros reporte a uno de nivel 9999 y noe deja entrar a su isla"},{"date":"2025-06-23T13:34:56.932Z","senderUserId":"6356468142","messageType":"RC:TxtMsg","messageUId":"CNJJ-VS79-2R2F-U6TT","content":"!invite lospapus"},{"date":"2025-06-23T13:35:03.480Z","senderUserId":"6554963918","messageType":"cu:highVipPush","messageUId":"CNJJ-VTQE-31MF-U6TT","content":"You can easily invite me by clicking the button below. Select the group you want to invite me to and accept bot invitation!"},{"date":"2025-06-23T14:17:06.129Z","senderUserId":"6572339614","messageType":"RC:ReferenceMsg","messageUId":"CNJK-J5MK-FSKF-U6TT","content":"XD","referMsg":"naa tú calla mejor 😜"}]}
User: XD
Assistant:
ASSISTANT
jajaja así se habla 😄✨ qué rollo, qué se arma hoy en blockman go? 🎮

turns-00083.parquet:31590

5156d11056aa9bfcc20b2766
turn 1/3gpt-4.1-mini-2025-04-14KoreanSouth Korea222 words
degenerate_repetitionAbsentFinal dense release
USER
분홍색이랑 하얀색 그리고 잠을 자는 것을 좋아하는 귀여운 고양이귀 여자아이 캐릭터 만들어줘
ASSISTANT
물론이죠! 분홍색과 하얀색을 주 색상으로 하고, 잠을 자는 것을 좋아하는 귀여운 고양이귀 여자아이 캐릭터 디자인을 제안해드릴게요.

---

### 캐릭터 컨셉:  
**이름:** 모모 (Momo)  
**나이:** 12세  
**성격:** 조용하고 상냥하며, 조금 수줍음 많음. 잠을 사랑하는 몽상가 타입.  
**특징:** 고양이 귀, 푹신한 꼬리, 항상 편안한 옷차림  

---

### 외형 디자인  
- **머리카락:** 부드러운 분홍색 긴 머리, 앞머리는 살짝 짧게 내려와서 귀엽고 부드러운 느낌을 줌.  
- **고양이 귀:** 머리 위에 분홍과 하얀색이 섞인 고양이 귀가 살짝 솟아 있음. 귀 끝은 분홍색, 안쪽은 하얀색. 살짝 퍼지는 솜털 느낌의 질감.  
- **눈:** 크고 반짝이는 라벤더빛 눈동자. 항상 약간 졸린 듯한 표정.  
- **피부:** 하얀 피부에 은은한 장밋빛 뺨.  
- **복장:** 하얀색과 분홍색이 섞인 편안한 잠옷 스타일, 부드러운 원피스형 잠옷에 리본 장식이 달려 있음. 무릎까지 오는 짧은 양말과 부드러운 슬리퍼.  
- **꼬리:** 고양이 꼬리도 부드럽고 푹신한 분홍색과 흰색이 섞여있음.  
- **소품:** 항상 가지고 다니는 작은 봉제인형이나 곰돌이 인형 (잠을 잘 때 꼭 끌어안음).

---

### 성격 및 특징  
- 잠자는 것을 정말 좋아해서 낮잠도 자고 밤에는 꿀잠을 잡니다.  
- 졸릴 때는 자주 하품하고, 눈이 절반쯤 감겨 있음.  
- 친구들에게 다정하게 대하며, 귀여운 목소리로 이야기함.  
- 고양이처럼 조용할 때는 정말 조용하지만, 기분 좋으면 작게 웃으며 골골송(고양이 울음소리 느낌)을 흉내 내기도 함.

---

혹시 이 캐릭터를 그림으로 그리거나 애니메이션으로 만들 계획이 있나요? 더 구체적인 설정이나 디자인이 필요하면 알려 주세요!

turns-00083.parquet:31591

aeb53cf2797d2a06314f6b17
turn 2/3gpt-4.1-mini-2025-04-14KoreanSouth Korea203 words
degenerate_repetitionAbsentFinal dense release
USER
그녀가 cute braided hairstyle을 하는 모습? 그런데 너무 신기하고 귀여워서 누르고 당기고 흔드는 모습?
ASSISTANT
좋아요! 모모가 귀엽게 땋은 머리(브레이드 스타일)를 하고, 자신의 머리를 신기해하며 누르고 당기고 흔드는 장면을 상상해볼게요.

---

### 장면 묘사:  
모모는 분홍빛 긴 머리를 깔끔하게 양쪽으로 두 개의 귀여운 브레이드(땋은 머리)로 완성했어요. 브레이드는 부드럽고 포근해 보여서 마치 솜사탕 같은 느낌입니다. 땋은 머리 끝에는 분홍색 작은 리본이 묶여있고, 고양이 귀도 조용히 위로 올라가 있어요.

모모가 거울 앞에서 땋은 머리를 보고 호기심 가득한 표정을 짓습니다. 눈을 동그랗게 뜨고, 반짝이는 눈동자로 머리를 누르고 당겨보고, 살살 흔들면서 “와~ 내 머리 진짜 귀엽다!”라며 혼잣말을 해요.

손가락으로 브레이드를 살짝 꼬집어 부드러운 촉감을 즐기고, 뒤로 흔들 때마다 리본이 살랑살랑 흔들려서 더 사랑스러워 보입니다. 모모의 작은 하얀 고양이 꼬리가 신나서 좌우로 살랑이는 모습도 덩달아 귀엽게 느껴지죠.

---

### 표정 & 동작 포인트  
- 눈은 커다랗게, 약간 놀란 듯한 신기한 표정  
- 입은 ‘우와~’ 작은 ‘ㅇ’ 모양으로 귀엽게 벌려 있음  
- 두 손으로 브레이드를 양쪽 번갈아 누르고 당기면서 헤어 텍스처를 탐색  
- 머리를 살짝 흔들 때는 작고 부드러운 움직임으로 천천히 흔듦  
- 살짝 고개를 갸웃거리며 불만 없는 호기심 가득한 표정 유지  

---

필요하다면 이 모습을 그림으로 한 컷 또는 짧은 애니메이션으로 만들어도 너무 귀여울 것 같아요!  
직접 그림 작업을 원하시면 구성이나 색감, 동작 등 더 도움 드릴 수 있습니다.

turns-00083.parquet:31592

0f9b964c2f52555b8338fe65
turn 3/3gpt-4.1-mini-2025-04-14KoreanSouth Korea383 words
degenerate_repetitionAbsentFinal dense release
USER
섬세하게 자세히 보기
ASSISTANT
물론입니다! 모모가 귀여운 브레이드 머리를 신기하게 만지면서 누르고 당기고 흔드는 모습을 섬세하게 자세히 묘사해 드릴게요.

---

### 모모의 모습: 귀여운 브레이드 머리와 행동 세밀 묘사

#### 1. **머리 스타일 디테일**  
- 모모의 분홍빛 머리는 부드러운 광택이 돌며, 빛을 받으면 은은하게 반짝여요.  
- 양쪽으로 가지런히 땋은 두 갈래 브레이드는 일정하게 조여져 있어 풀어지지 않고, 머리카락 한 올 한 올이 촘촘히 꼬여 있습니다.  
- 브레이드의 끝부분에는 작은 분홍색 리본이 리본 매듭이 딱 단단히 묶여 있고, 끝은 살짝 살랑거리도록 가늘게 떨어지죠.  
- 브레이드가 움직일 때마다 가느다란 머리카락 몇 가닥이 자연스럽게 흘러내려 얼굴을 살짝 감싸는 부드러운 느낌을 줍니다.

#### 2. **손동작과 표정 디테일**  
- 모모의 손은 작고 부드러운 곡선이 살아있고, 손가락 끝에는 네일이 거의 없는, 동글동글한 아기손 모양이에요.  
- 약간 손톱이 보이는 부분은 깨끗하고 촉촉해 보이며, 브레이드를 만질 때마다 살며시 눌러야 하므로 살갗에 딱 닿는 그 감촉이 아리랑한 듯 섬세하게 느껴집니다.  
- 손끝으로 땋인 머리를 살짝 누르면 머리카락이 포근하게 탄력있게 꾹 눌렸다가 천천히 원래 모양으로 돌아가는 느낌이 있어요.  
- 당길 때는 아주 살짝 힘을 주어 가벼운 탄성이 느껴지며, 땋은 머리카락이 팽팽해지고 손으로 고른 후 꼭꼭 잡은 손가락 사이에서 고양이 귀가 반응하듯 살짝 움직입니다.  
- 모모의 눈은 신기함과 기쁨으로 반짝이고, 입은 ‘우와~’ 하면서 약간 O 모양으로 벌어져 있어요.  
- 눈꺼풀은 살짝 내려오고, 속눈썹이 길게 내려와 눈동자를 돋보이게 하며, 눈동자 초점은 브레이드 손길에 집중되어 있습니다.  
- 얼굴에 은은한 홍조가 도는 볼은 부드럽고 통통해서 손가락으로 브레이드를 쓸 때 마치 얼굴까지 애정 어린 손길로 간지럽히는 듯한 느낌을 줘요.

#### 3. **머리를 흔드는 모습**  
- 머리를 흔들 때는 고개를 좌우로 살짝 기울이며, 두 손으로 땋은 머리 양쪽을 부드럽게 잡고 몸통도 가볍게 흔듭니다.  
- 브레이드와 리본은 자연스럽게 공중에서 살랑거리며, 미세하게 공기의 흐름을 타고 흔들리는 모습이 보입니다.  
- 이때 고양이 귀가 약간 흔들리면서도, 반짝이는 귀 안쪽 털이 부드럽고 폭신한 질감이 느껴지도록 그라데이션 되어 있어 더욱 생명력이 있어 보입니다.  
- 모모의 꼬리도 리드미컬하게 좌우로 흔들리며, 손끝과 맞물려 ‘귀여움’이 극대화되는 순간입니다.

#### 4. **작은 소품과 배경 포인트**  
- 모모가 기대는 벽이나 소파는 부드러운 파스텔 톤 컬러로, 머리를 만지작거릴 때 편안함이 느껴지는 공간을 만들어요.  
- 손에 쥐고 있는 작은 봉제 인형 혹은 곰돌이 인형이 고개를 살짝 기울이고 마치 모모의 머리 감상에 같이 감탄하는 듯한 표정을 하고 있어 귀엽고 사랑스러운 장면을 완성합니다.

---

이 장면을 떠올리시면 한 땀 한 땀 살이 닿는 듯한 감촉, 섬세한 손동작, 신기함과 사랑스러움이 묻어나는 표정이 머릿속에 생생하게 그려질 거예요!  
필요시 이 묘사를 바탕으로 일러스트나 애니메이션 콘셉트도 추가로 도와드릴 수 있습니다.

turns-00083.parquet:31593

8793a991dadbe3531744fa9d
turn 1/1gpt-4.1-mini-2025-04-14IndonesianUnited States52 words
degenerate_repetitionAbsentFinal dense release
USER
Assistant: Halo! Apakah ada yang bisa saya bantu? 🤖
User: Siapa namamu?
Assistant: Nama saya adalah PixAI🤖 dan di kembangkan oleh Inkyz❤️
User: Siapa itu Inkyz?
Assistant: Inkyz adalah developer biasa yang menciptakan kecerdasan buatan di balik project ini.
User: Halo
Assistant:
ASSISTANT
Halo! Ada yang ingin kamu tanyakan atau butuh bantuan? 😊

turns-00083.parquet:31594

2eae0f5bf9b7a1e6504bca41
turn 1/1gpt-4.1-mini-2025-04-14Indonesianunknown country60 words
degenerate_repetitionAbsentFinal dense release
USER
Assistant: Halo! Apakah ada yang bisa saya bantu? 🤖
User: Siapa namamu?
Assistant: Nama saya adalah PixAI🤖 dan di kembangkan oleh Inkyz❤️
User: Siapa itu Inkyz?
Assistant: Inkyz adalah developer biasa yang menciptakan kecerdasan buatan di balik project ini.
User: 11 pesan baru
Assistant:
ASSISTANT
Terima kasih sudah memberi tahu! Apakah kamu ingin saya membantu membuka atau membaca pesan-pesan baru tersebut?

turns-00083.parquet:31595

830e4d4541e464f864a29a47
turn 1/19gpt-4.1-mini-2025-04-14EnglishCroatia1637 words
degenerate_repetitionAbsentFinal dense release
USER
<color=magenta>[MMFPSE UGS Manager]</color> Initializing UGS.
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Services.Kit_UGS/<Awake>d__2:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_UGS.cs:36)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<MarsFPSKit.Services.Kit_UGS/<Awake>d__2> (MarsFPSKit.Services.Kit_UGS/<Awake>d__2&)
MarsFPSKit.Services.Kit_UGS:Awake ()

RelayManager initialized
UnityEngine.Debug:Log (object)
Utp.RelayManager:Awake () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Relay/RelayManager.cs:36)
UnityEngine.GameObject:AddComponent<Utp.RelayManager> ()
Utp.UtpTransport:Awake () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:91)
UnityEngine.GameObject:AddComponent<Utp.UtpTransport> ()
MarsFPSKit.Services.Kit_TransportServiceUgsRelay:Initialize (MarsFPSKit.Kit_NetworkManager) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:76)
MarsFPSKit.Kit_NetworkManager:Awake () (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkManager.cs:76)

UTPTransport initialized!
UnityEngine.Debug:Log (object)
Utp.UtpTransport:Awake () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:94)
UnityEngine.GameObject:AddComponent<Utp.UtpTransport> ()
MarsFPSKit.Services.Kit_TransportServiceUgsRelay:Initialize (MarsFPSKit.Kit_NetworkManager) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:76)
MarsFPSKit.Kit_NetworkManager:Awake () (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkManager.cs:76)

<color=magenta>[MMFPSE UGS Manager]</color> Signing in anonymously.
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Services.Kit_UGS/<Awake>d__2:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_UGS.cs:38)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Core.UnityServices/<InitializeAsync>d__26:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core/UnityServices.cs:136)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Core.Internal.UnityServicesInternal/<InitializeAsync>d__27:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:96)
System.Threading.Tasks.TaskCompletionSource`1<object>:TrySetResult (object)
Unity.Services.Core.Internal.UnityServicesInternal/<>c__DisplayClass33_0:<InitializeServicesAsync>g__SucceedServicesInitialization|3 () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:191)
Unity.Services.Core.Internal.UnityServicesInternal/<InitializeServicesAsync>d__33:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:164)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Unity.Services.Core.Internal.UnityServicesInternal/<InitializeServicesAsync>d__33> (Unity.Services.Core.Internal.UnityServicesInternal/<InitializeServicesAsync>d__33&)
Unity.Services.Core.Internal.UnityServicesInternal:InitializeServicesAsync ()
Unity.Services.Core.Internal.UnityServicesInternal/<EnableInitializationAsync>d__36:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:217)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Unity.Services.Core.Internal.UnityServicesInternal/<EnableInitializationAsync>d__36> (Unity.Services.Core.Internal.UnityServicesInternal/<EnableInitializationAsync>d__36&)
Unity.Services.Core.Internal.UnityServicesInternal:EnableInitializationAsync ()
Unity.Services.Core.Internal.UnityServicesInitializer/<EnableServicesInitializationAsync>d__1:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInitializer.cs:32)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Unity.Services.Core.Internal.UnityServicesInitializer/<EnableServicesInitializationAsync>d__1> (Unity.Services.Core.Internal.UnityServicesInitializer/<EnableServicesInitializationAsync>d__1&)
Unity.Services.Core.Internal.UnityServicesInitializer:EnableServicesInitializationAsync ()

<color=magenta>[MMFPSE UGS Manager]</color> Logged into UGS, player ID: SYt0H3zGWXCwLfJrQH8WedUYe83P
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Services.Kit_UGS/<Awake>d__2:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_UGS.cs:40)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Authentication.AuthenticationServiceInternal/<HandleSignInRequestAsync>d__140:MoveNext () (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/AuthenticationServiceInternal.cs:806)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Authentication.SignInResponse>:SetResult (Unity.Services.Authentication.SignInResponse)
Unity.Services.Authentication.WebRequest/<SendAsync>d__15`1<Unity.Services.Authentication.SignInResponse>:MoveNext () (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/Network/WebRequest.cs:66)
System.Threading.Tasks.TaskCompletionSource`1<string>:SetResult (string)
Unity.Services.Authentication.WebRequest:RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1<string>,long,bool,bool,string,string,System.Collections.Generic.IDictionary`2<string, string>) (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/Network/WebRequest.cs:198)
Unity.Services.Authentication.WebRequest/<>c__DisplayClass16_0:<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/Network/WebRequest.cs:76)
UnityEngine.AsyncOperation:InvokeCompletionEvent ()

Starting online server
UnityEngine.Debug:Log (object)
MarsFPSKit.UI.Kit_MenuHostScreen/<StartSessionRoutine>d__35:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:340)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
MarsFPSKit.UI.Kit_MenuHostScreen:StartSession () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:290)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

QosJob: executing job with 10000ms timeout
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:127)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.185.184.193:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.121.11.132:7778 took 3ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.228.80.26:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.87.195.172:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.90.156.155:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.244.34.146:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.116.138.213:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.84.175.100:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.247.237.17:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.227.42.36:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.19.21.101:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: received 55 responses of 55/55 in 264ms waiting avg 5ms per response
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:RecvQosResponsesTimed (Unity.Networking.QoS.NetworkEndPoint,System.DateTime,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle,bool) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:331)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:184)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: took 280ms to process 11 servers
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:146)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

best region is europe-central2
UnityEngine.Debug:Log (object)
Unity.Services.Relay.WrappedRelayService/<CreateAllocationAsync>d__6:MoveNext () (at ./Library/PackageCache/com.unity.services.relay@1.1.1/Runtime/SDK/WrappedRelayService.cs:54)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Collections.Generic.IList`1<Unity.Services.Qos.Internal.QosResult>>:SetResult (System.Collections.Generic.IList`1<Unity.Services.Qos.Internal.QosResult>)
Unity.Services.Qos.WrappedQosService/<GetSortedInternalQosResultsAsync>d__19:MoveNext () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/WrappedQosService.cs:115)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Collections.Generic.List`1<Unity.Services.Qos.Internal.QosResult>>:SetResult (System.Collections.Generic.List`1<Unity.Services.Qos.Internal.QosResult>)
Unity.Services.Qos.Runner.BaselibQosRunner/<MeasureQosAsync>d__3:MoveNext () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/BaselibQosRunner.cs:53)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Qos.Runner.IQosJob>:SetResult (Unity.Services.Qos.Runner.IQosJob)
Unity.Services.Qos.Runner.BaselibQosRunner/<RunQosJob>d__7:MoveNext () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/BaselibQosRunner.cs:113)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

Relay server started
UnityEngine.Debug:Log (object)
Utp.UtpServer:Start (uint16,bool,Unity.Services.Relay.Models.Allocation) (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Utp/UtpServer.cs:345)
Utp.UtpTransport:ServerStart () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:240)
Mirror.NetworkServer:Listen (int) (at Assets/Mirror/Core/NetworkServer.cs:149)
Mirror.NetworkManager:SetupServer () (at Assets/Mirror/Core/NetworkManager.cs:305)
Mirror.NetworkManager:StartHost () (at Assets/Mirror/Core/NetworkManager.cs:471)
MarsFPSKit.Services.Kit_TransportServiceUgsRelay/<>c__DisplayClass7_0:<StartHost>b__0 (string) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:146)
Utp.RelayManager/<GetJoinCodeTask>d__23:MoveNext () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Relay/RelayManager.cs:176)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Server started listening
UnityEngine.Debug:Log (object)
Mirror.NetworkServer:Listen (int) (at Assets/Mirror/Core/NetworkServer.cs:165)
Mirror.NetworkManager:SetupServer () (at Assets/Mirror/Core/NetworkManager.cs:305)
Mirror.NetworkManager:StartHost () (at Assets/Mirror/Core/NetworkManager.cs:471)
MarsFPSKit.Services.Kit_TransportServiceUgsRelay/<>c__DisplayClass7_0:<StartHost>b__0 (string) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:146)
Utp.RelayManager/<GetJoinCodeTask>d__23:MoveNext () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Relay/RelayManager.cs:176)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Server started. Loading map.
UnityEngine.Debug:Log (object)
MarsFPSKit.UI.Kit_MenuHostScreen:<StartSessionRoutine>b__35_0 () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:331)
UnityEngine.Events.UnityEvent:Invoke ()
MarsFPSKit.Kit_PlayerPlaceholder:OnStartLocalPlayer () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerPlaceholder.cs:28)
Mirror.NetworkIdentity:OnStartLocalPlayer () (at Assets/Mirror/Core/NetworkIdentity.cs:826)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1414)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

Trying to load scene now: Test_Map_4
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_SceneSyncer:LoadScene (string,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_SceneSyncer.cs:146)
MarsFPSKit.UI.Kit_MenuHostScreen:<StartSessionRoutine>b__35_0 () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:334)
UnityEngine.Events.UnityEvent:Invoke ()
MarsFPSKit.Kit_PlayerPlaceholder:OnStartLocalPlayer () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerPlaceholder.cs:28)
Mirror.NetworkIdentity:OnStartLocalPlayer () (at Assets/Mirror/Core/NetworkIdentity.cs:826)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1414)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

[Camera] Changing camera parent to Spawn Camera Position
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Kit_IngameMain:set_activeCameraTransform (UnityEngine.Transform) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:210)
MarsFPSKit.Kit_IngameMain:OnStartServer () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:835)
Mirror.NetworkIdentity:OnStartServer () (at Assets/Mirror/Core/NetworkIdentity.cs:711)
Mirror.NetworkServer:SpawnObject (UnityEngine.GameObject,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkServer.cs:1641)
Mirror.NetworkServer:Spawn (UnityEngine.GameObject,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkServer.cs:1563)
Mirror.NetworkServer:SpawnObjects () (at Assets/Mirror/Core/NetworkServer.cs:1518)
Mirror.NetworkManager:FinishLoadSceneHost () (at Assets/Mirror/Core/NetworkManager.cs:1039)
Mirror.NetworkManager:FinishLoadScene () (at Assets/Mirror/Core/NetworkManager.cs:985)
Mirror.NetworkManager:UpdateScene () (at Assets/Mirror/Core/NetworkManager.cs:963)
Mirror.NetworkManager:LateUpdate () (at Assets/Mirror/Core/NetworkManager.cs:257)

Requested switch from -1 to 0
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2622)
MarsFPSKit.UI.Kit_IngameMenuTeamSelection:Open () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_IngameMenuTeamSelection.cs:64)
MarsFPSKit.Kit_IngameMain:OnClientDataReadyToSetup () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1430)
MarsFPSKit.Kit_GameModeNetworkDataBase:OnStartClient () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/GameModes/Kit_GameModeNetworkDataBase.cs:43)
Mirror.NetworkIdentity:OnStartClient () (at Assets/Mirror/Core/NetworkIdentity.cs:757)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1407)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

Requested switch from 0 to 1. Force? True
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2672)
MarsFPSKit.Kit_IngameMain:UserCode_TeamJoinGranted__NetworkConnection__SByte (Mirror.NetworkConnection,sbyte) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2059)
MarsFPSKit.Kit_IngameMain:InvokeUserCode_TeamJoinGranted__NetworkConnection__SByte (Mirror.NetworkBehaviour,Mirror.NetworkReader,Mirror.NetworkConnectionToClient)
Mirror.RemoteCalls.RemoteProcedureCalls:Invoke (uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkBehaviour,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/RemoteCalls.cs:133)
Mirror.NetworkIdentity:HandleRemoteCall (byte,uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkIdentity.cs:245)
Mirror.NetworkClient:OnRPCMessage (Mirror.RpcMessage) (at Assets/Mirror/Core/NetworkClient.cs:1435)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.RpcMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.RpcMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.RpcMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.RpcMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.RpcMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

Guest (325) ID: 0 Bot: False Team: 0 Kills: 0 Assists: 0 Deaths: 0 Ping: 0
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:UserCode_CmdRequestSpawn__Loadout__NetworkConnectionToClient (MarsFPSKit.Loadout,Mirror.NetworkConnectionToClient) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1808)
MarsFPSKit.Kit_IngameMain:InvokeUserCode_CmdRequestSpawn__Loadout__NetworkConnectionToClient (Mirror.NetworkBehaviour,Mirror.NetworkReader,Mirror.NetworkConnectionToClient)
Mirror.RemoteCalls.RemoteProcedureCalls:Invoke (uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkBehaviour,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/RemoteCalls.cs:133)
Mirror.NetworkIdentity:HandleRemoteCall (byte,uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkIdentity.cs:245)
Mirror.NetworkServer:OnCommandMessage (Mirror.NetworkConnectionToClient,Mirror.CommandMessage,int) (at Assets/Mirror/Core/NetworkServer.cs:396)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.CommandMessage, Mirror.NetworkConnectionToClient>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkServer:UnpackAndInvoke (Mirror.NetworkConnectionToClient,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkServer.cs:742)
Mirror.NetworkServer:OnTransportData (int,System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkServer.cs:813)
Mirror.LocalConnectionToClient:Update () (at Assets/Mirror/Core/LocalConnectionToClient.cs:57)
Mirror.NetworkServer:Broadcast () (at Assets/Mirror/Core/NetworkServer.cs:2029)
Mirror.NetworkServer:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkServer.cs:2080)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:207)

Requested switch from 1 to 2. Force? True
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2672)
MarsFPSKit.Kit_PlayerBehaviour/<LocalPlayerRoutine>d__54:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerBehaviour.cs:350)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
MarsFPSKit.Kit_PlayerBehaviour:OnStartLocalPlayer () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerBehaviour.cs:645)
Mirror.NetworkIdentity:OnStartLocalPlayer () (at Assets/Mirror/Core/NetworkIdentity.cs:826)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1414)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

[Camera] Changing camera parent to CameraGO
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Kit_IngameMain:set_activeCameraTransform (UnityEngine.Transform) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:210)
MarsFPSKit.Kit_PlayerBehaviour/<LocalPlayerRoutine>d__54:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerBehaviour.cs:353)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

[Kit_WeaponPickup] Used HasWeapon fallback: slot=-1 for weaponID=1
UnityEngine.Debug:LogWarning (object)
Kit_WeaponPickup:TryGiveOrRefillWeapon (MarsFPSKit.Kit_PlayerBehaviour,MarsFPSKit.Weapons.Kit_ModernWeaponManagerNetworkData,MarsFPSKit.Weapons.Kit_ModernWeaponManager) (at Assets/My/Scripts/Kit_WeaponPickup.cs:113)
Kit_WeaponPickup:OnTriggerEnter (UnityEngine.Collider) (at Assets/My/Scripts/Kit_WeaponPickup.cs:66)

[Kit_WeaponPickup] Replaced player weapon.
UnityEngine.Debug:Log (object)
Kit_WeaponPickup:TryGiveOrRefillWeapon (MarsFPSKit.Kit_PlayerBehaviour,MarsFPSKit.Weapons.Kit_ModernWeaponManagerNetworkData,MarsFPSKit.Weapons.Kit_ModernWeaponManager) (at Assets/My/Scripts/Kit_WeaponPickup.cs:167)
Kit_WeaponPickup:OnTriggerEnter (UnityEngine.Collider) (at Assets/My/Scripts/Kit_WeaponPickup.cs:66)

[Kit_WeaponPickupRespawnManager] Spawned pickup on server
UnityEngine.Debug:Log (object)
Kit_WeaponPickupRespawnManager/<ProcessRespawns>d__6:MoveNext () (at Assets/My/Scripts/Kit_WeaponRespawnManager.cs:104)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Requested switch from 2 to 1. Force? True
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2672)
MarsFPSKit.Kit_IngameMain:Update () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:587)

Player: Guest (325) left the server
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:OnPlayerLeftRoom (MarsFPSKit.Kit_Player) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1441)
UnityEngine.Events.UnityEvent`1<MarsFPSKit.Kit_Player>:Invoke (MarsFPSKit.Kit_Player)
MarsFPSKit.Networking.Kit_NetworkPlayerManager:OnPlayersChanged (Mirror.SyncList`1/Operation<MarsFPSKit.Kit_Player>,int,MarsFPSKit.Kit_Player) (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkPlayerManager.cs:75)
Mirror.SyncList`1<MarsFPSKit.Kit_Player>:AddOperation (Mirror.SyncList`1/Operation<MarsFPSKit.Kit_Player>,int,MarsFPSKit.Kit_Player,MarsFPSKit.Kit_Player,bool) (at Assets/Mirror/Core/SyncList.cs:137)
Mirror.SyncList`1<MarsFPSKit.Kit_Player>:RemoveAt (int) (at Assets/Mirror/Core/SyncList.cs:399)
Mirror.SyncList`1<MarsFPSKit.Kit_Player>:Remove (MarsFPSKit.Kit_Player) (at Assets/Mirror/Core/SyncList.cs:390)
MarsFPSKit.Kit_NetworkManager:OnServerDisconnect (Mirror.NetworkConnectionToClient) (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkManager.cs:263)
Mirror.NetworkManager:StopClient () (at Assets/Mirror/Core/NetworkManager.cs:622)
Mirror.NetworkManager:OnApplicationQuit () (at Assets/Mirror/Core/NetworkManager.cs:648)

Trying to load scene now: MainMenu
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_SceneSyncer:LoadScene (string,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_SceneSyncer.cs:146)
MarsFPSKit.Kit_IngameMain:OnStopClient () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1176)
Mirror.NetworkIdentity:OnStopClient () (at Assets/Mirror/Core/NetworkIdentity.cs:781)
Mirror.NetworkClient:DestroyAllClientObjects () (at Assets/Mirror/Core/NetworkClient.cs:1712)
Mirror.NetworkClient:Shutdown () (at Assets/Mirror/Core/NetworkClient.cs:1809)
Mirror.NetworkManager:OnClientDisconnectInternal () (at Assets/Mirror/Core/NetworkManager.cs:1271)
Mirror.NetworkClient:OnTransportDisconnected () (at Assets/Mirror/Core/NetworkClient.cs:439)
Mirror.LocalConnectionToServer:Disconnect () (at Assets/Mirror/Core/LocalConnectionToServer.cs:111)
Mirror.NetworkClient:Disconnect () (at Assets/Mirror/Core/NetworkClient.cs:248)
Mirror.NetworkManager:StopClient () (at Assets/Mirror/Core/NetworkManager.cs:634)
Mirror.NetworkManager:OnApplicationQuit () (at Assets/Mirror/Core/NetworkManager.cs:648)

Stopping server
UnityEngine.Debug:Log (object)
Utp.UtpServer:Stop () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Utp/UtpServer.cs:396)
Utp.UtpTransport:ServerStop () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:243)
Mirror.NetworkServer:Shutdown () (at Assets/Mirror/Core/NetworkServer.cs:241)
Mirror.NetworkManager:StopServer () (at Assets/Mirror/Core/NetworkManager.cs:596)
Mirror.NetworkManager:OnApplicationQuit () (at Assets/Mirror/Core/NetworkManager.cs:655)

ASSISTANT
The log you've posted shows a normal startup and shutdown sequence of a multiplayer server using the MarsFPSKit with Unity's UGS (Unity Gaming Services), Relay, QoS, and Mirror networking.

### Summary of the log:
- **UGS and Relay Initialization:**
  - Unity Gaming Services started and signed in anonymously.
  - RelayManager and UTPTransport initialized properly.
  - QoS (Quality of Service) checks ran against several servers and completed successfully.
  - The best server region selected: `europe-central2`.

- **Server Host Startup:**
  - Relay server starts and Mirror server begins listening.
  - Game scene `Test_Map_4` started loading.
  - Player(s) join, spawn, and switch menus (likely UI menus such as team selection) are logged.
  - Player(s) pick up weapons and weapon pickup respawn manager confirms spawning pickups on the server.
  
- **Client Disconnect/Shutdown:**
  - Player leaves the server.
  - Scene switches back to `MainMenu`.
  - Server stops cleanly.

---

### Key points noticed:
- **No explicit errors or exceptions appear** in this log.
- Relay and QoS services initialize and run properly.
- Player joins, uses weapons, and disconnects without network issues.
- Server stops cleanly at shutdown.

---

### Troubleshooting or Development Tips (if you are encountering issues despite clean logs):
- If you expected a connection issue, authentication problem, or feature to fail, these logs do not show that.
- Verify your game logic behavior corresponds with these logs for the correct networking flow.
- Weapon pickup fallback warnings (`HasWeapon fallback: slot=-1 for weaponID=1`) could indicate an area to optimize handling weapon slot assignment or pickup logic.
- Scene loading and camera changes flow is normal based on the logs.
- QoS results indicate the game is picking the optimal relay region correctly.
- Check all connection callbacks in code to see if disconnect/reconnect works as expected.

---

### If you want advice or help regarding:
- How to debug networking or Relay issues
- How to interpret Unity Multiplayer or Mirror logs
- How to implement features like weapon pickup or team selection better
- Or anything else related to this output or your project

Please provide more specific questions or describe any issues you're encountering!

turns-00083.parquet:31596

1fe50d5bb2c35ec0a26ca616
turn 2/19gpt-4.1-mini-2025-04-14EnglishCroatia581 words
degenerate_repetitionAbsentFinal dense release
USER
i noticed it shows the WeaponPrefab deactivated in the hierarchy and shows a clone of it, when I manually deactivate and activate the prefab (not the clone) it works, adjust the script that it does not produce clones, rather always the original prefab is either active or not
ASSISTANT
In Unity, **prefabs are assets and not scene GameObjects**—you cannot activate or deactivate a prefab asset directly in the scene hierarchy. What you see in the scene hierarchy during play are **instantiated clones (instances) of the prefab**. Clones are dynamically created GameObjects based on the prefab.

Your statement:

> *"... shows the WeaponPrefab deactivated in the hierarchy and shows a clone of it, when I manually deactivate and activate the prefab (not the clone) it works..."* 

is a little mixed because you cannot manually activate/deactivate a prefab asset in the hierarchy — only instances.

---

### What you likely want:

- **Do not instantiate multiple clones of the pickup prefab unnecessarily.**
- Use always **one single instance** or a **pooled instance**, and just enable/disable it as needed (without creating clones).
- If you want to avoid clones entirely, instantiate only once (e.g., on server start), and just set `.SetActive(true/false)` on that instance without creating more.

---

### Summary of what to fix in your script:

- Check your `Kit_WeaponPickup` or pickup spawning code.
- Remove or comment out any `Instantiate(prefab)` calls except for the initial spawn.
- Store a reference to the spawned one instance.
- Just enable/disable that instance, don’t create more clones.

---

### Example modification:

Here's an example pattern for a "single-instance" pickup that only activates/deactivates without creating new clones:

```csharp
public class Kit_WeaponPickupRespawnManager : MonoBehaviour
{
    public GameObject weaponPickupPrefab;

    private GameObject weaponPickupInstance;

    void Start()
    {
        // Instantiate exactly once
        if (weaponPickupInstance == null)
        {
            weaponPickupInstance = Instantiate(weaponPickupPrefab);
            weaponPickupInstance.SetActive(true);
        }
    }

    public void RespawnPickup()
    {
        if (weaponPickupInstance == null)
        {
            weaponPickupInstance = Instantiate(weaponPickupPrefab);
        }

        // Activate the same instance instead of cloning
        weaponPickupInstance.SetActive(true);
    }

    public void DespawnPickup()
    {
        if (weaponPickupInstance != null)
        {
            weaponPickupInstance.SetActive(false);
        }
    }
}
```

If your current code is like this:

```csharp
void SpawnPickup()
{
    // Every time this is called, it creates a new clone
    Instantiate(weaponPickupPrefab);
}
```

Change it so it does not call Instantiate each time, only once at start or the first spawn.

---

### How to fix `Kit_WeaponPickup.cs` (if it’s responsible for pickup instantiation):

Walk through the code at lines:

```
Kit_WeaponPickupRespawnManager.cs:104 // Spawned pickup on server log line
Kit_WeaponPickup.cs:66
Kit_WeaponPickup.cs:113 (fallback log line about weapons)
Kit_WeaponPickup.cs:167 (replacement log line)
```

Look for these patterns:

- `Instantiate(weaponPickupPrefab)` called multiple times.
- Change it to instantiate once, store in a variable, reuse that variable.
- Use `SetActive(true/false)` to enable or disable the pickup as needed.
- No cloning except on initial spawn.

---

### Additional tips:

- Consider using **object pooling** for better pickup management, to avoid over-instantiating.
- Make sure all enabling/disabling happens on the **same GameObject instance**.
- If your networked weapon pickups are spawned by Mirror, use the **NetworkIdentity.Spawn** once, and then just enable/disable or reposition it.

---

### In short:

- You can’t activate/deactivate prefab assets in the hierarchy; only instances.
- To avoid clones, only instantiate **once** and reuse.
- Adjust your scripts to store the instance and activate/deactivate that.
- Confirm that weapon spawns or pickups don’t create new clones each time.

---

If you want I can try helping adjust your actual script code if you provide the relevant `Kit_WeaponPickup.cs` and pickup respawn manager snippets!